A VR Odyssey

Location:  at Up the Game in Amsterdam, The Netherlands & at Trap’t in Stamford, CT

Date Played: May 7, 2019 & May 17, 2019

Team size: 2 or 4; we recommend 4

Duration: 60 minutes

Price: $40 per player at Trap’t (consumer pricing varies by licensee)

Ticketing: Private

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Beyond Medusa’s Gate was a gigantic, dramatic, and intense journey through the worlds of Greek mythology and the Assassin’s Creed video game series.

Ubisoft Escape Games published a worthy sequel to their first VR escape game by refining and expanding upon the concepts introduced in Escape The Lost Pyramid.

In-game: A gigantic statue of Atlas wrapped in a snake holding up the ceiling of a cave.

Beyond Medusa’s Gate wasn’t the most puzzley game. However, it accomplished what I believe is the key to a great virtual escape game: the gameplay provided experiences that cannot be created in real life escape games.

I wholeheartedly recommend playing Beyond Medusa’s Gate. (We took my parents to play it.) I’d encourage you to play Escape The Lost Pyramid first so that you’re comfortable with the controls and mechanisms that Ubisoft expanded upon in this sequel.

Who is this for?

  • Adventure seekers
  • Puzzle lovers
  • Scenery snobs
  • Any experience level (with VR, escape rooms, or Assassin’s Creed)

Why play?

  • Fantastic collaborative puzzles
  • Beautiful graphics
  • Massive set pieces
  • Puzzles that aren’t possible in a real-life escape room
  • A cool boss battle

Story

Set in the fantastical ancient Greek world of Assassin’s Creed Odyssey, we were off in search of a powerful lost artifact.

The Poster for Beyond Medusa's Gate featuring a stone door with a sculpture of Medusa.

Setting

We boarded the Argo, the legendary ship of the Argonauts, and sailed through a magnificently rendered Mediterranean cavern filled with huge structures and mythological beasts.

In-game: a burning cauldron in a temple.

Gameplay

Ubisoft Escape Games’ Beyond Medusa’s Gate was a VR escape game with a moderate level of difficulty.

Core gameplay revolved around teamwork, puzzling, shooting, climbing, observing, and making connections.

In-game: The Argo in the Mediterranean.

Analysis

➕ Ubisoft included some additional character customization options allowing us to change the color of our avatar’s clothing.

In-game: a team of avatar's getting suited up.

 Assassin’s Creed factors in minimally. On the one hand, if you’re familiar with the series, there are some lovely nods both in the gameplay and in the introduction. On the other hand, you can enjoy the game almost fully without knowing anything about the Animus.

➖ If you’re completely unfamiliar with Assassin’s Creed, then the introductory exposition will sound something like, “Blah blah blah Ancient Greece. Blah blah blah powerful artifact. Blah blah blah genetic memory.”

➕ The opening puzzle sequence was really clever, both as a standalone puzzle and as an introduction to manipulating the game world.

➕ Beyond Medusa’s Gate had a greater diversity in puzzles and challenges than did Ubisoft’s first escape game, Escape The Lost Pyramid.

In-game: A statue of Athena in a cavern.

➕ As with Escape The Lost Pyramid, Beyond Medusa’s Gate did a wonderful job of providing experiences that could not be created in a physical escape room.

❓ While the puzzles within Beyond Medusa’s Gate were enjoyable, the emphasis was on adventure. If you’re seeking serious puzzle-play, there might not be enough of it for you.

➕ Ubisoft ramped up the opportunities for teamwork and collaboration. There were lots of moments were we solving as either a duo or quartet.

➕ The world of Beyond Medusa’s Gate was gorgeous. There were points where I stopped playing and found myself getting lost in the beauty of the world and all of its detail.

➕ The use of a boat to facilitate movement through the game world was an improvement over the floating blocks from Escape The Lost Pyramid. Not only did it make more sense within the fiction, it also made the game more friendly and approachable for players with vertigo or a fear of heights.

➕ While Beyond Medusa’s Gate incorporated the climbing as well as the archery introduced in Escape The Lost Pyramid, it limited its reliance on them and put some interesting twists on both as the game progressed.

❓ There’s a learning curve to staying within the play area. If you’re comfortable playing video games and VR, you could acclimate almost immediately. If you aren’t comfortable with the technology, it could be a game-long process .

➖ When one player struggles to execute, the game can grind to a halt and provide little for idle players to do… aside from break pots and look at the beautiful world. (I have a high capacity for breaking pots from years of Zelda.)

➖ If you are the struggling player and you’re holding your team back, you’ll quickly feel a lot of additional pressure.

❓ We played this game twice, once with a wire (at Up The Game), and once wireless (at Trap’t in Stamford, CT). It was a substantially better experience playing wirelessly.

In-game: a massive ballista mounted to the side of a ship.

➕ The boss battle was a strong conclusion.

➕ Ubisoft added a delightful post-game photo system.

Tips For Visiting

  • I would strongly encourage you to play Ubisoft’s first VR escape game, Escape The Lost Pyramid, prior to playing this sequel.
  • Yes, you can wear glasses with the VR headset.
  • If you have a fear of heights or are prone to vertigo, there will be one section that you might want to skip, but you should be fine playing most of this game.

Book your hour with Ubisoft Escape Games’ Beyond Medusa’s Gate, and tell them that the Room Escape Artist sent you.

If you’re interested in licensing this game, you can learn more from Ubisoft Escape Games:

Disclosure: Ubisoft Escape Games offered free play-throughs of this game on the show floor at Up the Game.

Disclosure: Trap’t comped our tickets for this game.

5 responses to “Ubisoft Escape Games – Beyond Medusa’s Gate [VR Review]”

  1. Hi Lisa, hi Dave. Just curious which headset manufacturer you played BMG wirelessly. Was it HTC Vive and if so do you know if it was the Pro version? Thanks!
    Aaron
    Excape Games

  2. Stuart Bogaty Avatar

    They played at trap’t on HTC Vive Pros with wireless.

  3. I think it works on Oculus Vive, and Vive Pros. It’s well-supported.

  4. Hi Lisa and David, we now offer these games at Insomnia Escape Room DC!

    1. Awesome! They are great games.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Trending

Discover more from Room Escape Artist

Subscribe now to keep reading and get access to the full archive.

Continue reading