The world’s turned upside down
Location: Colorado Springs, CO
Date Played: September 9, 2019
Team size: 2-8; we recommend 3-5
Duration: 60 minutes
Price: $30 per player
Emergency Exit Rating: [B] Emergency Key
Physical Restraints: [A+] No Physical Restraints
Sweet Dreams was an adorable game with a great twist: everything was inverted.
Escaped in Time produced a straight forward, traditional escape room with smooth gameplay and a pair of memorable moments.
I would have loved to see a little more depth to the narrative and the interactions to truly round out this experience.
Overall, Sweet Dreams was a solid escape game in Colorado Springs. If you’re in the area and want something lighthearted and fun, check out Escaped in Time.
Who is this for?
- Puzzle lovers
- Any experience level
- Players who don’t need to be a part of every puzzle
- The room was upside down!
- Adorable and whimsical
KC, a typical 5 year old girl with a love of kittens, ponies, and unicorns, had an active imagination. Sometimes it got the better of her.
Our job was to lovingly help her through her dreams and prevent the bad thoughts from disrupting her sleep.
These photos weren’t flipped; Sweet Dreams was built entirely upside down. The room looked like it belonged to a little girl. The toys, clothes, and decorations all looked the part.
As the game progressed, the additional effects reinforced the dream like nature of the experience.
If it had been right-side up, it wouldn’t have looked even remotely special. The inversion, however, made Sweet Dreams delightful.
Escaped in Time’s Sweet Dreams was a standard escape room with a moderate level of difficulty.
Core gameplay revolved around searching, observing, making connections, and puzzling.
➕ The set was adorable. Escaped in Time created a little girl’s bedroom and perfectly inverted it. It was familiar, but also entirely discoverable.
➕ Escaped in Time committed to their flip. We’ve seen upside down rooms before. While they usually fall victim to inconsistency, Sweet Dreams was entirely upended.
➕ We found unexpected enjoyment in typical escape room tasks such as searching and placing objects “on” other objects. These felt fresh again.
➖ A few of the puzzles felt like key for key puzzles, although perhaps lock for lock would be a more accurate term. These moments felt hollow. There was opportunity to do something more interesting.
➖ Although we thought one puzzle caught the story beautifully, it bottlenecked. Due to a conflation of puzzle type, room layout, tools, and gameflow, too many people ended up waiting around.
➕ Despite foreshadowing some of its best moments, we were still surprised when these dropped. Sweet Dreams had a stellar reveal.
➖ The last interaction seemed tacked on to an escape room that would have been complete without it. This interaction didn’t make sense in the context of anything that came before it. Our story had already ended.
Tips For Visiting
- There is a parking lot.
Book your hour with Escaped in Time’s Sweet Dreams, and tell them that the Room Escape Artist sent you.
Disclosure: Escaped in Time comped our tickets for this game.
Disclosure: Our trip to Denver was sponsored by the Denver escape room community. Contributions were anonymous.