Myss Tic – Montauk Project [Review]

Stranger Rooms

Location:  Brooklyn, NY

Date Played: November 8, 2020

Team size: 2-8; we recommend 3-5

Duration: 60 minutes

Price: $35-60 per player depending on team size and day

Ticketing: Private

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

This was our first real-life escape room since March 7, 2020… and Montauk Project was exactly what we were craving.

Montauk Project was an escape room-y game. While there was an underlying narrative that wasn’t shy about being an homage to Stranger Things, the gameplay was the star.

In-game: A bike, a baseball, and a mailbox in a mulched yard.

There was no shortage of “escape room logic” when it came to the narrative, but while there was an opportunity to build stronger linkages between the puzzles and the plot, it was a fantastic game.

Montauk Project was the type of game that reminds us why we love escape rooms, and we needed that more than ever.

It’s easy to recommend Montauk Project and Myss Tic’s other game Ghost Light (review coming soon). This is one of the top companies in New York City.

It’s also worth noting that we visited in November of 2020 and Myss Tic made us feel about as safe and comfortable as would be possible during a pandemic.

Who is this for?

  • Adventure seekers
  • Puzzle lovers
  • Scenery snobs
  • Sci-fi fans
  • Any experience level

Why play?

  • Strong set- and prop-based interactions
  • You want to play a Stranger Things-inspired escape game
  • A memorable final sequence

Story

Everyone knew to stay away from the old Montauk Air Force Station. It had been closed back in the 1970s, and it had continued to be the source of unusual happenings. Those stranger things kept getting worse, so we were sent to investigate.

In-game: A 1980s living room with a D&D board, and a big old CRT television with an 8 bit video game style countdown clock.

Setting

Montauk Project was clearly paying homage to Stranger Things and the environments reflected that. Each space we explored had a unique look, feel, and character to it, sometimes seeming like entirely different worlds.

Aesthetically every set in this game achieved the look that it needed to. It wasn’t always fancy, but it absolutely felt right.

In-game: closeup of a panel with a keypad, many glowing lights, and a display that reads, "Danger: System breach."

Gameplay

Myss Tic’s Montauk Project was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching, observing, making connections, and puzzling.

In-game: The exterior of a house.

Analysis

Montauk Project traversed multiple sets, each vastly different, but easily part of one whole. While the sets weren’t high budget, Myss Tic focused their effort where it mattered, which was wherever we needed to focus our attention.

➕  The gamplay flowed well. We enjoyed a variety of tangible, engaging puzzles.

In-game: A storage shed and a bike in a yard.

➕ Myss Tic used props in deliciously surprising ways.

➕ /➖ One unusual sequence was broadcast impeccably. As much as we loved the puzzle and the mechanism behind it, it was a large leap in difficulty without warning.

➕ Myss Tic minded the details; even the game timer fit the world.

➖  There was an opportunity for additional world-building with in-character hinting.

➕  The climactic scene was as ridiculous as it was fun. It kept multiple teammates engaged, contributing to the triumphant conclusion.

Montauk Project was what you’d want from a Stranger Things-inspired escape game.

Tips For Visiting

  • Parking: Metered street parking in Brooklyn. Free on Sundays. Good luck!
  • Accessibility: There is a flight of stairs down when you enter the building, but there is also an elevator available if needed.

Book your hour with Myss Tic’s Montauk Project, and tell them that the Room Escape Artist sent you.

Disclosure: Myss Tic comped our tickets for this game.

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