Mystery Oreo – 2019 [Review]

Mystery Flavor Oreos II: The Stuffing Strikes Back

Location:  at home

Date Played: September 17, 2019

Price: $10.50 online

Publisher: Nabisco

REA Reaction

They’re back… The flavor mystery that got us into reviewing flavor mysteries has returned! This year’s mystery is more enjoyable.

The bright white Mystery Oreo packaging with a question mark dotted with an oreo.

By more enjoyable, I don’t mean amazing. I mean, they’re edible and we might make it through the entire package… instead of pranking our friends with them like we did back in 2017.

This time around I’m feeling confident that I know what the flavor is – and you can find that hidden behind a spoiler box down in the “Analysis” section.

I’m comfortable recommending these Oreos as a mystery flavor worth exploring. They’re weird. I wouldn’t buy them regularly. But dammit… it’s interesting and baffling that Oreo manages to make the cream white.

We published a hot-taste video for our Patreon supporters last night. Back us on Patreon for more oddities like this one. A little support goes a long way.

Who is this for?

  • Adventurous Oreo lovers
  • Mystery flavor detectives

Why play?

  • The flavor is interesting and kind of good

Story & Setup

The folks at Nabisco have decided once again to sell us a new Oreo flavor mystery.

Back in 2017, they ran a Mystery Flavor Oreo… and, oh boy, did we hate that one. The good news is: This year’s mystery tastes way better.

Closeup of lines of oreos in the packaging.

From now through November 10, 2019, anyone can submit a guess and enter for a chance to win $50,000.


Once again, the Oreos look just like regular Oreos. The coloration of the white cream gave nothing away (which is kind of a creepy miracle of science in its own right.)

Closeup of a whole oreo on a plate.

The packaging was also elegant and eye-catching. Having bought ours off the shelf at our local grocery store, that packaging jumps right off the shelf.


Things are pretty simple. You eat the cookie and guess the flavor.

If you want to get fancy, twist open the cookie and guess the flavor (which kind of helps because the cream is the mystery. The cookie part was traditional.)

Closeup of a half eaten oreo on a plate.


➕ The cookie didn’t suck and it evoked a strong sense of nostalgia. That nostalgia wasn’t for Oreos, but for a different Nabisco product line.

➖ These Mystery Flavor Oreos were entirely too sweet for us to have more than a cookie or two.

Spoiler: What did it taste like?

Graham cracker and cinnamon. More specifically… I’m betting on Cinnamon Teddy Grahams.


Mystery OREO’s website has started posting hints. The only hint currently visible is super cryptic… but if my flavor guess is correct, then I think that I get it. Kind of. Maybe? I’m still happy to see anything resembling hints.

➕ Once again, the packaging was lovely. The agency and brand managers behind this product line have good aesthetic taste. It’s tough to design bold packaging that doesn’t look like it was designed by a 5 year-old who just got an extra big box of crayons with all of the colors!

Buy your copy of Nabisco’s 2019 Mystery OREO, and tell them that the Room Escape Artist sent you.

(If you purchase via our Amazon links, you will help support Room Escape Artist as we will receive a very small percentage of the sale. We appreciate the support.)

The Fifth Wall Escape Rooms – The Houdini Trap [Review]

A trap Houdini never escaped

Location:  Ferndale, Michigan

Date Played:  August 3, 2019

Team size: up to 10; we recommend 4-5

Duration: 60 minutes

Price: $20 per player Sunday – Thursday; $24 per player Friday – Saturday

Ticketing: Public

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

The Houdini Trap told a unique story in an unusual and beautiful space. The puzzles and props were solid and engaging.

In-game: Glowing red lights against an art deco wall about the exit door.

There were a few nooks that felt underdeveloped, and a handful of puzzles that could have benefited from additional refinement.

Nevertheless, this was a truly delightful game. If you’re in the area, check out The Houdini Trap; it was doing some magical things.

Who is this for?

  • Story seekers
  • Puzzle lovers
  • Scenery snobs
  • Any experience level

Why play?

  • An elegant set
  • Good thematic puzzles
  • Fifth Wall is a fully themed escape room establishment
  • An interesting take on the Houdini escape room genre
  • The story pulls from Houdini and Detroit history


We entered a trap designed specifically for Harry Houdini by a mysterious individual. Sadly, history’s most famous escape artist passed away in Detroit’s Grace Hospital before he’d had a chance to take on the seemingly impossible challenge room.

Almost a century later, The Houdini Trap was rediscovered and we were given the opportunity to explore the room that Harry Houdini had never escaped.

In-game: a poster advertising Houdini's "The Grim Game."


The Fifth Wall Escape Rooms’ facility was fully themed around a secret society. (This made it 1 of 3 fully themed facilities that we found outside of Detroit).

The Houdini Trap was a pretty space. Honestly, I don’t think my photos fully captured it.

The Fifth Wall Escape Rooms built the space with an art deco aesthetic that had a slight otherworldly vibe.

Many of the interactions and props were built from metal and were incredibly solid.

In-game: Closeup of a gearbox.


The Fifth Wall Escape Rooms’ The Houdini Trap was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching, observing, making connections, and puzzling.

In-game: Wide angle shot of the room, a water torture chamber in the middle of it.


➕ The Houdini Trap was designed in an art deco style. We were immediately captivated by the details in the design.

In-game: A beautiful and ornate art deco wall.

➕ The Fifth Wall Escape Rooms introduced The Houdini Trap with an entertaining video with great art. It kept our attention despite being a tad lengthy.

➕ The puzzles were solid, but the set-based interactions were phenomenal. As beautiful as the set was to inhabit, it was that much more exciting to manipulate.

In-game: Closeup of a control panel with a few dials.

➕/ ➖ One interaction in particular worked as an in-game metaphor for the larger theme. It was unique, conceptually and physically. That said, the interaction needed additional refinement, in both cluing and mechanism.

➖ We were bogged down by substantial reading in The Houdini Trap. Much of the story was told rather than felt. Reading included printed materials, laminated paper, and a journal that, while not quite a runbook, sometimes behaved a bit like one. We also encountered a handwritten clue that caused confusion.

In-game: A water torture chamber hanging from the ceiling.

➖ The audio could be hard to understand, which was frustrating, as it was crucial to one segment.

➕ Although The Houdini Trap flowed linearly, The Fifth Wall Escape Rooms gated (and labeled) puzzles such that large teams could get a jump on later puzzles early without wasting time or breaking sequence.

➖ One nook of this otherwise impeccable space was left underdesigned, which was disappointing.

➕ We adored the timekeeping mechanism in The Houdini Trap. As time rolled forward, intensity mounted. We appreciated that the game displayed our progress as well as the time.

In-game: A tube that carries balls representing the timer.
The game timer: Every 10 minutes a ball fell through this contraption.

Tips For Visiting

  • They have a parking lot.

Book your hour with The Fifth Wall Escape Rooms’ The Houdini Trap, and tell them that the Room Escape Artist sent you.

Disclosure: The Fifth Wall Escape Rooms provided media discounted tickets for this game.

Escape Room in a Box – Flashback [Review]


Location:  at home

Date Played: July 27, 2019

Team size: 2-8; we recommend 2-3

Duration: 90 minutes

Price: $20.99

Publisher: Mattel


I’m going to open by being especially up front. We know the creators of Escape Room in a Box very well.

There’s a mutual respect and friendship that we need to be clear about. David has collaborated with the women behind this product on a television pilot… and there’s enough affection in this friendship that Juliana and Ariel named the main character of Flashback Dr. Lisa David.

No one is hiding anything.

We wrote as honest a review as we would for anyone else, but if you’d like to disregard our thoughts on this product, feel free to stop reading now.

REA Reaction

Mainstream, mass-produced tabletop escape games are almost exclusively made from paper; Escape Room in a Box is the exception.

We were big fans of Escape Room in a Box’s The Werewolf Experiment and we’re huge fans of Flashback. Anyone can open this box and just play it. There aren’t laborious rules, quirky apps, or unusual nuances to understand. That’s how escape rooms are supposed to work.

The weakest points in this game were two of the puzzles that felt like they needed a little more work. One lacked precision; the other required lighting conditions that won’t always be present. Neither of these broke the game in a significant way.

From the writing, to the art, to the puzzles, Flashback demonstrated that Escape Room in a Box wasn’t just a one-hit wonder. These are still two of the strongest, most escape room-y tabletop games on the market.

Whether you’re new to the genre or you play them all, we recommend Escape Room in a Box’s Flashback.

Who is this for?

  • Story seekers
  • Puzzle lovers
  • Any experience level

Why play?

  • Solid puzzles that are far more tactile than most tabletop escape games
  • A cute story and strong writing


We’d received an urgent letter from Dr. Lisa David warning us that we were in grave danger. One of her friends had descended into madness and was coming after us.

We had to delve into her past in order to determine what was wrong and remedy the situation.


Escape Room in a Box’s Flashback was a natural successor to The Werewolf Experiment. The game was loaded with tangible components and played like a real life escape room. We opened the box and the progression of play was self-evident.

There were minimal rules and no software to futz with.

Flashback was structured in three 30-minute segments (blue, red, and purple). They could be solved in any order or in parallel; each stood on its own as a unique path. For reference, we completed all 3 paths in about 45 minutes.


Escape Room in a Box’s Flashback was a play-at-home escape game with a moderate level of difficulty.

Core gameplay revolved around observing, making connections, and puzzling.


➕ The folks at Escape Room in Box write their games in a playful, entertaining voice. They leaned into this with Flashback, delivering an adorable story through fun and relatable banter.

➕ Flashback relied heavily on tangible props, more so than the majority of boxed escape rooms. One of these interactions will likely stop some players cold (rest assured, it was well clued). In this way, Flashback felt more like an escape room than many of the play-at-home games in this style.

➕ The colored puzzle tracks were clear. We could play them sequentially or simultaneously, and we never felt lost. We enjoyed how the tracks were themed by puzzle type, which was grounded in the narrative. The gameplay worked well.

➕ The game looked and felt polished. We appreciated the quality paper materials. The art looked great, especially in the purple track.

➖ While some of the artwork was adorable, it didn’t carry throughout all of the puzzle tracks. More memorable art throughout the game would have further supported the narrative.

➖ A few of the puzzles lacked precision. In one instance, the prop didn’t match its cluing quite closely enough. In another instance, we didn’t have the environment that the puzzle demanded or enough direction as to how to create it. These puzzles felt unrefined.

➕ With Flashback, Escape Room in a Box integrated the narrative and puzzles more closely than in their original game, which was a delight.

➕ The hint system was easy to use, self-service, and comprehensive.

Flashback was easier than many of the play-at-home escape rooms on the market. This will be a quick playthrough for experienced puzzlers, though no less fun because of it. If you’re looking for meaty puzzles, however, look elsewhere. Flashback would be a great choice for beginners and families.

➕ At $20, the value of this game is insane relative to other similar products made entirely of paper.

😏 Objectively speaking, Doctor Lisa David was a most excellent character name.

Tips For Player

  • Space Requirements: a small table
  • Required Gear: pencil, paper, access to a kitchen
  • I would recommend playing the puzzle tracks sequentially. There’s no real reason to rush though this game. Savor it.

Buy your copy of Escape Room in a Box’s Flashback, and tell them that the Room Escape Artist sent you.

Disclosure: Mattel provided a sample for review. 

(If you purchase via our Amazon links, you will help support Room Escape Artist as we will receive a very small percentage of the sale. We appreciate the support.)

A Quick Thought on VacuForm Panels in Escape Rooms

VacuForm panels are plastic wall mountings that can be purchased, painted and hung in theatrical environments. They are a quick and easy way to handle some aspects of set design.

A white vacuform panel that looks like a mistrure of stones and skulls sealed with mortar to make a wall.
Unpainted VacuForm

They are reasonably common in escape rooms. Some of the common textures that escape room players encounter are Egyptian tomb hieroglyphics, steampunk gears, and brick walls.

While I don’t think that VacuForm is the peak of set construction, I also see few issues with it when compared to regular drywall. It’s fairly affordable and quick to set up. If a designer finds the right panels for their set… I’m in favor of anything that raises quality and keeps timelines and budgets under control. It’s way better than seeing drywall in an Egyptian tomb.

That said, I have one suggestion:

When using VacuForm, ask yourself this one question, “Can the players reach this?”

Can I Reach It?

VacuForm has a lot of flex to it because it’s hollow. If you touch it, it will usually give… a lot. The result is a sharp break in immersion because your brain is telling you that the wall is made of stone or metal, but then it’s plastic.

The easy fix is to fill in the back to provide it more rigidity. It might still feel like plastic, but it won’t give way to my touch.

Touching hollow VacuForm is like a kid seeing Santa Claus in the mall parking lot getting into a 2002 Pontiac Aztek and driving away. Where the hell is his sleigh?

Extreme Escape – Trapped Below [Review]

The game that we won 3 times in 10 minutes

Location:  San Antonio, Texas

Date Played:  August 8, 2019

Team size: up to 8; we recommend 3

Duration: 60 minutes

Price: $30.99 per player

Ticketing: Public

Emergency Exit Rating: [A] Push To Exit

Physical Restraints: [A+] No Physical Restraints

REA Reaction

This is going to be a weird one.

Extreme Escape’s Trapped Below was a mess of contradictions. The near constant clash of high and low quality made this game especially difficult to review.

The set looked beautiful… but it was undermined by confusingly exposed technology and baffling sound design.

In-game: an assortment of mechaical controls mounted to the wall of a mine.
Image via Extreme Escape

The puzzles were well designed and fun to solve… but they were oddly retriggerable. It was a rough game to solve with only one flashlight.

We loved the opening sequence… but the end sequence was botched because multiple gamemasters kept telling us that we hadn’t finished everything when we most certainly had done so (and originally in record time… before we were sent back in to finish the game two more times.) There is truly nothing more confusing in an escape room than standing in a game once you’ve solved every single puzzle, while being told repeatedly that you aren’t finished.

There was a lot to love in Trapped Below… and there were some regrettable oversights (most of which were completely fixable). If you’re looking for a solid adventure and puzzle game, and you’re ok with low lighting and some sloppiness, there’s plenty to enjoy in Trapped Below.

That said, I know that Extreme Escape is capable of making this one great and I hope that they do.

Who is this for?

  • Adventure seekers
  • Scenery snobs
  • Players with at least some experience

Why play?

  • A cool set
  • Fun interactions


We entered an abandoned mine in search of a lost treasure. We had to find the treasure and plot a path out of the mine.

In-game: the approach to a mine shaft, the floor has trunks filled with mining gear.
Image via Extreme Escape


We entered a mine shaft and stepped into an old elevator to descend into the unknown.

Armed with a single flashlight, we explored a thoroughly designed mine shaft set. Low light frequently hides weak set design. In this case, most of it was beautiful.

The only glaring flaw with the set design was some exposed technology.

In-game: a wood walled mine with a TNT detinator.
Image via Extreme Escape


Extreme Escape’s Trapped Below was a standard escape room with a low level of difficulty.

Core gameplay revolved around searching, observing, making connections, and puzzling.

In-game: A wood walled mine with assorted mechanical interactions on the walls.
Image via Extreme Escape


➕ Trapped Below started off in a pretty convincing elevator. It then opened up into a mine with a detailed set to explore. It was a fun gamespace and it looked great.

➖ The experience would have been far better with a few more flashlights.

➕ The gamespace was beautifully constructed.

➖ The tech wasn’t embedded well enough. There were exposed wires, which looked sloppy and also a little confusing.

➖ One early design decision made us cranky. It was a frustrating mechanic that wasn’t adequate for the puzzle gating at that juncture.

➖ The sounds design was unbalanced. The prop that should have made the loudest noise was quiet compared to other triggers.

➖ It was possible to re-trigger puzzles we’d already solved, which was surprising and confusing.

➖ As noted in the reaction, we won this game 3 times in 10 minutes. In each of the first 2 wins, the hints directed us back into the game upon our exit, telling us we’d left a puzzle unsolved.

When we couldn’t determine what we’d possibly skipped, we solved the game again. After we triggered the ending a third time, we had the opportunity to speak with the staff. At that point, everyone came to understand that after we’d revealed and solved a specific puzzle, we’d moved it back to its starting position because it was in our way. This entire sequence of events deflated the experience.

➕ Although Trapped Below had a rough start, and our playthrough had a less-than-explosive conclusion, the majority of the game played smoothly. The puzzles generally flowed well.

Tips For Visiting

  • There are plenty of food options in Extreme Escape’s plaza.
  • There is a parking lot.

Book your hour with Extreme Escape’s Trapped Below, and tell them that the Room Escape Artist sent you.

Disclosure: Extreme Escape comped our tickets for this game.

Yoda Games – Pharaoh’s Revenge [Review]

“Do… or do not.”

Location:  at home

Date Played:  July 30, 2019

Team size: 1-6; we recommend 2

Duration: 60-90 minutes

Price: $24.99

Publisher: Yoda Games

REA Reaction

Yoda Games’ Pharaoh’s Revenge was fairly standard tabletop escape game written in both English and German.

The puzzles played cleanly and offered a bit of challenge. That said, the hint system was annoying to use and there weren’t any truly special or memorable puzzles that stuck with us after playing the game.

The German & English cover for "Pharoah's Revenge an Escape Room @ Home"

The bottom-line on this: I’d be surprised to encounter many players who think it’s their favorite tabletop puzzle game, but I’d be equally surprised to find an experienced tabletop puzzler who thinks it’s abysmal.

If you’re a fan of tabletop escape games, Pharaoh’s Revenge is a solid choice.

Who is this for?

  • Puzzle lovers
  • Players with at least some experience

Why play?

  • You like puzzling
  • An interesting answer verification mechanism


We’d discovered a new ancient tomb in Egypt. Along with the burial site and treasure… we’d also found a brand new curse! We had to solve the Pharaoh’s puzzle in order to spare our lives from his trap.


We began by cutting out 5 colored strips of card stock, each a different length; these were used to input and verify solutions.

In-game: an introductory letter on a sealed envelope, a piece of acetate, a dry erase marker, and a small piece of cardboard with 5 different size/color bars on it.

The materials within Pharaoh’s Revenge were double-sided with English and German language components.

The game was a fairly typical tabletop escape game consisting of mostly paper components sealed within envelopes filled largely with paper components.

The most unusual component was a sheet of acetate and a dry erase marker that was critical to some of the puzzle solves.


Yoda Games’ Pharaoh’s Revenge was a play-at-home escape game with a moderate level of difficulty.

Core gameplay revolved around observing, making connections, and puzzling.


➕ The game could be played in either English or German. We played in English; it played cleanly. All written puzzles were double-sided, German on one side, English on the other. This worked well.

➕ The answer verification system was simple, nifty, and unique.

➕ The puzzles were solid and offered enough challenge.

➖ There weren’t any really special, memorable interactions.

➖ The hint system was less than stellar. Yoda Games built their hint system into a website and required us to navigate to specific URLs in the instruction booklet for each individual hint. The hint website had no navigation whatsoever.

➕/➖ Pharaoh’s Revenge could be repackaged for another playthough by a different group, but we couldn’t find instructions for said repackaging. We would have had to keep track of that information from the beginning, but we didn’t know to do that up front.

Tips For Player

  • Space Requirements: a small table
  • Required Gear: scissor, pencil, and paper

Buy your copy of Yoda Games’ Pharaoh’s Revenge, and tell them that the Room Escape Artist sent you.

Disclosure: Yoda Games provided a sample for review. 

(If you purchase via our Amazon links, you will help support Room Escape Artist as we will receive a very small percentage of the sale. We appreciate the support.)

Mobile Escape Room Texas – Alamo Escape: The Race to Liberty [Review]

Roll away the Alamo

Location:  San Antonio, TX

Date Played:  August 7, 2019

Team size: 2-8; we recommend 3

Duration: 60 minutes

Price: contact them for event pricing

Ticketing: Private

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

When Mobile Escape Room Texas approached our booth at the escape room conference in San Antonio, we were intrigued by Alamo Escape: The Race to Liberty. We’ve generally enjoyed our experiences in trailer-based escape rooms and have been impressed with the ingenuity of these creators.

Mobile Escape Room Texas surprised us, however, by raising the bar. When our gamemaster “locked” us inside this Alamo, we were taken aback by the level of detail and portrayal of the historical space. Whereas most games in trailers lean into the long and thin layout when choosing a theme, Mobile Escape Room Texas did something different, including an unorthodox transition to boot.

In-game: An hourglass sitting on a stack of crates.

Mobile Escape Room Texas designed primarily for a corporate/ party, non-puzzler audience. They can run Alamo Escape: The Race to Liberty as a 15-minute, 30-minute, or 60-minute game. They can segment the trailer to run two games simultaneously. The versatility was impressive.

If you’re an experienced escape room player, don’t expect especially novel puzzle-play or interaction design. Expect detailed design and solid gameplay with a few minor hiccups.

The novelty is how this game navigated the arduous spatial and audience constraints. From this angle Alamo Escape: The Race to Liberty, is especially impressive.

Who is this for?

  • Puzzle lovers
  • Scenery snobs
  • History buffs
  • Any experience level

Why play?

  • Great set design
  • Solid puzzle play rooted in history


It was 1836 and we had gone to the Alamo to retrieve a letter on orders from Sam Houston. We’d been misidentified as spies and locked up in the small mission right before the famous battle was set to begin.

In-game: a Mexican flag, coats, and a lantern hanging on the wall of the Alamo.


Alamo Escape: The Race to Liberty was set inside a mobile escape room trailer: all signage on the outside, another world within.

The exterior of Mobile Escape Room's trailer.

Inside the trailer, the walls evoked the old fortress with detailed weathering. The wooden furniture and props felt like they belonged. The dim space was lit by lanterns. There was no resemblance to the modern trailer and no indication that we were on wheels.


Mobile Escape Room Texas’ Alamo Escape: The Race to Liberty was a mobile escape room with a moderate level of difficulty.

Core gameplay revolved around searching, observing, making connections, and puzzling.

In-game: A musket viewed through cage bars.


➕  From the gamespace, you never would have known that Alamo Escape: The Race to Liberty was a mobile escape room set inside a trailer. The set was designed and detailed. It looked great. Mobile Escape Room Texas even constructed a transition.

➕ Mobile Escape Room Texas minded the period-specific details of their historical staging. They even crafted custom brass wheels for a word lock.

In-game: The weathered concrete and stone walls of the Alamo.

➕ The puzzles and inputs varied enormously. We enjoyed putting our mark on one puzzle and wrapping up another. If we turned around, we might find a well-hidden input. There were many satisfying solves.

➖ We encountered some severe wear where a puzzle was practically illegible. 

➖ One ghost puzzle marched on.

➕ /➖ Mobile Escape Room Texas triggered a sound to indicate when a puzzle was solved. While we appreciated the feedback, this was frequently lost among the sounds of a team of people in a small space. Spring-loaded doors that pop open would help a team’s forward momentum. 

➕ Alamo Escape: The Race to Liberty included cut-scene video interludes. We enjoyed how these added background to the game without disrupting gameplay.

➖ In an escape room that offered great moments, the ending fizzled. We wanted to feel the triumph of success more emphatically.

Tips For Visiting

  • Mobile Escape Room Texas can bring the game to you. It’s a trailer. You can also come to them at their regular parking lot in San Antonio.
  • At least one player will need to crawl.
  • Mobile Escape Room Texas can run this game as a 15-minute, 30-minute, or 60-minute experience depending on a client’s needs and goals.

Book your hour with Mobile Escape Room Texas’ Alamo Escape: The Race to Liberty, and tell them that the Room Escape Artist sent you.

Disclosure: Mobile Escape Room Texas comped our tickets for this game.

Clueless Escape Rooms – Save Tony [Review]

An IV drip of puzzles

Location:  Ann Arbor, Michigan

Date Played:  August 3, 2019

Team size: up to 10; we recommend 4-6

Duration: 60 minutes

Price: $27 per player

Ticketing: Public

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Save Tony was a traditional puzzle-driven escape room with a familiar, but unusual premise. It was bright, inviting, and family-friendly. We needed to find a cure… but it wasn’t for the zombie virus!

With interesting and diverse puzzles that involved a group and solved cleanly, Save Tony flowed well.

In-game: a skeleton hanging and looking into the camera.

Save Tony wasn’t flashy, but the puzzle-play was fun. This is the type of game design that made us fall in love with escape rooms.

While it won’t present anything spectacular to experienced players, if you enjoy escape rooms for the puzzles, and you find yourself in Ann Arbor, you’ll enjoy giving poor Tony 60 minutes of your time.

Who is this for?

  • Puzzle lovers
  • Any experience level
  • Players who don’t need to be a part of every puzzle

Why play?

  • Lots of engaging puzzles
  • A good looking doctor’s office set
  • A unique premise


A patient had been brought in unconscious with an apparent snakebite. We had to determine which type of snake had bitten him and the proper course of treatment before time – and he – expired.

No snakes (real or plastic) appear in this game.

In-game: A wide angle shot of the medical office. It looks like a doctor's office.


Save Tony took place in a large, while-walled doctor’s office, with white cabinets and various medical props. Tony lay unconscious on the exam table. It wasn’t the most exciting space, but it was true to the theme. It was also an exceptionally bright gamespace in an industry with far too many dim ones.

Additionally, Clueless Escape Rooms had 2 copies of this game, so competitive teams could race against one another.

In-game: closeup of the "Exam Room 2" sign.
Exam Room 1 was next door.


Clueless Escape Rooms’ Save Tony was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching, observing, making connections, and puzzling.


➕ We loved the premise. In our escape room careers, we’ve saved a lot of unfortunate souls from gruesome demises. This was our first snake bite intervention.

➕ Save Tony looked appropriately sterile, with white walls, medical cabinets, and doctor-y implements. That said, neither Tony or the gamespace looked entirely authentic. We could buy into the fiction, all the while understanding it was a playful, family-friendly, snake-bite situation.

➕ Clueless Escape Rooms created a variety of themed puzzles that worked well within the gamespace and made use of physical props. We especially enjoyed their take on sutures and gifts brought by well-wishers.

➖ One device failed to balance properly. There are more reliable ways to implement this type of tool.

➖ One puzzle showed significant wear, which detracted from solving it.

Save Tony was designed to support a larger group of beginner players. Many of the puzzles could incorporate multiple people piecing things together. That said, for experienced players, nothing required an army.

➖ Because there were a lot of locks in this escape room, we occasionally found ourselves trying a single combination in multiple places. Varying the digit structure more would prevent this from stymieing momentum.

➕/➖ Save Tony culminated in a logic puzzle, which was entirely appropriate for the scenario. While we appreciate that this was set up so as not to sink the muggles and instead to send most teams out of the hospital on a high note, as puzzlers we would have liked a meatier challenge, especially since we’d been building to this from the opening moments of the game. Your mileage may vary.

Save Tony played smoothly from start to finish. It was a traditional puzzle-forward escape room, primarily gated with locks. This was the type of escape room that made us enjoy this genre of entertainment.

➕ The final interaction was cute and clever.

Tips For Visiting

  • There is a parking lot.
  • Clueless Escape Rooms has two copies of Save Tony. If you have a lot of people, you could play head to head.

Book your hour with Clueless Escape Rooms’ Save Tony, and tell them that the Room Escape Artist sent you.

Disclosure: Clueless Escape Rooms comped our tickets for this game.

Introducing the Escape Immerse Explore 2020: Montreal Logo

We’re a week into selling tour tickets for Montreal and we’re a little more than half sold out.

Celebrating the milestone, we’re revealing the logo for Escape Immerse Explore 2020: Montreal.

Escape Immerse Explore logo in red and white, abstractly mimicking the Canadian flag.
Thank you Errol & Manda for your Canadian cultural assistance.

Read up on the tour and consider joining us. We have an amazing selection of companies and games lined up.

Past Tour Logos

With each tour we play with the logo. Check out our past tour logos.