Amaze Escape – Art of the Heist [Review]

“9-1-1 this better be good.” -Chief Wiggum

Location:  Arlington, Massachusetts

Date Played: December 15, 2018

Team size: up to 10; we recommend 3-5

Duration: 60 minutes

Price: $30 per player

Ticketing: Public

Emergency Exit: Yes

REA Reaction

The Art of the Heist was a competent escape game with solid puzzle flow, good humor, integrated history, and a compelling, authentic setting.

Amaze Escape’s creation was held back by two frustrations: an overabundance of interesting red herrings and a painfully underdeveloped late-game sequence. These were serious momentum-killers, but are quite fixable.

Art of the Heist was a strong game that I wanted to enjoy more than I did. It just needed a bit more polish.

If you’re in the area and looking for a solid escape game in a unique and authentic setting, Art of the Heist would be a good choice.

In-game: The police station, featuring an American & Massachusetts flags, a coat hanger with a uniform and a desk with a computer.

Who is this for?

  • Puzzle lovers
  • Any experience level

Why play?

  • A genuine setting
  • Solid gameflow
  • An interesting final puzzle

Story

We were members of a syndicate of thieves tasked with stealing the world’s most valuable suitcase. Allegedly the suitcase had found its way into police custody in the town of Farlington, Massachusetts.

The syndicate had created a diversion, giving us an hour to break into the police evidence locker and retrieve our prize.

In-game: Close up of the electronic surveillance system box.

Setting

Amaze Escape was located in a building that formerly housed a municipal justice center. Their earlier game made use of the building’s authentic jail cell. Their latest game was set within the police station.

The concrete walls and generally drab setting was livened by a number of Simpsons references and other jokes. The setting was pretty perfect and was one of those instances where the real thing doesn’t necessarily look like TV or the movies, but feels like the genuine artifact.

In-game: the word "Taxachusetts" painted boldly on the wall.

Gameplay

Amaze Escape’s Art of the Heist was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching and puzzling.

Analysis

➕ Amaze Escape was located in a former municipal building that housed the court, jail, and police. They stuck to their roots again in their second game, The Art of the Heist, set it in a police station. It was believable.

➕ The puzzles flowed pretty smoothly. The gameplay generally worked well.

➖ We encountered one frustrating section. Ambiguous cluing, lack of necessary light sources, and choice of input mechanism came together aimlessly.

➖ Amaze Escape included substantial red herrings in The Art of the Heist. We kept looking for ways to interact with these significant props, only to find that they were simply ambiance. This was unfortunate because these red herrings were among the most interesting items in the game.

➕ We enjoyed one nifty late-game tech-driven solve. It was an intriguing design and amusingly precise.

➖ While we enjoyed the setup, we didn’t feel the narrative pressure of the heist scenario. The Art of the Heist lacked a moment of intensity and excitement that made our hearts race.

➕ I loved how Amaze Escape worked other bits of Boston heist history into their game, including the infamous Gardner Heist, which I had originally learned about from my favorite podcast, The Futility Closet.

Tips For Visiting

  • There is street parking nearby. Pay the meter.

Book your hour with Amaze Escape’s Art of the Heist, and tell them that the Room Escape Artist sent you.

Disclosure: Amaze Escape provided media discounted tickets for this game.

Trapology – Crush Depth [Review]

Crushed it.

Location:  Boston, Massachusetts

Date Played:  December 15, 2018

Team size: up to 8; we recommend 3-5

Duration: 60 minutes

Price: $32 per player

Ticketing: Public

Emergency Exit: Yes

REA Reaction

Crush Depth was a great escape room.

It had an intense, detailed, and imposing aesthetic. The puzzles were meaty and entertaining. The story put an atypical twist on a fairly common concept.

While we encountered a bit of ambiguity with puzzle sequencing, and it was occasionally difficult to find what we were supposed to do among the various set details, it still played really well.

We wholeheartedly recommend it for players who are nearby and have a bit of escape room experience.

In-game: overhead shot of a the bunks in the submarine.

Who is this for?

  • Puzzle lovers
  • Scenery snobs
  • Players with at least some experience

Why play?

  • Submarine aesthetic
  • Unorthodox story choice
  • Strong puzzles

Story

While we were serving aboard a submarine, the spirit of the boat’s former captain assumed control, and in a final vengeful act, set a course for crush depth. We had to banish the angry spirit and retake control of the submarine before we all received a gruesome physics lesson.

In-game: an axe hanging over a porthole.

Setting

Crush Depth was an aesthetically gorgeous game, among the most beautiful that we’ve seen in the region.

The submarine set was detailed and weathered. It felt right. There was a lot to look at.

Additionally, the layout felt correct. The entire game took place in a narrow series of rooms.

In-game: wide angle of a the bunks in the submarine.

Gameplay

Trapology’s Crush Depth was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching, observing, making connections, and puzzling.

In-game: closeup of a high voltage electrical box.

Analysis

➕ Trapology turned a few rooms of their downtown Boston office building space into a submarine. The set design looked great.

➖ Although the set looked great, not all of the puzzle components were on the same level. Trapology relied on laminated paper for some clue structure.

➖ The submarine set contained interesting knobs, dials, and gadgets. It wasn’t entirely apparent which were in play and which were decor.

In-game: closeup of a axe-head.

➕ We’ve escaped a lot of submarines, but this was the first one that was haunted by a vengeful ghost captain. Trapology twisted two themes together to create something new and exciting. (Note, Crush Depth is not a horror game.)

In-game: closeup of a small metal step.

➕ Crush Depth was a puzzle-focused escape room with many excellent solves. We always had something interesting to work on.

➖ We encountered one clunky mid-game sequence. Some of the cluing felt a bit out of order.

In-game: A shower-head in a small stall.

➖/➕We couldn’t always tell when we’d triggered an open. Trapology could add lighting or sound cues to make tech-driven opens pop. That said, our attentive gamemaster directed us to anything we’d opened without realizing it.

➕ The final sequence of interactions was massive, tangible, and so satisfying. The conclusion was explosive.

In-game: close-up of a wheel/ door handle.

➕ Trapology had a beautiful lobby. We wish we could have lounged there for longer. We loved the cozy, steampunk-inspired aesthetic.

Tips For Visiting

  • Trapology is easily accessible by T. Take the Green Line to Boylston St.
  • We recommend Explorateur on the corner for a coffee, drinks, a meal… and some really interesting desserts.

Book your hour with Trapology’s Crush Depth, and tell them that the Room Escape Artist sent you.

Disclosure: Trapology comped our tickets for this game.

Room Escapers – Panacea [Review]

In-game: The sign for the Panacea Apothecary in the hallway of Room Escapers.

Pandemic: Alchemy

Location:  Boston, Massachusetts

Date Played:  December 15, 2018

Team size: up to 8; we recommend 4-6

Duration: 60 minutes

Price: $30 per player

Ticketing:  Public / Private if you book at least 4 tickets

Emergency Exit: Yes

REA Reaction

Room Escapers is at their best when the build large-team, puzzle-focused, humorous adventures. They checked all those boxes with Panacea… and this may be the finest example of their style thus far.

Panacea was visually striking with an elegant color palette and beautiful faux stained glass windows. While the build quality was occasionally lacking, it was a generally wonderful environment.

From a gameplay standpoint, there was a lot to puzzle through. Our entire team was occupied from start to finish. Panacea just needed a culminating puzzle that brought all of us back together for a finale.

All in all, this was a seriously satisfying game, and regardless of experience level, we highly recommend playing Panacea if you’re visiting Boston.

In-game: wide shot of the apothecary. There is a large red chair and a lectern.

Who is this for?

  • Puzzle lovers
  • Scenery snobs
  • Any experience level
  • Players who don’t need to be a part of every puzzle

Why play?

  • Beautiful alchemy-inspired decor
  • Challenging puzzles

Story

With a disease ravaging the world, humanity’s last hope was hidden in an old Boston apothecary. We entered the preserved establishment-turned-museum with one goal: master the 7 principles of alchemy and produce a mythical cure-all.

In-game: a stain-glass window depicting a fire-breathing dragon.
One of my favorite features of this game.

Setting

We stepped out of Room Escapers’ lobby and into a beautiful old bepuzzled apothecary-turned-museum.

The build quality varied from item to item. Some of the game was beautifully constructed, while other portions were a little more finicky or flimsy.

The most beautiful feature of the room a set of fluorescent office lights that were converted into faux stained glass.

In-game: a large hourglass in the middle of the apothecary.

Gameplay

Room Escapers’ Panacea was a standard escape room with a high level of difficulty.

Core gameplay revolved around observing, making connections, and puzzling.

In-game: A chest with the depiction of an ouroboros; a snake eating its own tail.

Analysis

➕ Panacea was beautifully themed, down to the game clock. It was an inviting space in which to solve puzzles.

➕ The stained glass windows were awesome.

➕ The story flowed through the puzzles. It became apparent early on how working through the puzzles would resolve the story. We had a good sense of our progression as we played.

In-game: sign reads, "7 principles of truth: he who knows these will find the Panacea."

Panacea offered many hands-on, challenging puzzles. It kept our entire team busy. There was a lot to do and most of it was pretty great.

➖ We encountered one ghost puzzle that led us far afield. This puzzle needed to be entirely refactored, rather than partially reskinned.

➕/➖ In Panacea we worked through a lot of puzzles in a relatively confined space. On the one hand, puzzle elements were well labeled so that we didn’t struggle to connect this astrology with that… astrology. The challenge was in the puzzle. On the other hand, it felt less organic to rely on labeling. Additionally, larger groups will likely struggle stepping around each other.

➖ Some of the tech-driven interactions were finicky. This added unnecessary frustration after we’d solved the puzzles.

➕ The hint system made sense with the story and the space. It added to the experience. (In fact, we recommend asking for a hint, even if you don’t need one.)

In-game: wide shot of the apothecary. There is a large red chair and a phrenology bust.

➖ In Panacea, we spread out, working on different puzzle tracks. Although we enjoyed the finale, we felt it lacked a culminating puzzle that brought the team back together for the conclusion.

➕ There was some really funny wordplay going on in Panacea.

➕ Room Escapers has upped their reveal game. In Panacea, the reveals worked wonderfully.

Tips For Visiting

  • Panacea is at Room Escapers’ School Street location.
  • It is easily accessible by subway. Get off at Park Street or Government Center.
  • If you’re driving, the Pi Alley Parking Garage is right nearby.

Book your hour with Room Escapers’ Panacea, and tell them that the Room Escape Artist sent you.

Disclosure: Room Escapers comped our tickets for this game.

North Shore Escape – The Cursed Caravan [Review]

The Cursed Caravan

This escape room is in tents.

Location:  Woburn, Massachusetts

Date Played: December 15, 2018

Team size: up to 6; we recommend 3-4

Duration: 60 minutes

Price: $28 per player

Ticketing: Public

REA Reaction

North Shore Escape balanced mystical cheesiness with a gritty homemade mystique. The Cursed Caravan came together into far more than the sum of its parts.

The Cursed Caravan was designed as a popup game… that never popped down. While this was evident in its construction, the silly vibe, unusual story, solid puzzles, and fantastic flow made it work.

We really enjoyed this escape room. If you’re looking to experience the stranger, more creative side of the escape room world, and can appreciate that good game design doesn’t require a large budget or fancy props… visit The Cursed Caravan.

In-game: view through the tent entrance.

Who is this for?

  • Story seekers
  • Puzzle lovers
  • Any experience level

Why play?

  •  A fortune teller’s tent is a fun gamespace
  • Solid puzzles

Story

A strange fortune teller had set up shop and squatted in an escape room business venue. The owner had asked us to investigate her tent and see if we could dig up some dirt that he could use to evict her.

In-game: The poster for "The Cursed Caravan at North Shore Escape."

Setting

We entered a tent just off of North Shore Escape’s lobby. The space was essentially a tent made of bedding. By some force of will and smart theme selection, it worked remarkably well.

The Cursed Caravan had been originally designed as a temporary game, but it had stayed on.

In-game: two seats on either side of a table with a crystal ball.

Gameplay

North Shore Escape’s The Cursed Caravan was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching, observing, making connections, and puzzling.

In-game: bookshelf with two locked boxes.

Analysis

➕ The story was interesting. There was a lot to follow, but it paid off.

The Cursed Caravan was well themed as a fortune teller’s tent. The eclectic mix of wall hangings and tchotchkes felt at home in the environment. It was an inspired thematic choice for a low-budget escape room.

➖ Although the tent looked appropriately fortune teller-esque, it also looked less than stable. We worried about accidentally breaking the set, props, or tech. The construction lacked refinement.

➕ The game flowed well. It was a small space, but we were able to move freely around it, rather than linearly through it, which made it feel bigger than it was.

In-game: Tent entrance.

➕ North Shore Escape balanced searching and puzzling to prevent late-game hangups. The puzzle flow was laid out such that we’d find puzzle elements before we needed them. Thus the puzzle solves moved more quickly. It was elegant design.

➕/➖ The tech looked clunky. This kind of worked. We could interpret it as weird fortune teller magic. At the same time, it felt like messy craftsmanship.

➖ Tech opens needed to pop. Especially when we’re being careful with a delicate set (and at one point we even encountered a “do not pull” sign), it would go a long way if “magical” opens were always evident.

➕ The story was available in readings and played as audio recordings. We appreciated that each player could take it in the way that worked for them.

Tips For Visiting

Book your hour with North Shore Escape’s The Cursed Caravan, and tell them that the Room Escape Artist sent you.

Disclosure: North Shore Escape comped our tickets for this game.

Reminder: Meet us in Boston

We will be in Boston this weekend. If you live in or around Boston, or you’re also traveling to Boston, we’d love to meet you!

Stylized ariel photo of Boston.

Details

  • Sunday, December 16
  • 10:30am – 1:00pm (yes this is in the morning)
  • Talk at 11:00am
  • Room Escapers (3 School St, Boston, MA 02108 inside The Old Corner Bookstore)
  • Please bring a food or beverage to share (no alcohol)
  • Note that there is no elevator at this location.

For additional details, see the Boston Escape Room Fan Shingdig announcement.

RSVP

Please RSVP on Facebook or by contacting us.

Escape Rooms & Events

If you can’t make the meetup, you might still see us around. We’ve booked a number of escape rooms in and around Boston during this brief weekend trip. Also, we’ll be attending Club Drosselmeyer on Sunday evening.