Big Break Hamburg – Insomnia [Review]

High stakes therapy

Location:  Hamburg, Germany

Date Played: May 10, 2019

Team size: 2-6; we recommend 3-5

Duration: 60 minutes

Price: from 75 € per Group for teams of 2 to 144 € per Group for teams of 6

Ticketing: Private

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Big Break Hamburg had us drift off into a dream world for Insomnia. Conceptually dreams are one of our favorite escape room settings because they allow the designers to justify a lot more than a setting in normal reality… and Big Break Hamburg took advantage of this freedom.

Insomnia had a number of otherworldly sights and moments that really stuck with us.

While there were a few interactions that could have used a little more grounding or better cluing, this was a great game. If you’re in Hamburg, you should confront Insomnia.

In-game: a red heart beating in a sea of blood.

Who is this for?

  • Adventure seekers
  • Puzzle lovers
  • Dreamers
  • Players with at least some experience

Why play?

  • A fantastic concept
  • Some great moments

Story

I’d been suffering from insomnia and it was becoming maddening. One sleepless night, I had found an article about an experimental cure for insomnia.

The strange treatment required gathering my friends and having their consciousness enter my dreams so that we could conquer my inner demons.

This procedure came with a catch… if the group successfully defeated my inner demons, I would be cured. If we failed… all of our minds would be lost in my dream.

In-game: A glowing rotary phone ad the foot of a bed.

Setting

Insomnia was set inside of an eerie (not scary) dream world. Centered around a strange tree growing in a bedroom, the dream justified the presence of just about any imaginable object and Big Break Hamburg took advantage of the opportunity.

In-game: a large tree growing out of the wall with a strange hole in it.

Gameplay

Big Break Hamburg’s Insomnia was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching, observing, making connections, and puzzling.

Analysis

➕ We entered Insomnia just as one usually enters a dream world. This was an amusing and enjoyable opening.

➕ The dream world scenario afforded Big Break Hamburg the luxury of randomness. It can be challenging to pull together unconnected objects into a cohesive puzzle experience. For the most part, they pulled it off. Because of it, we got the opportunity to engage with a shocking prop or two.

➖ Since anything was possible in a dream, we couldn’t necessarily intuit cause and effect. Sound or light clues would help players follow the dream world connections.

➖ Big Break Hamburg introduced a concept that flipped our assumptions. It was nifty, but not entirely consistent, which became confusing.

➖ A few of the puzzles didn’t flow quite smoothly enough, including some momentum-killing search puzzles. A bit of additional gating could add more energy to the escape.

Insomnia included some of our all-time favorite light switches. Through these, the game blossomed and then hit full swing.

➕ Big Break Hamburg hid Easter eggs in the escape room. Ask about these at the end of your playthrough!

➕ There were a number of memorable moments that really stuck with us. This game was weird in a great way.

Tips For Visiting

  • At least one person needs to crawl.

Book your hour with Big Break Hamburg’s Insomnia, and tell them that the Room Escape Artist sent you.

Disclosure: Big Break Hamburg comped our tickets for this game.

Hidden in Hamburg – Neptune’s Curse [Review]

God of the Sea

Location:  Hamburg, Germany

Date Played: May 11, 2019

Team size: up to 7; we recommend 4-6

Duration: 60 minutes

Price: 30€ per player (minimum ticket purchase of 5)

Ticketing: Public Private

Emergency Exit Rating: [A] Push To Exit

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Neptune’s Curse was the kind of escape room that really highlights what’s fantastic about this whole form of entertainment.

Hidden in Hamburg packed great, tangible puzzles into an incredible, authentic space. Built inside of a ship, this game had a setting that couldn’t be duplicated. It was really cool.

If you’re anywhere near Hamburg and value puzzle quality just as much as the adventure and setting, Neptune’s Curse is a must-play.

In-game: a narrow wooden stairwell the shadow of a trident
Image via Hidden in Hamburg.

Who is this for?

  • Adventure seekers
  • Puzzle lovers
  • Scenery snobs
  • Players with at least some experience
  • Players who don’t need to be a part of every puzzle

Why play?

  • Incredible use of space
  • An authentic set
  • Fantastic puzzle play

Story

We boarded the Rickmer Rickmers, a retired ship-turned-museum. As we toured the vessel, we entered the captain’s quarters. There, the angry voice of Neptune, god of the sea, demanded that we return his trident, stolen by the long-dead captain of the ship… or suffer the wrath of a god.

In-game: A wooden ship's comaptment with unusual crates and storage containers built into the walls.
Image via Hidden in Hamburg.

Setting

Hidden in Hamburg was built within the Rickmer Rickmers, an actual ship docked in the Elbe River. Once aboard, we made our way to the actual crew’s quarters. That’s where our adventure began.

The set of Neptune’s Curse was as authentic as it could get. Initially, it seemed quite bland. We were within a fairly cramped ship’s quarters. As the game progressed, however, we began to see how Hidden in Hamburg used the idiosyncrasies of the old ship to present a one-of-a-kind experience.

The front of the docked tall ship, the RICK RICKMERS.

Gameplay

Hidden in Hamburg’s Neptune’s Curse was a standard escape room with a high level of difficulty.

Core gameplay revolved around observing, making connections, and puzzling.

The bow of the RICK RICKMERS.

Analysis

Neptune’s Curse was set aboard the ship Rickmer Rickmers. The ship was a phenomenal escape room setting. The gameplay made use of the space. It was a fun place to move through, and move we did. This added to our sense of adventure in Neptune’s Curse.

➕ Hidden in Hamburg fit a lot of puzzle content into these ship compartments. The puzzles flowed well, making use of the space and often requiring teamwork.

➖/➕ We encountered one instance where Neptune’s Curse lacked necessary gating. We spent too long reaching for one puzzle before it became available. (We loved this puzzle once we were able to properly access it.)

The mast of the RICK RICKMERS.

Neptune’s Curse ramped up the difficulty slowly. The first scene was relatively tame, in both setting and puzzles, giving players a change to find their sea legs before diving into the deep end. The puzzles became substantially more challenging – and the gamespace more challenging to navigate – in subsequent scenes, before tapering off to allow a high-momentum, triumphant conclusion.

➖ With the setting aboard the Rickmer Rickmers, there was opportunity for additional world-building. With a few more details in staging, setup, and storytelling, we would have felt more a part of the world of Neptune’s Curse.

➖ The story lacked an emotional connection. We didn’t feel invested in the characters or their plight.

❓ While the puzzles in Neptune’s Curse were thematic, they didn’t impact the story. Rather than a narrative-driven experience, Hidden in Hamburg built puzzle-driven, adventure-forward gameplay into this vessel.

➕ Neptune’s Curse delivered many theatrical moments. Hidden in Hamburg directed our attention before triggering reveals. While the direction was heavy-handed at times, it enabled everyone to experience the these cinematic, memorable moments together.

A beautiful long wooden table in the middle of the crew's quarters.
Hidden in Hamburg’s lobby.

Tips For Visiting

  • Players must be able to maneuver through tight spaces, down stairs, and over uneven surfaces. This room might not be right for players with balance issues, vertigo, or claustrophobia.
  • Minimum age to play is 12, anyone under 15 must be accompanied by an adult.
  • This game is located on board a ship called Rickmer Rickmers. Note that their other games are located on board a different ship called Cap San Diego.

Book your hour with Hidden in Hamburg’s Neptune’s Curse, and tell them that the Room Escape Artist sent you.