This is so many more escape rooms than our New York tour!
There will be three 2017 Golden Lock-In Award-winning games on this tour (and many more that were in the running).*
Your ticket also includes:
Bus transportation to escape rooms outside of New Orleans
A weekend with Lisa and David as escape room tour guides
Networking with other tour attendees
A talk by Lisa and David
One group meal
Exclusive discount coupons to book additional escape rooms at these venues
Teammates who are as excited about this as you are!
See the FAQ below for many more details.
Tickets are $599 per ticket. We are currently sold out, however, we are about halfway to being able to run a second bus for this tour. Contact us if you want in.
Friday – You will play two escape rooms in New Orleans on Friday evening. You will also have time to hang out with us or explore New Orleans nightlife on your own.
Saturday – Saturday will be a full-day bus tour with 5 escape rooms outside of New Orleans. We will spend the day with you on the bus and deliver a talk.
Sunday – You will play two escape rooms in New Orleans on Sunday morning. Take the afternoon to explore the city on your own or catch a flight home.
What Happened in Presale?
We launched an exclusive presale for this event less than two weeks ago.
We sent presale invitations to those who attended Escape Immerse Explore in NYC in November as well as everyone who emailed us since then expressing interest in future tours… and they gobbled up 23 tickets in no time.
We are thrilled at the early enthusiasm for the tour and we’re especially happy that so many people are returning customers.
Extended Event Sales?
Since the event basically sold out during presale, we are looking at extending the event.
Voodoo Queen Marie Laveau left a trail of puzzles to her last bottle of love potion. Could we retrieve it before the curse she left upon her home took effect?
The Voodoo Room was aesthetically cohesive and minimally designed. It had a clear and coherent art direction with few set pieces, many wall hangings, and a lot of open space (relative to the game’s size).
The escape room began approachably and got a touch more grim in the second act. It was just barely spooky, so no need to worry about horror.
The puzzles in The Voodoo Room required meticulous observation and careful searching. We needed to notice oddities, patterns, and connections between various set decor and props.
The puzzles in The Voodoo Room flowed one to the next. We connected elements, opened locks, and uncovered more intriguing props. The gameplay worked well and would be accessible and unintimidating to newer players.
One set piece flipped the tone of the space midway though the escape room. It was detailed and just a bit eerie. It made the set that much more exciting.
The final puzzle sequence in The Voodoo Room was superb. It felt magical, as love potions generally do.
The Voodoo Room was an older escape room and much of the gameplay reflected an older design style. This included some challenging search elements that eventually became tedious time wasters. It also meant that Clue Carré hadn’t built the strongest of connections between puzzles and locks.
There were far too many locks with identical digit structures. We were regularly inputting codes multiple times “just to be certain.”
There was a lot to read in The Voodoo Room. While we didn’t need to hang on every word, we did need to familiarize ourselves with the text. It would be easy to get too caught up in reading and miss all the fun.
The Voodoo Room struggled with lighting and ambiance. Clue Carré could develop a more magical and pointed lighting strategy to eliminate that dimness of voodoo-meets-puzzling environment. (Considering that Clue Carré will be replacing The Voodoo Room in a few months, we don’t recommend that they invest in this idea for this particular room escape, at this point.)
Should I play Clue Carré ‘s The Voodoo Room?
The Voodoo Room was a solid beginner-friendly experience with a few nuggets of unusual innovation that would appeal to experienced players.
The Voodoo Room was one of Clue Carré’s first escape rooms and it has been operating for about 3 years. If you played this a couple years back and feel like this review is more positive than what you saw, that’s because Clue Carré overhauled The Voodoo Room a while back and it plays a lot better than it once did. We had friends shadowing us who had played the original and they were pleasantly surprised with how far The Voodoo Room has come.
If you’re looking for something approachable and locally themed to get started with escape rooms, The Voodoo Room is a great choice. If you’re looking for something special, give Clue Carré’s French Quarter House of Curiosities a shot. Regardless of your selection, there’s good puzzling to be had.
“It’s not the puzzles you play, it’s the puzzles you don’t play.”
Location: New Orleans, LA
Date played: October 7, 2017
Team size: 2-8; we recommend 3-4
Duration: 60 minutes
Price: $30 per ticket
Story & setting
The DeLaporte family hired a team of private investigators to aid in solving a murder that occurred within their estate. Could we wade through the evidence and unmask the criminal who committed this malevolent musical murder?
Escape My Room applied their trademark antique-estate-of-curiosities aesthetic to the Jazz Parlor. The set spanned a number of rooms within the sprawling DeLaporte home that houses all of Escape My Room’s experiences. It was decadent, highly detailed, and loaded with eccentricities of a bygone era.
The Jazz Parlor’s puzzling focused on carefully searching, building an understanding of the area around us, and manipulating that environment. Escape My Room conveyed narrative through notes, evidence, and interactions scattered throughout the set.
Escape My Room’s DeLaporte Mansion had a distinctive and beautiful aesthetic. The cluttered and quirky decor was intriguing, but not chaotic or distracting. Escape My Room struck a delicate balance between busy and calm. Jazz Parlor was a fun space to explore.
Jazz Parlor had one particularly inventive room transition. We took a strange action – that was clued just enough – and it created something so unexpected.
Throughout Jazz Parlor we gathered pieces of a mystery by way of puzzling. By the time we made our escape, we felt like we’d also unraveled the whodunit. We appreciated their interwoven design.
Escape My Room wants players to spend an hour within their escape rooms. Should you finish early enough, a series of bonus puzzles present themselves.
While we did unravel the mystery through gameplay, the puzzle flow was sometimes clunky. It wasn’t always clear, at any given moment, what puzzles were relevant. This, combined with a linear game flow, meant occasional hangups in puzzling.
While the escape room was mostly well kept up, one puzzle sequence was thwarted by wear.
Should I play Escape My Room’s Jazz Parlor?
As we explored Jazz Parlor, we unraveled a mystery. It unfolded with each subsequent puzzle solve. When we escaped with a win, it felt that much more complete.
Because at the start you begin to uncover both puzzles and context, it can be challenging to get your bearings in Jazz Parlor. Newer players will likely find Jazz Parlor challenging, but not impenetrable. Be patient. Look for oddities. The connections will come.
In Jazz Parlor, we stepped back in time, into the beautiful and quirky style of Escape My Room’s DeLaporte Mansion and into a fun story that felt quintessentially New Orleans.
After arriving in the French Quarter, we went to meet our friend Selma, the clerk at the local House of Curiosities shop. We found the door unlocked and our dear friend missing. Could we explore the odd store and solve the mystery of the missing Selma?
French Quarter House of Curiosities had an intricate set filled with little details and an eclectic assortment of objects, most of which factored into gameplay. Every shelf and display featured something new and different to look at. It was a charming, convincing, and entertaining environment.
French Quarter House of Curiosities included some phenomenal and amusing teamwork puzzles. It also included detail-orientated observational challenges and some good old-fashioned deduction.
The puzzles flowed well.
We loved many of the puzzles in French Quarter House of Curiosities. These required teamwork and took place in large spaces, or across spaces, such that they were accessible to multiple players. It worked well.
The puzzles in French Quarter House of Curiosities were humorous. On multiple occasions, we found ourselves chuckling as we read clues, spotted Easter eggs, or solved puzzles.
Clue Carré added a lot of detail to the set. This made it all the more intriguing to explore. It was a random but beautiful aesthetic that worked.
So many of the puzzles felt especially satisfying to solve and they flowed well from one to the next.
The gamespace felt uneven. While parts were meticulously designed, other areas felt much more plain. We would have loved to see the aesthetic permeate every corner and nook of the room escape.
While many of the props and set pieces helped tell a story, at times French Quarter House of Curiosities reverted to more random escape-roomy puzzles, where items connected for the sake of connection and didn’t really make sense in a larger narrative.
Should I play Clue Carré’s French Quarter House of Curiosities?
French Quarter House of Curiosities was fun, locally-themed group entertainment.
With an interesting set and strong puzzle flow, it will be approachable and entertaining for newbies, but not boring or basic for more experienced players.
Clue Carré was one of the earliest escape room companies in the United States. As the industry grows and evolves, they are progressing with it. French Quarter House of Curiosities excels in places where their earlier escape rooms struggled. It’s exciting to see this early entrant continually adapt.
Bring your curiosity to New Orleans’ French Quarter.
With the DeLaporte annual ball scheduled to begin in an hour, and the estate’s electricity malfunctioning, it fell to us to explore the home and determine the cause of the outages. All wires led to eccentric Uncle Remy DeLaporte’s attic, where he claimed to have invented a perpetual motion machine.
Inventor’s Attic was gorgeous and unusual. This room escape took Escape My Room’s eclectic, antique-collection-of-curiosities aesthetic and bumped it up quite a few notches. Uncle Remy’s makeshift inventions were strewn about the space, each one strange and worthy of exploration.
Inventor’s Attic had a lot of nifty gadgets… and of course, these were puzzles. They were interactive and exciting. Inventor’s Attic also required observation and correlation.
Escape My Room’s DeLaporte Mansion has an aesthetic like no other. Inventor’s Attic started off with a similar vibrant look similar to Escape My Room’s other escape rooms, but morphed into a more focused look that maintained the feel of the mansion while setting the attic apart. It was beautifully designed.
We loved the Rube Goldberg-esque theme that ran through Inventor’s Attic. From the first moment of play, we were intrigued by the interconnected oddities.
With Inventor’s Attic, Escape My Room enhanced their spatial reveals. Two moments in particular stood out, where the space changed in surprising and exciting ways.
A lot of the gadgets within the Inventor’s Attic were, to the best of my knowledge, unique among escape rooms. We enjoyed so many of the puzzles that were the meat of this experience. One in particular was almost mesmerizing to work through and a lot of fun.
For one puzzle, Escape My Room included a player-friendly reset switch, something we’ve rarely seen with this type of challenge.
As a matter of philosophy, Escape My Room wants their players to spend as close to a full hour as possible in each escape room. They present bonus puzzles to speedy teams who win with time to spare. The way they introduced this puzzle was so smart.
Inventor’s Attic didn’t always give us enough feedback when we’d solved puzzles. We sometimes couldn’t figure out what we’d earned. Additional springs or lighting or audio clues would enhance these little reveals.
One of the more involved puzzles didn’t have adequate cluing. We loved the concept, and how it pulled together the inventor’s aesthetic with that of the overall DeLaporte Mansion, but the puzzle within needed work.
The puzzling at the heart of Inventor’s Attic was largely non-linear. While some will absolutely see this as a boon, we were a little disappointed because many of the puzzles couldn’t really support more than 1-2 players at a time. This meant that each of us completely missed at least one of the amazing interactions in this room escape.
Should I play Escape My Room’s Inventor’s Attic?
I can’t think of a more cohesive escape room company than Escape My Room. Their entryway, lobby, series of lobby puzzles, hallways, and each of their escape rooms have all been crafted with the same aesthetic and story in mind. Even their gamemasters present themselves in character at all times. Everything they have to offer is built around the DeLaporte family, their estate, and their odd history.
It’s damn impressive… and Inventor’s Attic is a jewel in this beautifully strange collection.
Inventor’s Attic is a must-play for experienced room escapers. Its uniqueness, beautiful design, surprising reveals, and brilliant interactions all combined to make an unforgettable and challenging yet fair experience.
Beginners will certainly be impressed by what Inventor’s Attic has to offer, but they will likely be a bit bewildered by it. I would highly recommend playing at least one or two other escape rooms before attempting Inventor’s Attic. That will make this escape room more approachable and let you more fully appreciate how joyous Escape My Room’s latest creation is.