Probably the worst part of getting really good at escape rooms is losing out on the opportunity for a last second win.
“Just don’t forget to click it… how many times?”
In all seriousness, I never mind a gamemaster doing their normal introduction with experienced teams… but it gets really grating when it turns condescending.
At this point you’re probably thinking, “that’s dark… but kind of funny…” or you’re in the teeny tiny minority of escape room owners who are really pissed off.
If you are in the vast majority of owners who understand the basics of how to run a safe business and are on board with me, feel free to carry on with the rest of your day.
If you’re feeling like telling the dumbass blogger off, come with me on a short history lesson and thought journey before writing a comment that you will probably regret.
On January 5th, there was a fire in Poland that claimed the lives of 5 teenage girls. The escape room owner is in prison and is expected to serve a long sentence.
We covered it in depth. If you’re unfamiliar with what happened, read up.
As a result, escape rooms are slowly experiencing a crackdown by fire inspectors all over the world.
This Can’t Happen Again
If something like this happens again or happens on American soil, the ramifications will be catastrophic. They will be especially devastating if the company responsible was anywhere near as negligent as the culpable company in Poland.
Most escape rooms aren’t locking players in or restraining them without providing a self-service way of freeing themselves. Most escape rooms are safe.
There are still some companies, however, who haven’t caught on to the fact that it is not ok to lock your players in your games.
Over on Room Escape Artist, we’re all about grey area. This is not a murky subject. If you are still locking players in your games %^&*ING STOP.
If you feel like fighting me on this, I’ll call your local fire marshal to referee the debate.
Can I get an amen?
Am I right?
All last week in Europe:
“Where did that come from?”
It’s best that we come together as a community and acknowledge that it happens… and it’s funny.
I don’t even know what people mean when they make statements like, “I don’t like puzzles” or “I’m bad at puzzles.” I’m pretty sure that they are imagining only one type of puzzle.
[Original comic via Extra Fabulous Comics.]
Random Player Theory is by far the most important philosophical question in escape rooms.