Location: at home
Date Played: Spring 2020
Team size: 1-4; we recommend 2-4
Duration: 2-3 hours per chapter with 3 chapters
Price: back on Kickstarter at $69 or more to receive a copy of the game
Emerald Flame is in a class of its own, from its art direction to its gameplay. Its three chapters had tight, creative puzzles. They varied in complexity, while feeling fair and innovative.
Emerald Flame felt like a successor to Post Curious’ first product Tale of Ord… but tighter and more refined in virtually every way.
Emerald Flame’s story was less ambitious than its predecessor’s but was still well structured and conveyed quite a bit of nuance. There was less content, and there were fewer tangible props than in Tale of Ord, but the overall level of quality was much higher… and at a far lower price point.
In short: Emerald Flame smoked Tale of Ord. It wasn’t even close.
The art was beautiful, like, “I feel kind of bad writing on this” beautiful… and “I want a poster-sized version of the box art to frame on my wall,” beautiful.
Emerald Flame just went up on Kickstarter, so if you want to play this, head over there and back it. We played a nearly final prototype. There will be differences in the production version, so I cannot speak to the exact quality of what will be shipped. That said, I can assure you that the game exists, it’s incredibly refined, and it’s comfortably Lisa and my favorite tabletop puzzle game to date. For what I look for in a play-at-home puzzle game, it has no peers.
Who is this for?
- Art lovers
- Story seekers
- Puzzle lovers
- Players with at least some experience
- Approachable yet deep and beautifully designed puzzles
- The best hint system in the business
- The art, the art, the art
Our assistance had been enlisted in the study of alchemy. We needed to retrace the work of a medieval alchemist from Prague in order to solve the mysteries of his work and how they related to an unusual celestial event.Continue reading “PostCurious – Emerald Flame [Review]”