“If I had a world of my own, everything would be nonsense.”

Location: Sugar Land, TX

Date Played: July 8, 2025

Team Size: 2-6; we recommend 2-4

Duration: 60 minutes

Price:  $35 per player

Ticketing: Private

Accessibility Consideration: The primary game path includes climbing and crawling, but alternative routes exist if you ask.

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Alice’s Dream was the best expression of Let Me Out Escape Rooms’ mission to engage families in meaningful, active fun. Even as a (heavily modified) kit room, it upheld the company’s reliable puzzle design and gameflow within a whirlwind tour of Disney Alice in Wonderland iconography, creating a highly approachable puzzle experience in a lovely space. It was one of the most whimsical games we played in Houston, and it engaged us with both its atmosphere and its detail.

Photo of a cozy room lit by a table lamp. From left to right, we see a place setting for tea, a wall of clocks, a grandfather clock, and a short fireplace with a bird cage, a box, and a lamp on top of it.

The ambiance evoked “Wonderland” vibes from multiple angles. Floor to ceiling décor mimicked some of the fantastical elements of that world, surrounding us with a sense of playfulness. Transitions between spaces added small bursts of wonder to our travels. One tight area worked unusually well in contributing to the thematic disorientation, making navigation its own fitting puzzle. My only real complaint about the set was the haphazard combinations of Alice elements; everything felt appropriate to the theme, but often the spaces intertwined disjoint parts of the stories for no obvious reason. The mishmash of motifs left a strong Alice impression for sure, just without a story. This might be extra discombobulating for those unfamiliar with the universe.

This wasn’t a puzzle-centric game, but the puzzles were generally joyful to solve as they fulfilled their duty to the whimsy of the world. Even straightforward tasks had an element of delightful discovery that kept us smiling. One mid-game sequence proved divisive for its unusually annoying presentation, but I personally appreciated the creativity behind it.

In a market that is actively wooing families and new players, Alice’s Dream might be the best onramp they will find. The variety of its delights and reasonable puzzle content are the elements that keep players coming back for more.

Who is this for?

  • Scenery snobs
  • Alice in Wonderland fans, particularly of the Disney adaptation
  • Any experience level

Why play?

  • To woo newer players into more escape rooming
  • To enjoy a smooth, delightful game in Wonderland

Story

The title says it all, quite literally. We were in Alice’s (of Alice in Wonderland fame) dream, and we apparently didn’t want to be. Could we find our way home?

Photo of a white birdcage containing both a yellow and a blue bird. A non-descript box with a combination lock sits to the right of the cage.

Setting

Our surreal journey toured through many motifs and allusions from Disney’s Alice in Wonderland movie. As such, the set had the feeling of a cartoon brought to life, surrounding us in abstractions of Wonderland environments that were filled with objects and imagery from the film. The result was an ambiance that evoked the world without directly mimicking it.

A photo of a small wooden door with the golden door knob from Disney's Alice in Wonderland animated movie.

Gameplay

Let Me Out’s Alice’s Dream was a standard escape room with a moderate level of difficulty.

Gameplay consisted of observing, making connections, logical deduction, and interacting with fun set pieces and props.

Analysis

➕ Disney IP was well-used and nostalgic to recognize. It would be a fun side quest to catalog all the references.

➕ We got to interact with many playful objects. It was a very tactile experience.

➖ The game incorporated many motifs from both Alice chronicles, but these were mixed together in ways that jumbled the story. The result was something that was very “Alice” in feel but fairly nonsensical in narrative. Strangers to the Alice universe might even feel overwhelmed with the nonsense.

➕ The transitions between spaces were a highlight of the game. In varied ways, they created a sense of adventure and surprise that coupled well with the joy of encountering each new area.

➕/➖ An audio puzzle proved to be incredibly divisive, overloading auditory sensitivities for some but exploring unusual puzzling ground for others. The puzzle was well-clued and thematically on-point but also overwhelming.

❓ This is a kit room. You may encounter elements of it elsewhere, but Let Me Out Escape Rooms modified it extensively to meet their own vision for the experience.

Tips For Visiting

  • There is a parking lot.

Book your hour with Let Me Out Escape Rooms’ Alice’s Dream, and tell them that the Room Escape Artist sent you.

Disclosure: Let Me Out Escape Rooms comped our tickets for this game.

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