Meet us at TransWorld in St. Louis!

We’re excited for the Escape Room City at TransWorld’s Halloween & Attractions Show this week.

We’re eager to see all of our old escape room friends and make new ones.

Here’s how to find us over the next few days.

Lisa & David's RoomEscapeArtist.com name tags sitting on an assembled jigsaw puzzle.
We’ll be easy to find.

Thursday

We’re opening the conference with a panel about ethics.

It’s Thursday’s free (included with your ticket) escape room seminar.

The Elephant in the Room: Escape Room Ethics – the Good, the Bad, the Ugly and How We Can Come Together to Change It!

  • 9:00am – 10:00am
  • Room 260

I will be moderating and David will be on the panel with industry veterans from Escape Games Canada, Museum of Intrigue, 13th Gate Escape, and The Puzzle Effect.

We’re going to cover a range of ethical issues and I’d expect some good… productive arguments.

Friday

We’ll be on stage early again to talk about operating an escape room in 2019.

This seminar is also free (included with your ticket.)

Setting Expectations for Escape Room Design in 2019

  • 9am – 10am
  • Room 267

We will cover how haunted attraction owners have raised the bar and pitfalls they need to look out for. We will also address strengths and weaknesses of industry players from other backgrounds, painting a picture of where this industry has evolved from and where it might go.

The talk is written. It’s been rehearsed. We’re ready for this.

Saturday

Find us at the escape room mixer on Saturday evening.

  • 5:15 pm – 7:15 pm
  • Holiday Inn, Broadway/ Washington Rooms
  • Free to attendees; cash bar

All Show

Stop by the San Antonio Escape Room Conference Lounge, booth 3029, located in Escape Room City. We’ll be hanging out there in between seminars and exploring the show floor.

We’re looking for interesting conversation. Come find us. We’d love to chat.

All in Adventures – Superhero’s Adventure [Review]

Na na na na na na na na na na na na na na na na na…

Location:  Austin, Texas

Date Played: February 2, 2019

Team size: up to 8; we recommend 4-5

Duration: 50 minutes

Price: $20.32 per player

Ticketing: Public

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Escape The Mystery Room Mystery Room All in Adventures builds out escape rooms in malls. The walls partitioning the games don’t reach to the ceiling. The decor is minimal and the puzzles are bolted on rather than integrated into the props. Superhero’s Adventure was full of paper-based puzzles that more or less worked and locked props, roughly on theme.

In-game: A brick facade, a newspaper vending machine, a handheld stop sign, a blue mailbox.

Going in with the right (low) expectations, the right attitude, and a fun group of friends, we found some enjoyment brute-force solving our way through all these locks. Your mileage will vary.

All in Adventures is a value question. Is this type of low budget escape room experience worth $22 for 50 minutes? If yes, go in with the right attitude and find your own fun. If you’re looking for higher production value or more meaty puzzles, look elsewhere. For just a bit more money, you could buy a lot more investment in design and gameplay from another escape room company.

While we were there, our gamemaster/ facility manager had expressed frustration that past escape room enthusiasts hit them with negative reviews, but didn’t understand that All In Adventures was striving to do something different. At the end of the day, the biggest flaw with All in Adventures isn’t their approach to game design, but that they want to be viewed as serving a different niche without labeling themselves as such.

There’s nothing inherently wrong with a company attempting to target a lower quality and price point. That said, there is no way for a first time player to realize that All in Adventures is the O’Doul’s of escape rooms. Their tagline is, “Your Ultimate Escape Room Destination,” and by that standard, well… let’s just say that they are no Cutthroat Cavern.

Who is this for?

  • Walk-ins
  • Deal seekers

Why play?

  • To get your escape room fix
  • You’d rather not be shopping

Story

The intergalactic hero known as the Golden Skateboarder had stashed his spare board on Earth before taking a vacation in the cosmos. Unbeknownst to the hero on holiday, his board was disrupting Earth’s magnetic field.

We had to find the location of his skateboard and send a message, summoning the Golden Skateboarder back to Earth so that he could permanently rectify the problem.

In-game: A yellow cage labeled "flammable materials" a garbage can, an orange traffic cone, and an oversized wall decal of a screenshot from the Batman from Arkham Knight video game.

Setting

Superhero’s Adventure’s gamespace was a single room surrounded by 3-quarter height walls. Two of those walls were covered in full-sized decals.

The few props were supposed to evoke a city environment: a blue post office mailbox, a parking cone, a garbage can (filled with garbage), etc.

The set was bare-bones. It served as a container to hold the game’s locked boxes and puzzle content, while evoking a vague superhero theme.

In-game: A trunk with 20 super hero logos on the top, sealed with two combination locks.

Gameplay

All in Adventures’ Superhero’s Adventure was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching, making connections, and puzzling.

Analysis

➕ The staff at All in Adventures were energetic, friendly, and engaging. They welcomed everyone entering their doors.

➖ All in Adventures used a call-button hint system. We could ring for help. Unfortunately, the few staff had to oversee the entire facility including the lobby and the teams in the other games. It could take a long time to get a hint, which wasn’t cool in a timed game.

➖ Because the walls weren’t floor-to-ceiling, we could hear everything going on in adjacent games. This was distracting. (We could also hear when the staff were otherwise preoccupied helping another team.)

❓ It was strange seeing a massive wall decal of a Batman: Arkham Knight press screenshot.

➖ The props were simply containers to gate the gameflow. They looked cheap. Most of the cluing was on laminated paper and not worked into the surroundings.

➖ The puzzles weren’t well thought out. Potential puzzle solutions were just that: possibilities. We never had confidence in our answers, even the ones that did pop locks. The solutions could be overly obvious or ridiculously obscure.

➖ We spent most of our time trying potential puzzle solutions in every lock in the game. Most of the locks had similar digit structures. Because the majority of props and locks weren’t logically connected to puzzles, potential solutions could go just about anywhere. Our gameplay experience felt like a giant brute force.

Superhero’s Adventure included a bonus puzzle. We applaud this effort to make sure that teams who were solving quickly got to spend more time playing. We enjoyed the puzzle. Note that it was far more complex than we’d been conditioned for, based on the rest of our experience in the room, which threw us off for quite some time.

Tips For Visiting

  • This escape room is located in The Domain.
  • Park in the adjacent garage.

Book your hour with All in Adventures’ Superhero’s Adventure, and tell them that the Room Escape Artist sent you.

Disclosure: All in Adventures comped our tickets for this game.

The Scholar Ship – Harry Potter [Review]

Harry Potter & the Prisoners of Ms Jamie.

Location:  Austin, Texas

Date Played: February 1, 2019

Team size: 4-8 kids (ages 7 and up)

Duration: 45 minutes

Price: $60 per group of 4 kids plus $15 for each additional kid

Ticketing: Private

Emergency Exit Rating: [B] Emergency Key*

Physical Restraints: [A+] No Physical Restraints

REA Reaction

The Scholar Ship escape rooms were created especially for children by an educator. They are designed to help groups of kids work together to solve puzzles in a themed environment.

Harry Potter was one of the many games offered at The Scholar Ship. The game consisted of locked boxes, props, and clues, which were set up in the escape room space. These can then be swapped out for a different escape room games. Harry Potter nodded at the fandom.

In-game: winners get candy!

We were impressed by The Scholar Ship. Harry Potter was clearly crafted with care to give children the opportunity to puzzle and triumph together. If you’re a parent in Austin, we recommend you check out these escape rooms and the other educational games they offer.

If you’re an adult escape room fan, this game is not designed for you.

Who is this for?

  • Primary school children
  • Players who don’t need to be a part of every puzzle

Why play?

  • Designed by an educator for children
  • Adorable concept

Story

We were there to help find Colin Creevey’s stolen camera.

In-game: A wizard's broom and a cardboard cutout of a black and white cartoony detective.

Setting

The Scholar Ship is a multi-purpose learning and entertainment space for primary school-aged kids. They have VR, and room for crafts, science experiments, and whatever else Ms. Jamie cooks up.

In the back of The Scholar Ship was a room that Ms. Jamie populates with different locked boxes and puzzle components that make up her escape games. The space itself always stays the same. She adds different puzzle content and props for each game.

In-game: A silver and purple room with televisions ikea furniture, and locked boxes.

The Harry Potter books and a Quidditch broom were among the few items that marked this game as a Harry Potter experience.

Gameplay

The Scholar Ship’s Harry Potter was an escape room designed especially for groups of children. It had a moderate level of difficulty, for the intended audience.

Core gameplay revolved around searching, observing, making connections, and puzzling.

Analysis

➕ The Scholar Ship escape rooms were created by an educator especially for children. The concepts, structures, and puzzle types were designed to excite and involve kids and enable them to work together.

➕ Harry Potter didn’t set us up to relive an epic moment from the book/ movie series. Instead, it set our puzzling around a minor character from Harry Potter and the Chamber of Secrets. Potter fans will recognize the character and the prop at the center of our mission. It was a charming, relatable story that played into the fandom.

➕ Every aspect of the experience was designed around the needs of a group of kids. The introductory Power Point explained how to work together in an escape room and how to approach the types of locks and puzzles the group would encounter. There was even a bathroom in the escape room.

➖ We found the initial instruction from our gamemaster as to how to get started to be misleading. By following the instruction, we didn’t follow our normal play style and were needlessly tripped up.

➕/➖ Harry Potter wasn’t a permanent fixture. The Scholar Ship uses the same physical room to house all of its escape room scenarios. They swap out the locks, boxes, and puzzles for each theme. The space was purely a container for the content and didn’t have anything to do with the experience. Harry Potter was unapologetically low tech and low production. Although this design lacked the excitement we’ve come to expect from escape rooms, kids feel comfortable in the space. It’s more like a classroom puzzle game than an adventure game. Because of this design, the games can be mobile. The Scholar Ship sets up escape rooms at schools and events.

➖ We came across a few unintended red herrings, due to the nature of the multi-purposed space. These were frustrating.

Harry Potter was playful. It included some charmingly obvious red herrings – nobody will be confused – and we can imagine children delighting in these. We enjoyed them.

➖ We escaped the room… but did the story resolve? This wasn’t readily apparent. The story was more thematic.

The Scholar Ship's lobby has a Playstation VR among other things.

➕ The Scholar Ship offers more than escape rooms. It’s an activity space for children. They also offer VR, Xbox, and sciencey activities. It’s a neat place that was clearly designed with care for its target audience.

❓*The Scholar Ship takes safety seriously. The door is locked, but it’s a transparent door. Anxious kids can see out. There is always a staff member in the room with the children. The staff member has a master sheet with door combo. There are always other staff, parents, and kids on the other side of the door who could open it at any time. Parents can also watch the kids in the escape room through a security camera. We listed “Emergency Exit Rating: [B] Emergency Key” because the players cannot simply walk out the door or push a button to free themselves, but The Scholar Ship does not fit neatly into our categories for traditional, adult escape rooms.

Tips For Visiting

  • There is a parking lot.
  • This escape room is explicitly designed for groups of children. It is not for adults or habitual escape room players.

Book your hour with The Scholar Ship’s Harry Potter, and tell them that the Room Escape Artist sent you.

Disclosure: The Scholar Ship comped our tickets for this game.

Escapology Austin – Assassination Express [Review]

Whistle stop

Location:  Round Rock, Texas

Date Played: February 1, 2019

Team size: 2-6; we recommend 2-4

Duration: 60 minutes

Price: $28 per player

Ticketing: Public

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Assassination Express is unique to Escapology in Austin, TX. It is their version of the popular Escapology game Budapest Express, available at many other franchises.

In-game: A vase with roses, two wine glasses, and a bottle on a table before a window with a snow storm beyond it.

Escapology Austin created a beautiful and detailed dining car to stage this game. It was a ton of fun to explore and puzzle through. Although the aesthetics diminished in the second act, Assassination Express hurtled towards an explosive conclusion.

If you’re in Austin, we recommend Assassination Express for puzzlers and scenery aficionados alike. This would be a great first game for escape room newbies. While it won’t offer experienced players anything extraordinary, it’s still a fun playthrough with some lovely details.

Who is this for?

  • Adventure seekers
  • Scenery snobs
  • Any experience level

Why play?

  • The introduction
  • The gorgeous train car
  • Solid puzzles

Story

We were transported to a train traversing Minnesota in 1932. Franklin D. Roosevelt was aboard on his presidential campaign… and someone trying to disrupt history had planted a bomb. We had to stop the bomb and ensure the proper flow of the time stream.

In-game: Red and gold curtains covering the wood walls and a window with a snow storm.

Setting

We entered into a beautiful old train car with wood trim, velvet curtains, and a snow squall happening outside. It was a visually striking set, especially at first glance.

In my experience, Escapology games usually have an elegant first room, and then the level of detail, square footage, and visual appeal drop off with subsequent rooms. That was true of Assassination Express. The second act’s set design wasn’t on the same level as the first.

Gameplay

Escapology Austin’s Assassination Express was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching, observing, making connections, and puzzling.

Analysis

➕ As time travelers, our experience started with getting to Minnesota in 1932. We weren’t prepared for the wild ride that is time travel. It was pretty great.

➕ The train looked beautiful. We loved the decor in the dining car. Escapology’s attention to detail created the world for this train trip.

➖ The second act didn’t feel as rich or detailed as the first. It also felt cramped. We lost some sense of the staging that we’d felt early on.

➕ The puzzles were solid, satisfying solves. They included both locks and more technology-driven triggers. Both worked well in the experience.

➖ Although the puzzles worked well, at times we struggled with game flow. It wasn’t always clear which puzzles were available to solve at any given time.

➖ We encountered a search-focused puzzle that was more frustrating than fun.

Assassination Express had a satisfying culminating solve.

Escapology Austin's steampunk lobby filled with large leather couches and ottomans.

➕ Escapology has some of the nicest lobbies in the business. Escapology Austin was no exception.

Tips For Visiting

  • There is a parking lot.
  • Escapology has a comfortable, spacious lobby.

Book your hour with Escapology Austin’s Assassination Express, and tell them that the Room Escape Artist sent you.

Disclosure: Escapology Austin comped our tickets for this game.

Boomtown Escape Games – The Saloon [Review]

I was told there’d be smores.

Location:  Georgetown, Texas

Date Played: February 1, 2019

Team size: 2-6; we recommend 2-4

Duration: 48 minutes

Price: $25 per player

Ticketing: Public

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

The Saloon placed traditional lock-and-key escape room puzzles in an unconventional set up.

Come for the puzzles, stay for the gamemastering. If you’re looking for straightforward puzzle-play, know that The Saloon is just as much about interacting with your in-character gamemaster as it is about solving puzzles. Embrace the interaction to get the most out of this escape room.

If you’re in Austin and you like puzzle-focused escape rooms, but want to see a twist on that standard, head over to Georgetown for The Saloon.

In-game: A bar top in a wooden room surrounded locked boxes.

Who is this for?

  • Puzzle lovers
  • Players with at least some experience
  • Players who don’t need to be a part of every puzzle
  • People looking for an experience that’s quirky and cute

Why play?

  • The gamemastering
  • The vibe

Story

While traveling along the Chisholm Trail, we had stopped in a local saloon for a drink. It turned out that we were visiting a dry county and the owner of the establishment had grown mighty lonely… so she had hired a local blacksmith to create a series of puzzles to ensnare patrons in the saloon and force them to keep her company.

In-game: a wooren room with a small card table.

Setting

The Saloon’s set was mostly wood, which gave it a unique look, even if nothing about the gamespace was particularly fancy. It was simple, effective, and on-theme without any bells or whistles.

In-game: A few crates and a basket.

Gameplay

Boomtown Escape Games’ The Saloon was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching, puzzling, and interacting with the in-character gamemaster.

Analysis

➕ Our gamemaster was a character in our experience. She was phenomenal. Her energy made this experience more than just a collection of puzzles.

➕ We loved the unique story and set up for this escape room.

➕ The wooden saloon aesthetic worked well. The lock-focused gameplay made sense in the narrative. (Boomtown Escapes could replace the more modern locks with period-esque locks to sell the story.)

➖ Some of the puzzle components were too small for the scale of the gamespace. Better integration of the puzzle’s components into the props would have been an improvement over the many small sheets of paper that held much of the game’s content.

In-game: An ornate covering over the fluorescent light.

➕ The puzzles offered variety in type and difficulty. They were traditional in style, but still offered challenge.

➖ One challenging puzzle seemed unsolvable without requesting a hint or substantial time for trial and error. We burned a lot of time before realizing that we didn’t have enough information.

➖ The gameplay was level. The Saloon lacked a big reveal or otherwise memorable team moment.

➕ The saloon owner was just a bit sneaky. We liked this about her. She made us think a little differently, in terms of escape room gameplay.

➕ Boomtown Escape Games had some lobby mini escape games that were delightful. We played The Loot and truly enjoyed it.

Tips For Visiting

  • There is street metered parking.
  • Georgetown has an adorable town square with lots of shops and restaurants. Boomtown Escape Games offers recommendations.
  • Boomtown Escape Games offers portable / lobby games. We enjoyed The Loot, a 15-minute add-on experience.
  • Embrace the in-character gamemastering to get the most out of your experience.

Book your hour with Boomtown Escape Games’ The Saloon, and tell them that the Room Escape Artist sent you.

Disclosure: Boomtown Escape Games comped our tickets for this game.

Maze Rooms Austin – The Shed [Review]

Dinner & puzzles

Location:  Austin, Texas

Date Played: February 2, 2019

Team size: 2-4; we recommend 4

Duration: 60 minutes

Price: $45 per player for teams of 2 or $30 per player for teams of 3-4

Ticketing: Private

Emergency Exit Rating: [A] Push To Exit

Physical Restraints: [B] Mechanical Release

REA Reaction

The Shed was an intense escape room for a small, trusting, and communicative team. Chained to the walls (with safety releases) and each able to access only a corner of the small space, we had to work together to escape this serial killer’s lair.

The Shed lacked some essential clue structure. Maze Room knows this, and has worked to mitigate the issue, but they have a ways to go before the gameplay will truly flow.

These frustrations aside, The Shed was unique and exhilarating. If you’re looking for a dramatic and challenging small-team escape room in Austin, we recommend this dinner date.

In-gameA wall with chains a digital display and a handprint in a gritty murder basement.
Image via Maze Rooms Austin

Who is this for?

  • Adventure seekers
  • Story seekers
  • Scenery snobs
  • Players with at least some experience
  • Players who don’t need to be a part of every puzzle
  • People who are comfortable with physical restraints and a dark, unnerving environment

Why play?

  • Unique staging
  • Intense environment
  • Forced self-reliance
  • Interesting puzzles

Story

Good News: Our new friend had invited us over for dinner.

Bad News: We were unaware that our new friend was referred to as “Austin’s Cannibal” by local police.

In-game: a brick wall with electrical boxes and pipes.
Image via Maze Rooms Austin

Setting

The Shed fell comfortably into the category of escape rooms that we’ve taken to calling the “murder basement.” While it was physically small, it was convincing without being too gory.

Each of 4 players was shackled by the wrists (with a simple mechanical safety release) to a different corner of a small room with a central pillar. The environment was grim, detailed, and foreboding.

In-game: a menacing hooded man in a workshop.
Image via Maze Rooms Austin

Gameplay

Maze Rooms Austin’s The Shed was an atypical escape room with a high level of difficulty.

It was atypical because each player was handcuffed to a different corner of the room for most of the experience. We had to solve the puzzles without moving around in the space.

Core gameplay revolved around observing, communicating, searching, making connections, and puzzling.

In-game: a brick wall with electrical boxes and pipes.
Image via Maze Rooms Austin

Analysis

➕ We played most of The Shed with both wrists chained to the wall. These were the most comfortable handcuffs we’ve ever been strapped into. We were free to maneuver without causing any scraping or bruising to our wrists. Our handcuffs were attached to the walls by a length of chain and safety clips. The setup was great.

➕ The opening sequence of The Shed worked beautifully. It was hard to get started while chained to a wall and search capacity was limited, but The Shed had an onramp that taught us how to play within its confines.

➖ We had a lot of props in play at any given time. It could be overwhelming to ascertain what was immediately relevant and it was challenging to keep everything we might need in reach. It was also difficult to stay organized with all of the props while restrained.

➕ The Shed did a lot with a small gamespace. It looked great in a dark and creepy way. It hid its secrets well.

➖ When we triggered a solve, we rarely knew what we’d opened. Maze Rooms could add stronger lighting and sound clues to draw players’ attention to the reveals. Providing this immediate reward for any solves would have allowed us to focus on the puzzles rather than searching.

➖ The clue structure didn’t quite support the gameplay. Maze Rooms has mitigated this by adding a runbook. While we appreciated that additional cluing, it was annoying to spend most of the game with my head in a notebook. This was especially frustrating given the dim lighting and that both my hands and any flashlights were restricted by a length of chain.

➕ The gameplay emphasized communication. We couldn’t explore, or even see the entire game. We needed to communicate well and trust our teammates.

➕ Our favorite moments involved multiple players coordinating information and actions to solve puzzles.

➖ When we eventually freed ourselves from the restraints, we had access to new spaces… that our teammates knew intimately. We had to pause to share knowledge or waste time re-exploring known spaces.

➕ The penultimate sequence came together well with a surprising reveal and a plot twist.

➕/➖ The Shed required each player to rely on their teammates and hold their own. If one individual couldn’t find/ solve/ interact with an element, there was only so much the other teammates could do to help. We mostly found this exhilarating. Sometimes it made the game stall for a bit too long. Your choice of teammates will significantly impact your experience in The Shed.

Tips For Visiting

  • There is a parking lot.
  • Accessibility: Height Requirement of 55 inches (4’5”ft) or taller
  • You can play this game with 2 – 4 people. You cannot add additional people. 4 people is the optimal number.
  • Left-handed players may find this game more challenging than right-handed ones will.

Book your hour with Maze Rooms Austin’s The Shed, and tell them that the Room Escape Artist sent you.

Disclosure: Maze Rooms Austin comped our tickets for this game.

Extreme Escape – Master of Illusions [Review]

Is this your card?

Location:  San Antonio, Texas

Date Played: February 3, 2019

Team size: up to 10; we recommend 2-5

Duration: 60 minutes

Price: $30.99 per player

Ticketing: Public

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Master of Illusions was a beautiful escape room. It combined ambiance with puzzling. It all came together like magic.

Master of Illusions played well, but it didn’t rock the boat.

If you’re looking for a straightforward, puzzle-focused escape room with thematic decor and a few little tricks up its sleeve, this would be a great choice. Extreme Escape’s newer and more epic games were at their other location; The Cursed was a must-play.

We recommend Master of Illusions for anyone visiting San Antonio, regardless of experience level.

In-game: A magic prop with the image of a queen on it beside a gold art deco statue of a nude woman and the stage door.

Who is this for?

  • Puzzle lovers
  • Scenery snobs
  • Any experience level

Why play?

  • Elegant environment
  • Fun puzzles 
  • Opening and closing moments

Story

It was 1929 and the greatest illusionist since Houdini was suspected of sabotaging and murdering one of his rivals. We had to investigate the magician and learn the truth.

In-game: A locked trunk and milk can in a room surrounded by other magical props.

Setting

Wide open with selective spotlighting and lightning effects, Extreme Escape’s Master of Illusions embodied the golden age of magic.

The set was detailed without being extravagant or massive. Simply put: it felt right and got the job done.

In-game: An ornate chandelier with magical props illuminated in the background.

Gameplay

Extreme Escape’s Master of Illusions was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching, puzzling, observing, and making connections.

Analysis

➕ Master of Illusions began and concluded with a clever and elegant trick. It was a nice touch and set the tone for the game.

➕ The gamespace felt comfortable and believable. It was beautiful and thematic. The lighting and music added ambiance. It was a fun space in which to solve puzzles.

➖ Extreme Escape presented us with a discard box, specifically for used puzzle elements. Then they reused a key component. Clue reuse is fine, as are discard boxes… but they don’t mix well. This felt needlessly deceptive.

➕ The puzzles were on-theme and solved cleanly.

➖ Many of the props were secured with multiple locks. This meant that opens would frequently yield nothing new. It was frustrating to repeatedly reap no reward from a solve.

➕Extreme Escape encouraged us to Instagram our experience! Master of Illusions was a beautiful room and highly Instagrammable. It’s smart marketing! We didn’t actually Instagram during gameplay – we were too focused on playing – but we did shoot a little video for our Patreon supporters from the room at the end of the game.

Tips For Visiting

  • There are plenty of food options in Extreme Escape’s plaza.
  • There is a parking lot.

Book your hour with Extreme Escape’s Master of Illusions, and tell them that the Room Escape Artist sent you.

Disclosure: Extreme Escape comped our tickets for this game.

Escape Room News: February 2019

Art deco news bulletin kiosk.

The monthly escape room newsletter is a new feature on Room Escape Artist. Please share your news with us.

Books & Movies

At Home

  • Throw Throw Burrito is coming soon. It has far exceeded its Kickstarter goal… and you can still back it. Game designer Elan Lee is an avid escape room player. We beta tested it at an escape room enthusiast gathering we attended in Los Angeles last summer.
Amanda Harris posting about Throw Throw Burrito reads, "I playtested a version of this and can confirm that Lisa is straight up savage at dodgeball face-off."

Online

  • The 2019 Cryptex Hunt begins on Friday, March 1 at 9pm Eastern. Play online and through Cluekeeper. It’s free! And yes, there will be prizes! The first person to complete the whole hunt with no hints wins a Nevins Bolivian Rosewood Cryptex. There also will be a drawing among all those who complete the full hunt by March 31 for a standard Cryptex.

Research

Los Angeles, CA

San Francisco, CA

  • Ticket sales are open for Escape, Immerse, Explore: The Palace. Visit Palace Games with us June 1-3, 2019. On this tour you will play 4 incredible escape rooms, including the Golden Lock-In Award-winning The Edison Escape Room. If you’re a traveling player, this is your chance to visit Palace Games!

Orlando, FL

  • Escape Effect just opened a new 2-hour game called A Knight to Escape.

New Orleans, LA

  • Ticket sales are open for Escape, Immerse, Explore: New Orleans 2019. Join us July 12-14, 2019 to visit some of the most amazing escape rooms in the world including multiple Golden Lock-In Award winners such as 13th Gate Escape’s Cutthroat Cavern. Last summer’s tour to New Orleans sold out, but we didn’t want anyone to be left out, so we brought it back again for 2019!

Whitefish, MT

  • Hidden Key Escape Games is opening its third game Saving Camelot. King Arthur and the Knights are away when Mordred attacks. Can you unlock the secrets to release Excalibur for the King?

St. Louis, MO

Santa Fe, NM

New York, NY

Rochester, NY

  • Omega Escape Room is now open in Rochester, NY. You can visit them there or at their original location in Hamburg, NY.

Seattle, WA

Brantford, ON, Canada

Multiple Cities

  • Halo Outpost Discovery is going to have a traveling Halo experience that will include an escape room-style experience called Covenant Escape where players explore a reclaimed section of a Covenant ship. It will travel to Orlando, Philadelphia, Chicago, Houston, and Anaheim this July and August.

Commentary

  • We agree with this list of escape room pet peeves, compiled by Nate Martin, owner of Puzzle Break in Seattle, WA.
  • We expound upon one of them in this longer piece about red herrings.

Videos

  • Niall Horan & Julia Michaels must escape a room on the Late Late Show with James Corden to perform their song.

How To Submit News

Share your own news here!

News items include:

  • Facility openings & closings
  • Game openings & closings
  • Special events
  • Escape room-related products
  • Escape room-related intrigue of all sorts
  • Celebrity visits (if you have a post-game photo that we can publish)
  • Escape room pieces in the general press

Send us your newsworthy information via our news submission form:

We the Enthusiasts Passports [Interview]

Earlier this winter, we were thrilled to learn that Audrey Pendleton-Chow, owner of Curious Escape Rooms in Fitchburg, MA and an escape room enthusiast herself, had launched escape room passports.

We loved the idea of collecting stamps at the end of each game in these beautiful passports. We recently caught up with Audrey to learn more about what these passports offer players and how owners can get involved!

Multiple passports opened to reveal the different pages, all surrounded by stamps, locks, keys, and puzzle pieces.

Tell us about your passport!

The We The Enthusiasts Global Escape Room Passport is a collectable to preserve your escape room escapades!

I’ve been archiving my escape room history in an Excel sheet. I know I’m not the only escape room enthusiast who does this. I thought it would be more fun to have something collectable! Why not stamps for every game from a participating event or escape room? That’s why we made a universal escape room passport.

The stamps for both of Curious Escape Rooms' games, the Doll House & The 90s Video Store.

I designed this small, durable booklet with a leatherette and gold foil cover, a profile page, and a unique ID. It provides 56 boxes for stamps and small spacing for notes and completion times. Stamp filler pages are available as well because, you know, 56 games could go by pretty quickly!

What makes for a great stamp?

It’s been amazing to see the different designs that escape room companies have created.

A great stamp is like an icon. It should be clear, one color, unique, and have thick lines.

Boxaroo's Conundrum Museum stamp.

The design should symbolize the theme of the game so when enthusiasts look back at it they remember their experience!

It’s nice to have the name of the game on the stamp too.

How do players buy a passport?

Players can buy our passports online at WeTheEnthusiasts.com. They are also available at many participating escape room businesses. Pricing and promotions may vary if you purchase from an individual participating business.

Audrey giving Rene his box of passports at Gate Escape.

Who are the participating companies?

We’ve got 187 games, 63 companies with stamps, and 25 locations selling passports. 🙂 So far we’re in USA and Australia.

The full list of companies and their games is available here. It’s growing every week!

A rack of passports.

How can a new company get involved?

See Become a Participating Business for more information. There, interested companies can read the FAQ, purchase passports wholesale to sell at their own business, and register.

It’s free to be listed on our website as long as the business agrees to stamp passport-holders with your special stamp for your participating game or event.

You get to choose and purchase your own stamp. You can even design the image that will represent each of your games!

Stamps resting on an open passport.

If we wanted to make a stamp for our Escape, Immerse, Explore tours, could we do that? 

Absolutely! This would be perfect for an escape room tour! We welcome any experiences related to puzzles or mystery solving. We’ve reached out to puzzle/ scavenger hunts, mobile escape rooms, and immersive plays, such as the annual immersive theater and puzzling eventClub Drosselmeyer.

When and how did you come up with this passport idea?

In 2015 my partner (now husband) Jeremy Pendleton-Chow and I visited Portland, Oregon. We went to a McMenamins, which revitalizes unexpected spaces to become different themed bars.

As we entered the 1960s elementary school building, passing the cigar bar “Detention,” a small bar “Honor’s Hall,” and the movie theater that used to be the school auditorium, we found that part of it had been turned into a hotel. The check-in desk had one sheet of novelty McMenamins passports, encouraging customers to visit all their locations and collect different stamps. I thought it was a great idea!

I was in the process of opening Curious Escape Rooms in Fitchburg, MA. I began talking to other escape room owners about the idea of a global passport.

After a failed attempt of making less-than-quality samples of passports last year (which lasted merely a month in my bag), I put the idea on the back burner until I discovered a way to create the durable and beautiful passports I had imagined. They had to be fully brag-worthy and long-lasting to be worth it.

In November 2018 we began selling We The Enthusiasts passports and rallying escape rooms to join us in creating stamps for each of their games. Every week, new businesses join us and we add them to our website.

Lockout Austin – CSI: Murder at the Asylum [Review]

Who are you? Who, who, who, who?

Location:  Austin, Texas

Date Played: February 2, 2019

Team size: 2-10; we recommend 4-6

Duration: 60 minutes

Price: $27.50 per player

Ticketing: Public

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

In CSI: Murder at the Asylum, Lockout Austin did the crime solver genre of escape room justice.

CSI: Murder at the Asylum was a puzzler’s escape room. It was organized and focused. It combined standard escape room-style puzzles with a larger deduction-based narrative.

Although the setting wasn’t particularly interesting, with their in-character gamemaster, Lockout Austin built just a bit more world around the experience.

Play CSI: Murder at the Asylum for the puzzles and you’ll get just a bit more than that from it. If you’re in Austin, we recommend you stop by to solve this crime.

In-game: A nesting doll sitting on a bookcase.

Who is this for?

  • Adventure seekers
  • Puzzle lovers
  • Armchair detectives
  • Players with at least some experience
  • Players who don’t need to be a part of every puzzle

Why play?

  • To solve the crime!
  • Interesting puzzles

Story

There was a murder at Pinnhurst Asylum and for unexplained reasons, the feds wanted to take over the investigation. We had to solve the mystery before they arrived at the scene.

In-game: A wall with 10 profiles of active suspects.

Setting

CSI: Murder at the Asylum was set in a fairly bland office-like environment for the first act and a more interesting asylum in the second act.

While the second half was a little more visually interesting, the set was merely adequate, serving as a container for the puzzles and gameplay, which were the real reason to play this game.

In-game: A big stuffed teddy bear sitting on a chair.

Gameplay

Lockout Austin’s CSI: Murder at the Asylum was a standard escape room with a moderate level of difficulty and a twist. In the first act, we had to solve a crime by discovering alibis and narrowing our list of suspects.

Core gameplay revolved around deduction, searching, observing, making connections, and puzzling.

In-game: A steel wall for eliminated suspects.

Analysis

➕ Lockout Austin’s gamemasters are characters in their experiences. In CSI: Murder at the Asylum, we didn’t just start puzzling when the door closed. This added intrigue and fun.

➖ CSI: Murder at the Asylum had a dull, sterile set. While appropriate, the set wasn’t invigorating.

➕ The investigation made sense. We searched for alibis to verify innocence. Any fact we learned could apply to one or more suspects, which felt a bit more realistic than what we’ve experience in many crime-scene deduction games.

➕ The puzzles flowed well and were satisfying solves. They became increasingly more challenging as the game progressed, which worked well.

➕ The gameplay was organized. The locks were labeled. The suspects were neatly presented and when we eliminated them, it was clear where to put their pages. No clutter. We could solve with incredible focus.

➖ It was easy to miss the story while focused on solving puzzles. For those paying attention to the story, the ending didn’t really land.

 CSI: Murder at the Asylum missed an opportunity for an exhilarating and memorable moment. They set it up, but it came too soon and lacked the necessary sound or lighting effects to stop all players in their tracks.

➕Lockout Austin repurposed one escape room cliché for a legit solve. It worked really well.

Tips For Visiting

  • Lockout Austin had many food options nearby.
  • There is a parking lot.

Book your hour with Lockout Austin’s CSI: Murder at the Asylum, and tell them that the Room Escape Artist sent you.

Disclosure: Lockout Austin comped our tickets for this game.