3600 Escape Room – Conspiracy Theory [Review]

Connect the dots.

Location: Buffalo, NY

Date played: January 21, 2017

Team size: 4-8; we recommend 4-5

Duration: 60 minutes

Price: $25 per ticket

Story & setting

In Conspiracy Theory, we were investigating the apartment of a conspiracy theorist friend who had gone missing.

Our friend’s studio apartment had pretty standard furnishing and decor.

It also included a non-standard escape room countdown clock; 3600 Escape Room counted our time down from 3600 seconds.


3600 Escape Room hid puzzles throughout the apartment, making use of standard home goods. They also snuck in a few unexpected objects for more interesting puzzling interactions.

The puzzles were well-structured with generally clear cluing and elegant solutions.


Our gamemaster delivered written hints through a mail slot in the wall. This was on-theme and creative. It was also multi-purpose. She paid close attention to us as we puzzled along and even delivered a Capri Sun in answer to a joke one of us made about the Kool-Aid man. We all had a good laugh… and David drank it.

A CapriSun with a post it that reads, "It's no Kool-Aid but I can send it through the wall :)

Conspiracy Theory included a few standout puzzles. We particularly liked one input device and another “destructible” clue. These were both creative and unexpected.

3600 Escape Room made use of some standard escape room puzzle types. They thought outside the box to successfully deliver one of the clearest solutions to something we often see poorly executed.

In-game: A wall of newspaper clippings with circles and strings connecting them.
Image provided by 3600 Escape Room


In another standard puzzle type, 3600 Escape Room delivered a rather weak tool and a lack of adequate cluing. Fresh batteries matter.

As with most studio apartments, the layout was not spacious. One corner in particular was relatively inaccessible and certainly not accessible for multiple people at one time. This created minor bottlenecking.

There was a hole in the bottom of a set piece that was easily accessible and sharp. It should be permanently plugged for safety.

The apartment was just an apartment and the setting never did anything to up the level of excitement.

Should I play 3600 Escape Room’s Conspiracy Theory?

Conspiracy Theory was a fun play through. While it was a simple apartment and aesthetically not much to behold, the puzzle resolutions were elegant and satisfying. This creativity in puzzle design – along with an attentive and playful gamemaster – made for a great time.

In this game, 3600 Escape Room demonstrated creative design ability and solid puzzle flow. During our visit, we peeked into their next game, still under construction, and we look forward to them incorporating more exciting aesthetics and world building into their next room escape.

They have a beautiful lobby, and a family / corporate friendly approach to the escape room business. I would absolutely recommend Conspiracy Theory to beginner players. This would make for a great first game. Experienced players may want to scope out their upcoming game, which we are looking forward to playing on our return visit.

Book your hour with 3600 Escape Room’s Conspiracy Theory, and tell them that the Room Escape Artist sent you.

Full disclosure: 3600 Escape Room comped our tickets for this game.

The next Room Escape Conference is taking place in Niagara Falls, NY from May 1-3, 2017. The conference organizers sponsored our trip to Buffalo, New York, Niagara Falls, New York, and Niagara Falls, Ontario, to play this game and others in the region. We strive to help conference attendees visit the room escapes that are best for them.


Escape Room Buffalo – Brewery 2 [Review]

Order some wings and pound a Labatt. Welcome to Buffalo.

Location: North Tonawanda, NY

Date played: January 21, 2017

Team size: 2-8; we recommend 3-5

Duration: 60 minutes

Price: $25 per ticket

Story & setting

In Brewery 2, we needed to puzzle our way out of a bar. Despite the name, the setting was actually more bar than brewery.

The set of Brewery 2 had a homemade bar vibe. It was playful, hacked together, and adorable.

In-game: A beer tap, and cash register. A Coors Light neon sign hangs on the wall.


Escape Room Buffalo designed the puzzles into the structure of the bar and its associated paraphernalia. Through these hands-on puzzles we physically engaged with the different components of the set.


Brewery 2 encouraged us to interact with every part of the set. We appreciated the tangible puzzles.

Two puzzles in particular relied on technology that largely worked with the theme.


There was a puzzle interaction where we received some components far earlier then we earned the cluing that instructed us how to use them. This would have been fine except that there were clear ways to attempt to solve the puzzle and some of those paths could consume the game components. We ended up needing to summon the gamemaster to restock us after permanently losing these game components to a set piece.

Brewery 2 wasn’t refined; it was hacked together.

Should I play Escape Room Buffalo’s Brewery 2?

While we didn’t brew any beer, or even drink any, we had a good time at the bar. It was adorably handmade. It may have been hacked together with a design flaw or two, but it was robust enough to withstand the interactions between players, puzzles, and set.

Brewery 2 would be welcoming for new players. Given the beer theme and low level of difficulty, it would also lend itself to a light-hearted and laid back playthrough for experienced players.

Book your hour with Escape Room Buffalo’s Brewery 2, and tell them that the Room Escape Artist sent you.

Full disclosure: Escape Room Buffalo comped our tickets for this game.

The next Room Escape Conference is taking place in Niagara Falls, NY from May 1-3, 2017. The conference organizers sponsored our trip to Buffalo, New York, Niagara Falls, New York, and Niagara Falls, Ontario, to play this game and others in the region. We strive to help conference attendees visit the room escapes that are best for them.

Interview with Cory Goerke about his Escape Room dark comedy sketch

Cory Goerke, Writer/Director and Bejan Faramarzi, Producer, created this wonderfully dark comedy sketch.

Cory is a Game Guide at The Escape Game Austin. This video is not in any way affiliated with The Escape Game. However, we wondered how much of this video came out of his experience working in the escape room industry. Here’s a little more background on this piece.

Room Escape Artist: Your video hilariously captures the common reaction from people who are knee-jerk turned off to the idea of escape rooms. What made you decide to film such a literal interpretation of that reaction?

Cory: Well I don’t know about you, but I find these reactions hilarious. I wanted to play off those assumptions and fears of escape rooms to show just how ridiculous these reactions are.

Escape rooms are still commonly misunderstood. They are definitely the new kid on the block in terms of entertainment medium.

People have been watching movies since the late 1800s. When The Lumiere Brothers released Arrival of a Train at La Ciotat, it was simply a shot of a train pulling into the station and coming directly towards the camera. No sound. No color. However, it was freaking people out. They had never seen a moving picture before and suddenly they’re seeing a giant train barreling towards them. There are even stories of people running out of the theater, afraid that the train was going to break through the screen.

People have these reactions to things they don’t fully understand yet. It’s usually the people who have the knee-jerk reactions who end up having the most fun when they eventually play an escape room.

You’re a game guide with The Escape Game Austin. What parts of the video were inspired by your observations of real life teams?

Coming from a background in film, I quickly realized that our escape rooms are playable movie sets. The players that come through are actors in their own little movies. It’s a unique experience each time a team plays one of our escape rooms.

As a game guide, I watch who, in each team, will display certain character tropes. I definitely took note of these when writing the sketch.

Screengrab from the video: A female escape room player in a dark room with a flashlight. She is inspecting an item on a high shelf.

I chose to focus the sketch around couples rather than a random group of people playing together because it’s always exciting to put couples in escape rooms. If you get a couple that is really competitive, things can get pretty heated. It’s fun seeing them work through the ups and downs of their experiences in the escape rooms. I definitely wanted to amplify this group dynamic in the sketch.

The Escape Game is one of the most family-friendly companies out there and your video is hilariously dark in contrast. Discuss?

Well, the sketch is not affiliated with The Escape Game. However, you’re absolutely right; this sketch is pretty much the exact opposite experience from The Escape Game.

When creating this sketch, I asked myself what it would be like to put specific groups of famous people in an escape room. I ended up being influenced by The Donner Party. They seemed like the worst group of people to play an escape room, hands down. This is what takes the sketch to a dark place. I ran with that to up the horror aspect.

I worked with Bejan Faramarzi, the producer of this project, and he managed to find an abandoned bar in Austin that had a similar feel to the original Saw movies. I loved the location.

These aspects, paired with the comedy bits, created the humor in this dark scenario. I was lucky to have actors that could deliver this crazy dialogue in a hilarious manner. They capture that frantic feeling that you would expect from an escape room if you’ve never played one before. It’s hard not to laugh at it when you watch.

Can we expect more?

Absolutely. I have some very exciting projects coming out this year, highlighted by directing my first feature film at the end of the year. I’ll be directing a hilarious new show called Drunk Therapy, which I developed with the insanely talented Rebecca Dunagan.

This escape room sketch has received an amazing response. There’s a lot of material I would love to explore when it comes to escape room culture and working at an escape room. I’ve been working with some incredible writers to develop this escape room concept into a TV show format. We will probably have a pilot ready to go a little later this year.

Brain Xcape – The Old Prison [Review]

Punch-drunk prison.

Location: New York, NY

Date played: February 20, 2017

Team size: 2-8; we recommend 3-4

Duration: 60 minutes

Price: from $31-60 per ticket depending on team size and day of the week

Story & setting

Shut inside an old, grim, and foreboding prison, we had to work through its dark mysteries and find our way out. From the walls to the larger props, Brain Xcape crafted an intense and detailed prison set.

In-game: A weathered concrete and brick wall with a gross old toilet and sink.
Possibly the first prison escape game that doesn’t involve shoving your hand down a toilet!

The setup was simple. There wasn’t a complex narrative or backstory explanation prior to beginning the puzzling.


The puzzle types varied, but within typical and expected escape room tropes.

Early on, many of the puzzles in The Old Prison lacked sufficient cluing. As the game progressed, the logic flow improved.


Our adventure in the Old Prison began rather unusually. We welcomed this deviation from the norm.

In-game: A weathered metal prison door with an alarm bell mounted to the concrete wall beside it.

Brain Xcape focused on immersive set design and it showed. This was one of the most intense and captivating prison sets we’ve experienced. Brain Xcape hired Punchdrunk, the team behind Sleep No More, to work on this set, to great effect. We appreciated stepping out of a Manhattan building into another world.


On their website, Brain Xcape claims to be “NYC’s Most Immersive Escape Room Experience.” While the set was captivating, it lacked support in the form of action – the searching, puzzling, and reveals – to be a truly heart-racing, blood-pumping immersive prison experience.

The weakest puzzles centered around props that did not wear well. The puzzling, sloppily forced onto them, was poorly clued and difficult to uncover. One early puzzle of this type was as frustrating as it was unsatisfying.

A 4 digit Masterlock 178 padlock with a text bubble that reads, "Don't forget to push!"

The later portion of the escape room, in particular, was riddled with identical Masterlock 178 padlocks. While a few of them wouldn’t have been out of place in a prison, the sheer volume broke our rhythm at every turn. We had to continually try every possible combination absolutely everywhere until we found a pattern to the gameflow.

Should I play Brain Xcape’s The Old Prison?

If you’re most interested in set design, The Old Prison would be an excellent choice. You will find that you step into another place and time.

Brain Xcape’s commitment to set design is truly impressive. There are other sets that are on par with theirs, but you won’t find objectively better sets in NYC.

In-game: A weathered wall with some tally marks on it.

That said, while Brain Xcape has mastered one aspect of escape room design, to build a complete immersive experience they have a ways to go on other fronts.

If you’re more interested in narrative, puzzle design, or technology, The Old Prison won’t be your idea of a good time. It was old-school escape room gameplay in an outstanding set.

We believe that Brain Xcape is interested in beefing up these other areas to deliver a more complete escape room experience. If they can commit to puzzles and gameflow as thoughtfully as they’ve committed to set design, they will be a force to be reckoned with.

Book your hour with Brain Xcape’s The Old Prison, and tell them that the Room Escape Artist sent you.

Full disclosure: Brain Xcape provided media discounted tickets for this game.


The Escape Game Austin – Classified [Review]

Bazaar & puzzling.

Location: Austin, TX

Date played: January 5, 2017

Team size: 2-7; we recommend 2-4

Duration: 60 minutes

Price: $31.99 per ticket

Story & setting

We needed to stop a terrorist cell by gathering intelligence about an impending attack. This was your typical prime-time television counter-terror staging that steered clear of any specific world events.

We entered a Middle Eastern market. It was detailed, vibrant, and original. The initial setting was striking and beautiful.

In-game, a vibrantly colored bazaar market. Rugs hang from the ceiling. Assorted foods and pots sit on the shelves.

As the game progressed, we found ourselves in a dark and far more generic escape room environment.


Classified was primarily linear.

The challenge came from searching and making connections between relevant finds. It was not a puzzle-focused room escape.


This was our first gamespace set in a market. The initial set was not only original, but also detailed, and polished.

The first half of the Classifed had silky smooth game flow.

Classified included neat, well-hidden physical interactions with some of the larger set pieces.


Classified felt disconnected. The second half of the game lacked everything that made the first half special. It wasn’t beautiful, interesting, or exciting. It also lacked the flow of the first half. It became more challenging, but also dull and tedious.

Should I play The Escape Game Austin’s Classified?

Classified had a great first act. The visual impact of walking into such an unusual and beautiful space was energizing. The gameplay was a older escape room style that made it feel more like a scavenger hunt than The Escape Game’s other offerings. While the initial set was creative and exciting, the second act didn’t live up to the expectation set in the first half. That said, it was still more polished than many escape rooms of its era.

The Escape Game Austin has moved forward since designing this game and we recommend that you try their other games first. We visited Gold Rush, Prison Break, and The Heist at The Escape Game’s Orlando location, but took a peek at them in Austin and feel confident recommending them here as well. They’ve done a beautiful job making slight modifications to construct each of their games into the slightly different space in their Austin facilities.

While Classified wasn’t our favorite of their offerings, The Escape Game Austin is a top-notch facility with excellent staff that will deliver a fun, family-friendly experience.

Book your hour with The Escape Game Austin’s Classified, and tell them that the Room Escape Artist sent you.

Full disclosure: The Escape Game Austin comped our tickets for this game.

Trapped – Room #9 [Review]

We checked out early.

Location: Buffalo, NY

Date played: January 21, 2017

Team size: 4-10; we recommend 4-6

Duration: 60 minutes

Price: from $25 per ticket

Story & setting

The hotel staff had warned us that we didn’t want to stay in Room #9, but as weary travelers, we didn’t heed their warning. Now we had to escape before we disappeared like all the room’s previous guests.

Room #9 was an uninspired, uninviting hotel room from 1978. It had sparse furnishings, a few wall hangings, and a cramped closet.

While this set up was creepy enough, the atmosphere in Room #9 didn’t reflect the fiction. It was a bit grimy, but not intense enough to carry the dramatic story.

Trapped logo, reads, "Trapped A Buffallo Escape Room Experience" The "T" looks vaguely like a key, the "D" has an open door in it.


The puzzles derived their challenge from haphazard cluing.

Other challenges relied on careful searching and re-searching.


Our gamemaster delivered an outstanding introduction to the room escape. She created a fiction with drama, intrigue, and excitement. Her delivery was polished and engaging.


Our gamemaster aptly described this room escape as “nonlinear” and “chaotic.” The chaos stemmed from partial access to too many puzzles. Whereas a nonlinear game would have multiple puzzle paths that could be followed simultaneously, Room #9 had multiple puzzles partially available, which couldn’t actually be followed through to completion. These were huge time-burners that disrupted any possible puzzle flow and wore down any enthusiasm for puzzling them out. By the time Room #9 revealed the missing information, it couldn’t reinvigorate our energy. It was painfully difficult to tell what was relevant at any given point in the game.

Room #9 stomped on momentum at every turn. It had multiple locks of the same digit structure, necessitating that we try a derived solution in every one… excitement muffled. It had multiple locks on the same box or space, necessitating a stoppage even after we input a correct code… excitement halted.

While the gamemaster did generally provide clues as needed, she wouldn’t provide them for certain puzzles. When we got stumped on one of these, our game stalled out with no way to move forward.

Some previous team wrote additional numbers on the wall beneath a number-based puzzle. The team at Trapped never bothered to paint over past players’ incorrect scribbles.

Should I play Trapped’s Room #9?

We appreciated how masterfully our gamemaster set the dramatic scene for our haunted adventure in Room #9. She was so incredibly likable and her delivery so compelling that we wish we were writing a different review.

Unfortunately, however, our excitement ended when we left her presence. The uninspired environment couldn’t bring those emotions to life. That, combined with poor clue structure, deliberate chaos, built-in progress stoppages, and inattentive maintenance left us eager to escape, but for all the wrong reasons.

Full disclosure: Trapped comped our tickets for this game.

The next Room Escape Conference is taking place in Niagara Falls, NY from May 1-3, 2017. The conference organizers sponsored our trip to Buffalo, New York, Niagara Falls, New York, and Niagara Falls, Ontario, to play this game and others in the region. We strive to help conference attendees visit the room escapes that are best for them.

Lockout Austin – The Cursed Ship [Review]

The Lost ship.

Location: Austin, TX

Date played: January 6, 2017

Team size: 2-8; we recommend 4-6

Duration: 60 minutes

Price: $25 per ticket

Story & setting

Stranded on a desert island, we stumbled upon a ship that had run aground. We had to power the ship and lift its curse in order to set course for freedom.

Lockout Austin had crafted an island-meets-ship-esque design into the room. While by no means a convincing vessel, the design worked in a storybook sort of way. It was a playful shipwreck adventure.

In-game: Closeup of an anchor tied against the side of the ship's wooden hull.


On The Cursed Ship, we unearthed quite a bit to puzzle through. We always understood what to puzzle with, and while a lot was happening, it was also clear which puzzle components connected.

Much of the puzzling was interactive, incorporating the ship-esque set components.


The Cursed Ship included a few particularly fun puzzles.

Lockout Austin designed this room escape to force teamwork. Before we’d solved any given puzzle, multiple people had interacted with the components. This all felt natural and deeply satisfying as a group experience.

In-game: The ship's wheel and control console.

Despite the team-oriented design, individuals still experienced their own starring moments.

While the curse-lifting was a tad hokey, Lockout Austin pulled it off through the playful design of the set and story, and the energetic vibe of their overall customer experience.


While fun, the story and set design were not as compelling as the puzzles.

Many of the puzzles also didn’t jibe with the narrative. We opened a few too many boxes of puzzley things. All of these containers of stuff, so to speak, felt like a shortcut in design and construction. More integration would have greatly benefitted the overall experience.

Should I play Lockout Austin’s The Cursed Ship?

The Cursed Ship was about the puzzles rather than the narrative or the set. Throughout the game we continued to uncover puzzles as we pieced others together. Despite the volume, they flowed logically, and perhaps because of it, the puzzling naturally produced teamwork.

This would be a challenging escape room for newer players, but it would still be approachable.

The Cursed Ship was a playful nod to Lost. It wasn’t scary or particularly realistic, and we were all smiling throughout the game.

This was the spirit of Lockout Austin. Under an adorable happy birthday sign in the lobby, the staff greeted us with a riddle. Everyone we met was engaged and clearly having a good time with their clientele. It was a joy to play their games.

Book your hour with Lockout Austin’s The Cursed Ship, and tell them that the Room Escape Artist sent you.

Full disclosure: Lockout Austin provided media discounted tickets for this game.

Lock & Key Escape Room – The Virus Outbreak [Review]

I’ve been cured of the zombie virus… a lot.

Location: Buffalo, NY

Date played: January 21, 2017

Team size: 4-8; we recommend 2-5

Duration: 60 minutes

Price: from $25 per ticket

Story & setting

After zombies invaded our research lab, we had to find the cure to a zombie bite or become one of them.

The research lab was sparse and sterile in a lab-meets-clean-basement-workshop sort of way.

In-game: A team ini a dark room interacting with a door that is chained shut.
Image via Lock & Key Escape Room


The Virus Outbreak’s puzzling was more or less tactile, but well-integrated with the theme.

The puzzling could have been more built into the set. However, the game shined in some of the places where the puzzle design truly used the set.


We quickly found the thread of gameplay and followed the puzzles easily from one to the next. The Virus Outbreak was a non-linear game with excellent puzzle flow and a strong clue structure.

We particularly enjoyed one spacial reasoning puzzle with a fun nod to the zombie invasion. It wasn’t too challenging, but it was unique and fun.


The lab environment wasn’t particularly exciting. It barely evoked the drama of a zombie apocalypse or the unfortunate zombie bite from which we were trying to cure ourselves.

The Virus Outbreak felt sparse… both in ambiance and in puzzles. It was a little lean on content and interactions.

A few elements in The Virus Outbreak were re-used in different ways. While the game was well-structured such that this didn’t trip us up (although I imagine that this would trip up many teams), the repetition contributed to a feeling that there wasn’t a ton of gameplay in the room escape.

Should I play Lock & Key Escape Room’s The Virus Outbreak?

The Virus Outbreak was a buttoned-up, standard escape room. Lock & Key Escape Room crossed the t’s and dotted the i’s.

While this room escape didn’t deliver outstanding ambiance, drama, or puzzling, it did deliver a product that worked. Everything flowed smoothly and made sense.

This would be an approachable game for new players. It could also be a good for an experienced player looking to go at this solo or attempt a speed run.

Book your hour with Lock & Key Escape Room’s The Virus Outbreak, and tell them that the Room Escape Artist sent you.

Full disclosure: Lock & Key Escape Room comped our tickets for this game.

The next Room Escape Conference is taking place in Niagara Falls, NY from May 1-3, 2017. The conference organizers sponsored our trip to Buffalo, New York, Niagara Falls, New York, and Niagara Falls, Ontario, to play this game and others in the region. We strive to help conference attendees visit the room escapes that are best for them.

Austin Panic Room – Phase III: Human Trials [Review]

Why don’t mad scientists maintain clean labs?

Location: Austin, TX

Date played: January 9, 2017

Team size: 4-8; we recommend 3-5

Duration: 60 minutes

Price: $25 per ticket

Story & setting

We had been kidnapped by an evil surgeon doing evil things in his research lab / murder basement. After being injected with something evil, we had to find the cure and the way out in order to survive.

The grimy set looked relatively compelling, and at the very least, unwelcoming. It was less convincing as a lab where we might make the antidote we needed. Still, it looked pretty much in character as a place for murder.

In-game: Corrugated aluminum wall, a brick floor, and a rusty bed with medical equipment on a table beside it.


The puzzles relied primarily on basic decipherment and determining what was relevant when.

Many of the puzzles were buried under a fair bit of text.


Phase III looked thematically appropriate; the ambiance worked.

In a few instances, Austin Panic Room incorporated interesting ciphers.

We appreciated the warnings on the website that Phase III has low ceilings and includes a short segment of flashing lights. We wish more companies included similar cautions.

In-game: A coffin with a transparent top. Inside are bloodied bones.


At times there was a lot of accessible information that wasn’t actually in play. In fact, because of this, halfway through we worried that we may have somehow bypassed some of the puzzling. It turned out that we hadn’t.

One larger prop was breaking in such a way that it required the use of excessive force. We weren’t sure how to interact with this item and, under our gamemaster’s direction, I’m pretty sure we made the damage worse even as we tried not to.

The tech in Phase III didn’t elevate the experience. This included a beeping noise that persisted throughout the entire game, long after we’d interacted with it. Also, in one instance, poor interface design misdirected us for quite some time.

Finally, there was an exposed fan blade in this room escape. This was an unnecessary safety hazard.

Should I play Austin Panic Room’s Phase III: Human Trials?

Phase III wasn’t a bad game, but it wasn’t particularly fun or satisfying either. It had too many elements meant to confound or annoy. The difficulty came more from these factors than from the puzzles.

If you’ve played a room or two and are excited by the evil murder dungeon concept, I recommend visiting at night when you won’t have any light coming in from outside and you can enjoy the unpleasant setting of the experience.

In terms of puzzle design and logical flow Cabin Fever, while not challenging, was the more enjoyable escape room of the two we played at Austin Panic Room.

Book your hour with Austin Panic Room’s Phase III: Human Trials, and tell them that the Room Escape Artist sent you.

Full disclosure: Austin Panic Room provided media discounted tickets for this game.

Escape Room Buffalo – The Bank Robbery [Review]

The police will arrive… just as soon as they finish their wings.

Location: North Tonawanda, NY

Date played: January 21, 2017

Team size: 3-10; we recommend 4-6

Duration: 60 minutes

Price: $25 per ticket

Story & setting

We entered the bank intent on stealing the contents of the vault before the police could catch us.

The Bank Robbery looked like a bank, in that drab bank kind of way. We had plenty of room to move around within the bank and interact with the various set pieces.

In-game: A bank counter. The wall reads "AP savings bank"


Escape Room Buffalo did a good job of keeping most of the puzzles tangible. The puzzling was largely built into the set and required physical interaction.

A few challenges forced teamwork, communication, and careful observation.


While we were in the bank to steal the contents of the bank vault, there were additional gems that could be stolen as a bonus puzzles. The added bonus puzzles offered a layer of intrigue and complexity for more experienced teams.

There were a few brilliant puzzle design moments. Many of them were exceptionally simple and elegant, which only made them more impressive.


The Bank Robbery was spacious but barren. While the set and puzzles remained true to the bank theme, a local savings bank wasn’t the most exciting of environments.

There was a surprisingly confusing puzzle implementation that left us thinking that we hadn’t solved something when we had.

The set of The Bank Robbery looked and felt hacked together. The problem here was that Escape Room Buffalo actually had interesting, unusual, and unique puzzle design… but the cleverness of their work was diminished by the room escape’s lack of aesthetic.

Should I play Escape Room Buffalo’s The Bank Robbery?

Escape Room Buffalo got a lot right in The Bank Robbery. The puzzling was solid and the game flow was generally good. Additionally the set was sturdy, even if it didn’t look particularly enticing. With an added focus on exciting environments and refined set design, I think that Escape Room Buffalo could really shine. They are getting a lot of subtle things right.

The Bank Robbery would be approachable for newer players while appealing to experienced folks due to the addition of the game-extending bonus puzzles.

Book your hour with Escape Room Buffalo’s The Bank Robbery, and tell them that the Room Escape Artist sent you.

Full disclosure: Escape Room Buffalo comped our tickets for this game.

The next Room Escape Conference is taking place in Niagara Falls, NY from May 1-3, 2017. The conference organizers sponsored our trip to Buffalo, New York, Niagara Falls, New York, and Niagara Falls, Ontario, to play this game and others in the region. We strive to help conference attendees visit the room escapes that are best for them.