Thickett is a digital immersive game with puzzles, created by Cirque du Nuit.
Style of Play: digital immersive game with puzzle gates, designed for large group digital play
Required Equipment: computer with internet connection, pen and paper (or Google doc)
Recommended Team Size: Each Quest is public ticketed. Because you are part of an interactive experience, you can join solo, or with a large group of people all booking into the same Quest. We recommend only 1 person per connection.
Play Time: about 90 minutes
Price: $20 per person per Quest
Booking: book online for a specific time slot
Note, next weekend is the last Quest of Season 1. Thickett will return with Season 2 Quests in the spring.
- Upon purchasing a ticket, first-time players fill out a “job application” to be sorted into a Department.
- Join a Zoom call to get your Department’s assignment.
- Leave Zoom for Topia (a web-based, 2D-scrolling world, with video chat capabilities)
- Explore Topia where you can solve puzzles, interact with actors, and get information
- Return to Zoom to reconstruct a story with the rest of your Department using the information you’ve gathered in Topia.
- Wait (~24 hours) to see which Department’s version of the story is crowned the winner
Each Thickett Quest is based around a fable or other well-known story. Every Thickett player is sorted into one of three Departments: Relationships (Rabbits), Confidence (Foxes), or Knowing (Ravens). Each Department has a different style and set of goals for a Quest. For example, Foxes are more competitive within their Department, while Rabbits are more collaborative.
At the beginning of a Quest, Departments go to separate Zoom breakout rooms and, after a brief departmental ritual, the Department Handlers describe their Department’s goals for that Quest. Players then go to “Topia,” which is a web-based 2D-scrolling world that allows players to see and talk to players or characters (live performers) in their area of that world. A character you meet may want you to play a game, or challenge you to an insult battle, or send you on a mission.
As players explore the world, they can find objects that can be delivered to characters by solving simple decoding puzzles in order to get information and advance their Department’s goals.
After spending time exploring Topia, everyone returns to Zoom breakout rooms to “edit” the story to a new version that best suits the ethos of their Department. These edited stories are submitted at the end to the Princess, the CEO of Thickett. She will decide which of the versions is the “true” story, and that Department will receive credit for “taming” that story so it can be placed back in the Book of Turns, which contains the answers to all of life’s mysteries.
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