15 Locks – Escape the Manor [Review]

Haunting darkness.

Location: Austin, TX

Date played: January 8, 2017

Team size: 2-8; we recommend 3-4

Duration: 60 minutes

Price: $25 per ticket

Story & setting

Elrich, a polite and friendly ghost, had been cursed and trapped in his manor. We had to work our way through the darkness, armed with just a few flashlights, to free him from his imprisonment.

Set in a Victorian-esque office, Escape the Manor’s defining characteristic was darkness. It was mildly creepy, but not frightening or threatening. With 6 players, we found fewer light sources than we had teammates.

In-game: A dimly lit room with a large victorian desk.
Objects in image are better lit than in-game.

Puzzles

The greatest challenge we faced was lighting, particularly scavenging without it. The puzzling felt more like a secondary obstacle. That said, most of the puzzles were fun to work through… once we found them.

A fair amount of Escape the Manor was technology-driven, which is 15 Locks’ focus. Those interactions were the most satisfying parts of the game.

Standouts

The opening moments of the game were innovative.

The atmosphere worked well and accomplished its mission.

The tech was satisfying.

An in-character hinting system added ambiance and fun to the Escape the Manor.

Shortcomings

Lighting was a problem. Having to find our light sources, and then not having enough throughout the game, brought down the energy of the entire team. Players with lights felt like they were robbing others of a good time. Players without lights struggled to feel useful. In the end, it led to a lot of light exchanging which prevented anyone from achieving a solid flow state.

One particularly misleading puzzle looked like a logic puzzle, but was not. It seemed like a great opportunity to offer two different paths to a solution.

Should I play 15 Locks’ Escape the Manor?

Escape the Manor nailed so much. The setup and opening of the game, in particular, were exceptional.

The trouble with Escape the Manor was that it became pretty player unfriendly at times, especially with 6 people in the room. I cannot even imagine how frustrated we would have been at the game’s ticket capacity of 8.

Escape the Manor was at its best when it leaned on technology-driven puzzling and the atmosphere created by the set. I think it would have been incredible if the lighting challenges were greatly reduced and another serious puzzle or two were introduced.

In its current state, I recommend it to beginners and experienced players alike… so long as the team is small. There’s a smart game in Escape the Manor, but it cannot adequately support a large group.

Book your hour with 15 Locks’ Escape the Manor, and tell them that the Room Escape Artist sent you.

Full disclosure: 15 Locks comped our tickets for this game.

Commando Lock – Marine Brass 38 [Padlock Review]

This Commando is a killer lock.

Manufacturer: Commando Locks

Lock Type: Keyed padlock

Price: $24.75 (prices may vary based on seller and configuration)

Why test this lock?

tl;dr (too long; didn’t read): Escape rooms are a difficult environment for locks, and the Marine Brass 38 was designed harsh environments.

Padlocks aren’t typically designed to be opened a dozen times a day. They tend to age quickly and seize up from the overuse of an escape room.

The Marine Brass 38 was designed specifically for use on boats and docks, a different harsh environment. Between the moisture and salt, locks don’t usually fare well near water. This is why I decided to grab one to test for escape room usage.

Commando Lock Marine Brass closeup of the lock, visible through the shackle is the key blurred in the backround.

Aesthetics

tl;dr: The Marine Brass 38 has a simple, lightly branded, largely timeless look.

The Marine Brass 38 is built from thin interlocking pieces of laminated brass. Its body is dense and solid. Its shackle is a boron steel alloy. The lock has barely any branding on it.

It has a simple, clean, and classic look. Out of the box, it is bright and shiny, but it will quickly darken with handling.

The brass aesthetic makes it easily visible in a room. It doesn’t suffer from the in-your-face branding that makes many of the more common locks feel out of place in historical rooms. It doesn’t look ancient, but it doesn’t look overtly modern either.

The brass keys look like they belong with the lock.

The Commando Lock Marine Brass and it's key in comparison to a quarter.

Mechanism

tl;dr: The Marine Brass 38 works smoothly. It is less likely to break than most of your common escape room locks.

The lock’s dead core means that the cylinder holds no spring tension. Similarly, the shackle and locking mechanism have no spring tension. As a result, the key takes nearly no pressure to turn. Once unlocked, the lock simply falls open. Everything is smooth.

This lack of tension reduces the amount of kinetic energy being transferred between the various lock components. Additionally, with fewer moving parts in the lock, there is less that can go wrong.

The Commando Lock Marine Brass unlocked. The shackle has the curved cutouts that indicate that it locks with ball bearings.

Security

You can skip this section if you’re only interested in escape room usage.

The Marine Brass 38 is a 5-pin lock. All of the pins are security pins (alternating serrated / spool pins). The keyway is narrow and paracentric (curved) like a European keyway. I can pick and rake it open (because the lock I have has fairly level pinning), but it certainly takes a lot more effort than any other lock I have found in the price range.

The shackle is held shut with ball bearings that prevent shimming.

The back of the keyway is shielded. I could not find any methods of bypassing, nor did I find anyone publishing information about possible bypasses.

Knowing that Master Lock No.1 – 4 can take a bullet, I have no doubt that this similarly designed Commando Lock can as well.

Dimensions

Lock Dimensions: 3 x 1.625 x 0.875 (inches)

Shackle Diameter: 0.5 (inches)

Shackle Height: 1.5 (inches)

Key Dimensions: 1.75 x 0.875 (inches)

The Commando Lock Marine Brass's keyway is tight and paracentric.

Should I buy Commando Lock’s Marine Brass 38?

Manufacturing in Michigan, Commando Lock Company does a mindbogglingly good job of producing a high-quality, low-cost product. I keep hearing that it can’t be done in America, but damn it, they did it.

I’ve picked and opened this Marine Brass 38 somewhere in the realm of 500 times and it still opens like the day I pulled it from the box. This is not the case with the Master Locks that I own, which stick and seize up with regular use.

I feel confident recommending this lock for escape rooms because it truly feels up to the task.

Additionally, for this price, this is a strong lock to secure your belongings. While the Marine Brass 38 cannot compare to true high security locks which will run $150.00 at the very least, this Commando Lock is a bargain at ~$25.00. Buy one today.

(If you purchase via our Amazon links, you will help support Room Escape Artist as we will receive a very small percentage of the sale).

Niagara / Buffalo, NY: Room Escape Recommendations

Latest update: 26 March 2017

This list will be updated whenever we travel to Buffalo/Niagara Falls.

We know that a lot of folks are looking for the “best” escape rooms to play. While we think that best is relative, we also realize that people want firm recommendations.

Here are our recommendations for games in the Buffalo, NY and the Niagara Falls region. Since we like nuance, they are broken out into categories.

Mosaic photo of 6 buffalo wings sitting atop an ornately decorated plate upon a wood table.

Standouts

These are the escape rooms that are raising the bar for the region.

Intensity

These will get your blood pumping.

Set and scenery driven

These escape rooms take you to another world.

Puzzle-y

These escape rooms demonstrate a puzzling focus.

Beginner-friendly

Bring your inexperienced friends to these welcoming room escapes with solid game-flow and approachable puzzles.

Large Team

This room escape will keep an entire team involved throughout.

Things to know before visiting

Ride share

While Uber/Lyft do operate in Niagara Falls Canada, ride share apps are not available in Buffalo. You will need a car to get around.

Passport

If you’re planning to cross the border between the United States and Canada, you need a valid passport or enhanced drivers license (if you aren’t sure if you have one, you don’t).

Buffalo wings

… they are legitimately better in Buffalo than they are throughout the rest of the country. Hit up Anchor Bar or Duffs.

Captive – Dracula’s Library [Review]

Draining.

Location: Niagara Falls, Ontario, Canada

Date played: January 22, 2017

Team size: 2-7; we recommend 3-5

Duration: 45 minutes

Price: 25 CAD per ticket

Story & setting

Set in 1862, we were a team of investigators on the hunt for the most famous of vampires in New Orleans. Could we find the proof we needed to expose Dracula before he learned of our intrusion and ended our story?

The set looked like the vague idea of New Orleans had collided with an Ikea catalogue.

Captive's stylized "C" logo.

Puzzles

The main thrust of Dracula’s Library was hunting and searching. Both times we called for hints, it was because of an obscure search failure. We spent the bulk of our 45-minute time in the room escape hunting for minute details. I think we escaped with 15 seconds to spare.

There wasn’t a lot to find, but it was hard to find everything.

Standouts

Our gamemaster had a wonderful delivery of the rules and story. She was engaging and excellent at her job.

Shortcomings

We had to fully interact with some large pieces of furniture. None of the furniture that required heavy interaction was sturdy, on wheels, or properly secured.

With no in-game monitoring, in order to give us a hint, our lovely gamemaster had to climb a set of stairs and have a conversation with us about our progress.

There weren’t enough handheld lights to go around for the moments that needed them. We found ourselves working harder to choreograph the passing of lights than we did working through puzzles.

The puzzling wasn’t compelling or fun.

Should I play Captive’s Dracula’s Library?

Dracula’s Library seemed great before we entered:

An energetic and engaged gamemaster: ✔

A historical setting in America’s true Sin City: ✔

An mythic mystery to unravel: ✔

High stakes: ✔

Unfortunately Dracula’s Library collapsed within the first few minutes. There was a stunning lack of depth and some bizarre design choices that bordered on safety concerns. Dracula’s Library wasn’t an easy game, but it was hard in all the wrong ways.

The next Room Escape Conference is taking place in Niagara Falls, NY from May 1-3, 2017. The conference organizers sponsored our trip to Buffalo, New York, Niagara Falls, New York, and Niagara Falls, Ontario, to play this game and others in the region. We strive to help conference attendees visit the room escapes that are best for them.

Last Minute Escape – The Submarine [Review]

It might have been a bit of a dive, but much was hidden in its depths.

Location: Montclair, NJ

Date played: February 27, 2017

Team size: up to 8; we recommend 4-5

Duration: 60 minutes

Price: $100 per team during the week with additional costs for larger teams & $30.50 per person on weekends

Story & setting

It was 194-blah in the middle of the Pacific Ocean. Our submarine was under attack and all of the personnel who actually knew how to operate the critical systems were incapacitated. It was up to our ragtag group of know-nothings to figure out how to operate the boat, sink a Japanese ship, and save our crewmen. The story didn’t make a lot of sense, but Last Minute Escape didn’t take the story too seriously either.

In-game: A submarine door with a radiation warning. Through the porthole is a depth controller.

The set design had its up and downs. Everything was handmade and a little hacked together. Many individual interactions looked good, but the rooms themselves didn’t always feel cohesive or part of a submarine. A lot of it was clever… even when it wasn’t convincing.

The Submarine had a great logo.

The Submarine logo has the name in a heavy font with the silhouette of a submarine.

Puzzles

Last Minute Escape truly shined in the puzzling . They assembled a challenging collection of team-oriented escape room puzzles.

Some puzzles were analog while others were tech-driven. Nearly every puzzle demanded multiple people to solve. This is a difficult to achieve and too often overlooked facet of escape room design that Last Minute Escape nailed.

Standouts

The Submarine was built for collaborative puzzling and it truly achieved that.

The puzzles were satisfying, challenging, and fun. Everyone on our team had at least one moment of triumph.

While the room escape didn’t always look amazing or make a ton of sense, Last Minute Escape used what they had to create some honestly triumphant moments.

In-game: The depth controller, a door, with a car steering wheel painted silver.

Epiphany in puzzle design is a tough thing to create, especially in the escape room format. However, I found that The Submarine repeatedly achieved it. Early in the room escape we found so many things that simply didn’t make sense that I actually started off a little frustrated. As the game progressed, however, we started to make the connections. It felt so rewarding to solve these little mysteries that had originally made no sense whatsoever and then in a flash became incredibly clear.

Shortcomings

The Submarine’s soundtrack was loud enough that it interfered with the gameplay.

There were tons of details in The Submarine and managing them relied heavily on labeling, which wasn’t always clear; in one instance it simply wasn’t there.

We encountered a little bit of prop failure, which added a fair amount of confusion into the late-game experience.

In once section of the room escape, we needed to derive a series of answers and administer them all at once. Frequently, there was no way to verify them, short of the gamemaster hinting which one was incorrect. This didn’t present an issue for us, but I can easily imagine a number of scenarios where it could seriously hamper gameplay.

The story didn’t make much sense and there was no attempt to ground the game in any historical reality. The room escape was set on a nuclear sub (which didn’t exist in WWII) and the props were a hodgepodge of anachronistic naval/military items.

Should I play Last Minute Escape’s The Submarine?

The Submarine was fun, weird, and challenging. It was an energizing game for our experienced players. It offered a level of puzzling that we don’t often encounter and that puzzling was implemented with nuance and finesse.

For these same reasons, I do not recommend The Submarine for newbies. The emphasis on challenging puzzles that require careful observation and clever connections could lead to an especially frustrating experience for those who aren’t at least a little comfortable in an escape room environment. Additionally, the lack of focus on story and environmental design would make it more difficult for newbies to even see the brilliance of The Submarine, and there was a lot of brilliance.

Escape room enthusiasts: If you’re in it for the puzzling, I highly recommend you pay Last Minute Escape a visit and see how deep you can dive.

Book your hour with Last Minute Escape’s The Submarine, and tell them that the Room Escape Artist sent you.

Full disclosure: Last Minute Escape provided media discounted tickets for this game.

 

Escape Haus – Game Suite [Review]

Hey! Uncle Milton! Thanks for the free parking!

Location: New Braunfels, TX

Date played: January 8, 2017

Team size: 2-6; we recommend 2-4

Duration: 60 minutes

Price: $25 per ticket, $20 per ticket if booking for 5 or more players

Story & setting

Our tabletop game-creating Uncle Milton has passed away. If we can win one final game that he has left for us, he will bequeath his board game fortune to us. If we lose, his estate will be donated to the Church of the Flying Spaghetti Monster.

Built entirely around tabletop and casino games, Game Suite was less visually impactful than the other offerings at Escape Haus. It was cute but pretty sparse.

In game: A one armed bandit slot machine rests in the foreground. A massive chess board is built into the floor.

Puzzles

Game Suite was not the puzzliest of games. There was a fair amount of searching, some deciphering, and quite a bit of counting.

One puzzle was seriously clever; solving it felt like a triumph.

Standouts

Escape Haus did a great job of incorporating a lot of tabletop games into Game Suite. Nearly every puzzle was born of a game.

In game: a card table with a game of poker in progress sits in the foreground, assorted games and gaming related things reside in the background.

Everything was clearly clued and cleanly executed, even when it wasn’t immediately obvious.

The Church of the Flying Spaghetti Monster reference was an exceptional detail.

Shortcomings

The puzzling wasn’t particularly strong. Some of the more task-based interactions overstayed their welcome.

A large set piece wasn’t relevant to the game.

Game Suite didn’t look or feel like it had much gravity.

Should I play Escape Haus’ Game Suite?

Cute and entertaining, Game Suite’s setup had us laughing.

While it wasn’t Escape Haus’ best looking, most challenging, or most compelling game, it was still fun to play.

Game Suite was a solid beginner game; it was player-friendly and unintimidating. Experienced players could sit this one out.

That said, Game Suite would be an exceptional game for families with children. Many of the tasks that turned me off would be perfect for kids.

Book your hour with Escape Haus’ Game Suite, and tell them that the Room Escape Artist sent you.

Full disclosure: Escape Haus comped our tickets for this game.

3600 Escape Room – Conspiracy Theory [Review]

Connect the dots.

Location: Buffalo, NY

Date played: January 21, 2017

Team size: 4-8; we recommend 4-5

Duration: 60 minutes

Price: $25 per ticket

Story & setting

In Conspiracy Theory, we were investigating the apartment of a conspiracy theorist friend who had gone missing.

Our friend’s studio apartment had pretty standard furnishing and decor.

It also included a non-standard escape room countdown clock; 3600 Escape Room counted our time down from 3600 seconds.

Puzzles

3600 Escape Room hid puzzles throughout the apartment, making use of standard home goods. They also snuck in a few unexpected objects for more interesting puzzling interactions.

The puzzles were well-structured with generally clear cluing and elegant solutions.

Standouts

Our gamemaster delivered written hints through a mail slot in the wall. This was on-theme and creative. It was also multi-purpose. She paid close attention to us as we puzzled along and even delivered a Capri Sun in answer to a joke one of us made about the Kool-Aid man. We all had a good laugh… and David drank it.

A CapriSun with a post it that reads, "It's no Kool-Aid but I can send it through the wall :)

Conspiracy Theory included a few standout puzzles. We particularly liked one input device and another “destructible” clue. These were both creative and unexpected.

3600 Escape Room made use of some standard escape room puzzle types. They thought outside the box to successfully deliver one of the clearest solutions to something we often see poorly executed.

In-game: A wall of newspaper clippings with circles and strings connecting them.
Image provided by 3600 Escape Room

Shortcomings

In another standard puzzle type, 3600 Escape Room delivered a rather weak tool and a lack of adequate cluing. Fresh batteries matter.

As with most studio apartments, the layout was not spacious. One corner in particular was relatively inaccessible and certainly not accessible for multiple people at one time. This created minor bottlenecking.

There was a hole in the bottom of a set piece that was easily accessible and sharp. It should be permanently plugged for safety.

The apartment was just an apartment and the setting never did anything to up the level of excitement.

Should I play 3600 Escape Room’s Conspiracy Theory?

Conspiracy Theory was a fun play through. While it was a simple apartment and aesthetically not much to behold, the puzzle resolutions were elegant and satisfying. This creativity in puzzle design – along with an attentive and playful gamemaster – made for a great time.

In this game, 3600 Escape Room demonstrated creative design ability and solid puzzle flow. During our visit, we peeked into their next game, still under construction, and we look forward to them incorporating more exciting aesthetics and world building into their next room escape.

They have a beautiful lobby, and a family / corporate friendly approach to the escape room business. I would absolutely recommend Conspiracy Theory to beginner players. This would make for a great first game. Experienced players may want to scope out their upcoming game, which we are looking forward to playing on our return visit.

Book your hour with 3600 Escape Room’s Conspiracy Theory, and tell them that the Room Escape Artist sent you.

Full disclosure: 3600 Escape Room comped our tickets for this game.

The next Room Escape Conference is taking place in Niagara Falls, NY from May 1-3, 2017. The conference organizers sponsored our trip to Buffalo, New York, Niagara Falls, New York, and Niagara Falls, Ontario, to play this game and others in the region. We strive to help conference attendees visit the room escapes that are best for them.

 

Premier Escape Rooms – Table 4 2 [Review]

A glass of wine and a cigar.

Location: San Antonio, TX

Date played: January 7, 2017

Team size: 2; we recommend 2

Duration: 60 minutes

Price: $63.60 per team

Story & setting

It’s your typical love story: Boy meets girl. Boy and girl go out on a date to the local Italian restaurant. Ants cut the restaurant’s power, locking them in. It happens all the time.

Played in part in darkness, Table 4 2 was about the size of a small walk-in closet and lightly decorated to look like an intimate Italian restaurant. Visually, there wasn’t a lot going on.

In-game: A table with a red & white checkered table cloth and two chairs. A bowl of fruit and cheese along with a pair of candle sticks rest atop the table.

Puzzles

Designed for two players, Table 4 2 wasn’t overflowing with puzzles, but it didn’t need to be.

It had a typical escape room feel with scavenging, deductive connection building, and a bit of reasoning.

The first half of the game was a lot more cohesive than the latter portion.

Standouts

We rarely find games designed for two players; I love that Premier Escape Rooms created one with some leftover space.

The first half of the game was straightforward and enjoyable.

There was a simple physical interaction that was well built and far more satisfying to complete than it probably should have been.

Shortcomings

The second half of the game wasn’t as cohesive as the first half. The clue structure became a little more haphazard and it built to an ending that didn’t feel particularly satisfying.

Aesthetically, the space felt like an Italian restaurant only in the most abstract way.

Premier Escape Rooms built a solid tech interaction into Table 4 2. However this interaction was tied to a puzzle that didn’t feel anywhere near as satisfying as it could have.

This last bit of criticism wasn’t really Premier Escape Rooms’ fault: Table 4 2’s far wall butts up against a neighboring cigar shop and the game smelled of cigar smoke. I know some folks enjoy that smell, but we’re not among that group. Maybe a HEPA filter would help?

Should I play Premier Escape Rooms Table 4 2?

I cannot claim that Table 4 2 brought a lot of excitement. Its draw is the 2-player, private experience. For a pair of less experienced players, I think it’s a good, intimate room escape.

If you’re experienced players, take a pass unless you’re really keen on playing something small with a partner.

Book your hour with Premier Escape Rooms Table 4 2, and tell them that the Room Escape Artist sent you.

 

Escape Room Buffalo – Brewery 2 [Review]

Order some wings and pound a Labatt. Welcome to Buffalo.

Location: North Tonawanda, NY

Date played: January 21, 2017

Team size: 2-8; we recommend 3-5

Duration: 60 minutes

Price: $25 per ticket

Story & setting

In Brewery 2, we needed to puzzle our way out of a bar. Despite the name, the setting was actually more bar than brewery.

The set of Brewery 2 had a homemade bar vibe. It was playful, hacked together, and adorable.

In-game: A beer tap, and cash register. A Coors Light neon sign hangs on the wall.

Puzzles

Escape Room Buffalo designed the puzzles into the structure of the bar and its associated paraphernalia. Through these hands-on puzzles we physically engaged with the different components of the set.

Standouts

Brewery 2 encouraged us to interact with every part of the set. We appreciated the tangible puzzles.

Two puzzles in particular relied on technology that largely worked with the theme.

Shortcomings

There was a puzzle interaction where we received some components far earlier then we earned the cluing that instructed us how to use them. This would have been fine except that there were clear ways to attempt to solve the puzzle and some of those paths could consume the game components. We ended up needing to summon the gamemaster to restock us after permanently losing these game components to a set piece.

Brewery 2 wasn’t refined; it was hacked together.

Should I play Escape Room Buffalo’s Brewery 2?

While we didn’t brew any beer, or even drink any, we had a good time at the bar. It was adorably handmade. It may have been hacked together with a design flaw or two, but it was robust enough to withstand the interactions between players, puzzles, and set.

Brewery 2 would be welcoming for new players. Given the beer theme and low level of difficulty, it would also lend itself to a light-hearted and laid back playthrough for experienced players.

Book your hour with Escape Room Buffalo’s Brewery 2, and tell them that the Room Escape Artist sent you.

Full disclosure: Escape Room Buffalo comped our tickets for this game.

The next Room Escape Conference is taking place in Niagara Falls, NY from May 1-3, 2017. The conference organizers sponsored our trip to Buffalo, New York, Niagara Falls, New York, and Niagara Falls, Ontario, to play this game and others in the region. We strive to help conference attendees visit the room escapes that are best for them.

Perplexity – Perplexity Lab #42 [Review]

The answer to the universe?

Location: Buffalo, NY

Date played: January 21, 2017

Team size: up to 6; we recommend 3-5

Duration: 60 minutes

Price: $27 per ticket

Story & setting

Our lab partner called in sick on the very day that emergency decontamination triggered. We had an hour to find his half of our research and escape before the incinerator toasted our lab.

Perplexity Lab #42 was a sterile, white, lab-ish environment filled with puzzles of a science-y nature.

A glove holding a vial of yellow liquid.
Image via Perplexity.

Puzzles

Puzzles were the focus of Perplexity Lab #42.

With a little physics, a little bio, and a little chemistry, there were a lot of tangible grade school science-based puzzles to solve.

Standouts

With a bit of science magic, Perplexity Lab #42 had a great puzzling moment. It was a simple solve, but excellent execution.

Perplexity did a good job of keeping things tactile.

Perplexity Lab #42 had a number of strong implementations of more typical escape room style puzzles.

Shortcomings

Among the specimens kept in the lab, the selection of red herrings was breathtaking.

There was quite a bit of unnecessary reading material included in the name of realism. We had one person burn a lot of time exploring this redundant and largely useless material.

The set looked like purgatory. It was flat white and while it did have a lab feel to it, it wasn’t inspiring.

One rather clever puzzle suffered from some issues of readability and orientation.

The conclusion wasn’t particularly satisfying.

Should I play Perplexity’s Perplexity Lab #42?

If you’re looking for a puzzle-centric game, Perplexity Lab #42 has some excellent puzzle offerings. Tangible and creative, there’s plenty of challenge worth exploring.

The catch with Perplexity Lab #42 was that its red herrings, usability issues, bland environment, and reading material merged to create some tedium that hamstrung the experience.

While it wasn’t easy, it was certainly beginner-friendly and also offered enough puzzle intrigue to keep experienced folks entertained.

Book your hour with Perplexity’s Perplexity Lab #42, and tell them that the Room Escape Artist sent you.

Full disclosure: Perplexity comped our tickets for this game.

The next Room Escape Conference is taking place in Niagara Falls, NY from May 1-3, 2017. The conference organizers sponsored our trip to Buffalo, New York, Niagara Falls, New York, and Niagara Falls, Ontario, to play this game and others in the region. We strive to help conference attendees visit the room escapes that are best for them.