Stuck in self isolation?
We have an Escape Room Player’s Isolation Guide
Room Escape Artist has a long and distinguished history of being bad at business. We have always been slow to ask for money or charge for much of anything… but almost two years ago we launched a Patreon because enough of our readers told us we that were silly for not having done so already. And we are so thankful to you for persuading us.
This month we triggered the $1,000 per month goal that we had created (and then forgot about) when we formed the Patreon:
“When we reach our goal of $1,000 per month, we will share the names of all our backers in at least one blog post a month to thank you publicly for your generous support.”REA $1,000 Per Month Goal
Lisa and I were so pleasantly surprised to hit this goal, especially in the current economy. We’ve had a lot of supporters have to withdraw because their finances couldn’t justify it this year, and we totally understand that. And at the same time, we’ve been amazed that we have picked up much more support than we lost.
Each and every supporter means so much to us. I’ve long wanted to make REA my job, and these folks are helping me inch my way there, step by step by step. We do this because we love it. But, in truth, the folks who help us financially do so much to take the pressure off – whether it is directly through Patreon, by attending our Escape Immerse Explore Tours (both 2020 tours were postponed to 2021 – details will be available soon) or Virtual Escape Jams (the RECON Virtual Escape Jam was a success and we have another one coming soon!), or by supporting indirectly by clicking into Amazon through any of the links on REA.
We’re working on a dream here, and we have so much appreciation for the people who are helping us make that a reality:
Chris M. Dickson
Jim of PARADOXsquared
S T Cameron
The Wild Optimists
Victor van Doorn
An Enola Holmes Adventure is a free print-and-play collection of puzzles with a light narrative created by Escape Hunt in the UK. This game was released in partnership with Netflix to promote their new movie, Enola Holmes. The film was noticeably escape room-ish.
Style of Play: print-and-play collection of puzzles with a light narrative
Required Equipment: computer with internet connection, printer, pen and paper, scissors
This game is meant to be printed.
Recommended Team Size: 1-3
Play Time: 30-60 minutes
Booking: download and play at any time
This is a full-color PDF of puzzles with setup instructions, a few minimal/ quick folding and/ or cutting puzzles, and an accompanying hints website with some hints also included at the end of the pdf in mirror writing.
Prototype is a point-and-click adventure game created by Edaqa’s Room.
Style of Play: point-and-click adventure game
Required Equipment: computer with internet connection
Recommended Team Size: 2-4
Play Time: There is no timer. The website says groups usually take about 90 minutes. Our reviewer group played in about 45 minutes.
Price: introductory price of $12.50 per team
Booking: Upon purchase you gain immediate access to the game in the browser.
Prototype is a point-and-click adventure game with collaborative elements. The whole team plays together, but everybody can move around the screens separately.
Come play with us…
Location: at home
Date Played: September 15, 2020
Team size: 1-4; we recommend 2-3
Duration: 2-3 hours
Price: about $43
We’ve heard whispers for years about Rebecca Bleau and Nicholas Cravotta’s followup to their original two Escape The Room games published by ThinkFun (Mystery at the Stargazer’s Manor & Secret of Dr. Gravely’s Retreat). We had heard tales of a dollhouse built from the game box, creating the feeling of an actual escape room on your table.
Those rumors were true.
Playing Escape The Room: The Cursed Dollhouse felt a lot like playing an escape room on our table. We did a proper turn-down search in each room of the dollhouse – the first time we’ve searched like that since the beginning of March… and that felt damn good.
The puzzles in The Cursed Dollhouse played well. They were approachable, but noticeably more challenging than in ThinkFun’s previous two games. We enjoyed playing through almost all of this game, with the exception of a late-game segment that felt like a bit of a grind.
Overall, this was a premium product. It delivered the kind of experience we would have expected from a high-end boutique tabletop puzzle game company, not a mass market product, buyable off of a store shelf or Amazon. Thinking about it… it’s crazy that this product was manufactured with this level of care, and for that, our hats are off to the folks at ThinkFun.
We recommend you buy this thing. It’s novel, fun, and feels like an actual escape room in a box.
Everyone in the neighborhood remembered Old Man Garrity being a good guy, but ever since his daughter disappeared, he had withdrawn from the community.
Recently people had been hearing strange noises coming from the shed in Garrity’s backyard. We decided to break in… and found a dollhouse?Continue reading “ThinkFun – Escape The Room: The Cursed Dollhouse [Review]”
20,000 Leagues Under the Sea is a real-life escape room livestreamed and played through an avatar, created by Novel Escape in Austin, TX.
Room Escape Artist reviewed the real-life version of this game in August of 2019. This is a review of the online adaptation.
Style of Play: real-life escape room livestreamed and played through an avatar
Required Equipment: computer with internet connection
Recommended Team Size: 2-5
Play Time: 75 minutes
Price: $60 for first two connections; $15 for each additional connection
Booking: book online for a specific time slot
This is a standard, avatar-guided adaptation of a real-life escape room. In addition to the live first-person video stream of the room, you also have an auto-populating inventory that allows you to inspect items up close. This game uses Zoom video chat with Telescape inventory.