Tomb Hunter: Akasha’s Legend is one of the best escape rooms in Barcelona. Here are our recommendations for other great escape rooms in Barcelona, Spain.

Why’d it have to be snakes? 🐍

Location: Barcelona, Spain

Date Played: July 4, 2025

Team Size: 2-6; we recommend 3-4

Duration: 60-80 minutes

Price:  85-150€ per team

Game Breakage: No

Accessibility Consideration: All players must crawl, climb, and be physically agile.

Mess Meter:  🧹🧹🧹🧹🧹 (out of 5)

Emergency Exit Rating: [A] Push To Exit

Physical Restraints: [F] No Emergency Release

REA Reaction

While Escape Barcelona may be best known for their blockbuster hits CyberCity 2049 and K.O.N.G. Protocol, their earlier creations were anything but humble. In Tomb Hunter: Akasha’s Legend, we encountered an impressively vast set, exciting physical exploration, and creative interactions. This was an experience that was unequivocally a standout of its time, and that still mostly holds up today.

In playing Tomb Hunter: Akasha’s Legend, I could so clearly see the seeds of what has become Escape Barcelona’s signature style. They experimented with different gameplay styles, mixing standard puzzles with elements of roleplay. It wasn’t yet as cohesive as CyberCity 2049, but Escape Barcelona wasn’t afraid to take some interesting risks, and they successfully translated their learnings into their later creations. Tomb Hunter: Akasha’s Legend also managed to differentiate itself within one of the most common escape room themes — the Egyptian tomb — creating something that put a spin on the classic tropes and overall felt unique, exciting, and original.

Carving of Egyptian hieroglyphics in a tomb wall, illuminated by a torch. There is a hole in the right side of the wall.
Image via Escape Barcelona

Tomb Hunter: Akasha’s Legend was set far in the past, but this older game also showed its age in some less positive ways. Certain props and scenes were significantly worn down, occasionally to the detriment of puzzle legibility. Some of the puzzle design style felt quite dated, even as the level of surrounding production design was sky high.

Barcelona is a crowded market for top-notch escape rooms, and CyberCity 2049 and K.O.N.G. Protocol are unequivocally Escape Barcelona’s signature offerings. A trip to Barcelona would be incomplete without playing both of those masterpieces, and they are both games worth traveling to visit. But if you have the time for an additional adventure, and some tolerance for the occasional jankiness, Tomb Hunter: Akasha’s Legend would make a worthy addition to any escape enthusiast’s itinerary.

Who is this for?

  • Adventure seekers
  • Scenery snobs
  • Story seekers
  • Aspiring archeologists
  • Any experience level

Why play?

  • A detailed, sprawling set
  • A highly physical adventure
  • A unique take on an ancient tomb theme

Story

We entered the recently discovered tomb of the Egyptian queen Akasha. Who knows what sorts of archeological marvels might lay within?!

Setting

Tomb Hunter: Akasha’s Legend was set within a detailed, sprawling Egyptian tomb, with a labyrinthian network of burial chambers and trap-filled passageways. The walls were covered in ancient cryptic iconography, and the entire space was also fittingly dusty.

A carving of an Egyptian God into a tomb wall.
Image via Escape Barcelona

Gameplay

Escape Barcelona’s Tomb Hunter: Akasha’s Legend was a physical escape room with a moderate level of difficulty.

Core gameplay revolved around solving puzzles, making connections, and traversing physical obstacles.

Analysis

➕ Fitting for its title, Tomb Hunter: Akasha’s Legend was a grandiose adventure. The set was gorgeous, massive, and thoroughly immersive from start to finish. Sometimes cool things happened around us, and sometimes we were at the center of the action. Like Escape Barcelona’s other experiences, Tomb Hunter was best suited for players with reasonable agility and who don’t mind getting rather dirty.

➕  The introduction provided a clever twist on a classic way of entering an escape room.

➕/➖ Tomb Hunter: Akasha’s Legend‘s gameplay was a mixed bag, with some parts showing their age more than others. At its best, most puzzles were well integrated into the physical environment and involved chunky, tactile interactions. At its worst, we encountered finicky inputs, poorly maintained props, and an apparent ghost puzzle. A handful of puzzles were significantly easier to solve by accident or with only partial understanding of how the puzzle worked than by fully following the intended solution. Multiple puzzles also locked in before we’d entered the final one or two elements of the input. We weren’t sure if these were triggered manually or by some tech glitches, but at least for more advanced players trying to avoid breaking sequence, this led to confusion around whether we’d actually solved the puzzle.

➕ Fun physical transitions between spaces made us feel like action heroes. In the segments where Tomb Hunter: Akasha’s Legend required more agility, they also took appropriate measures to ensure the experience was reasonably safe and comfortable.

➖ Certain scenes overly used darkness as a puzzle, leaving us struggling to compare small details in insufficient lighting.

➕ As the experience got increasingly theatrical, we appreciated some unexpected and creative departures from the more classic escape room puzzles that characterized the first half of the game.

➖ Between crackly speakers, high background noise, and layered accents, it was often difficult for us to understand audio instructions and hints.

➕ The finale provided an exhilarating and dramatic conclusion to the tale of Akasha, adding in a new play style without overdoing it.

❓/➖ In each of Escape Barcelona’s experiences, various decisions made by the players throughout the game compound into a unique ending state. While I appreciate this attempt at more personalized storytelling, Tomb Hunter: Akasha’s Legend seemed to still be experimenting with the tactic. It wasn’t always apparent when we were making a decision, and in the case of one puzzle gate with two possible extractions, we were left confused by some unused information. With more clarity around when we were making a choice, there was the potential to add more meaningful stakes to whichever ending we received.

Tips For Visiting

  • There is limited street parking available. Leave time to find parking.
  • This game is available in English.

Book your hour with Escape Barcelona’s Tomb Hunter: Akasha’s Legend, and tell them that the Room Escape Artist sent you.

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