The Sonic the Hedgehog 2 of escape games.
Location: Kissimmee, FL
Date Played: November 17, 2019
Team size: 2-8; we recommend 3-4
Duration: 60 minutes
Price: $33.99 per player
Emergency Exit Rating: [A+] No Lock
Physical Restraints: [A+] No Physical Restraints
Super Bomb Squad was fast paced and frenetic. Doldricks Escape Room merged classic video game design with elements of laser tag and escape room gameplay to create a unique beast unlike anything else we’ve encountered.
The story was a riot and the music was fantastic. What really set this game apart, however, was how great it felt to play it quickly. In my experience, once you get past the thrill of setting your first couple of records, most great escape rooms aren’t better when you play them quickly, they are just shorter. Super Bomb Squad made speed feel engaging and necessary.
There were a few places where the puzzle and tech design threw some unnecessary and frustrating friction into the mix. It was not game breaking by any stretch of the imagination, but it did feel like there was some unrealized potential in this otherwise genius creation.
I loved this game. I really did. It sparked a child-like glee in me that few escape rooms ever even flirt with.
If you’re a fan of 8-bit and 16-bit era video games, Super Bomb Squad is a must play. If you’re not so familiar with that era of video games, there’s still tons to love about this game – you just won’t be in on all of the jokes (sorry Lisa). I’d love to see other companies play with some of the ideas that Doldrick’s Escape Room introduced in Super Bomb Squad.
Captain Spoopy Bones is their creation that gets all of the attention and adoration from the escape room player community and that’s really well-earned; Captain Spoopy Bones was freaking fantastic. But don’t ignore Super Bomb Squad. This game wasn’t as refined, but it was startlingly innovative.
Who is this for?
- Adventure seekers
- Story seekers
- Puzzle lovers
- Scenery snobs
- Classic video game fans
- Players with at least some experience
- Frenetic action
- Hilarious characters and story
- A unique twist on the laser maze
- There’s nothing else like it
When a weapon of mass destruction must be eliminated, who do you call? The elite group, Super Bomb Squad: Commandos Awesome!
Super Bomb Squad had us infiltrating an enemy base… so of course we began in the elevator. The beating heart of this experience was the crazy laser maze room that looked badass and felt unique from the many, many, many laser mazes we have traversed.
Overall, the quality of the set build was strong. Everything felt like it belonged and the parts that stood out, really looked great.
Doldrick’s Escape Room’s Super Bomb Squad was a standard escape room with a moderate level of difficulty.
Core gameplay revolved around observing, making connections, puzzling, and shooting.
➕ Super Bomb Squad was a high energy escape room. With its cheeky, comedic tone, chip tunes music, and video gaminess, we couldn’t help but rush from puzzle to puzzle.
➕ That music. Doldricks, pretty please put your music on Spotify.
➕ The intro video was too damn funny. I loved the characters. Please sell merch!
➕ Doldrick’s modified a favorite relic of my childhood into the thing that my imagination always knew it was.
➕ In Super Bomb Squad the majority of the puzzles required coordinated teamwork, often across different props, and even different gamespaces. This added to the excitement.
❓ At the top of this review, I compared Super Bomb Squad to Sonic The Hedgehog 2, a game that was at its best when played as quick as possible. I don’t think that playing fast improves most escape rooms, but I wholeheartedly believe that it is true of Super Bomb Squad.
There were a couple of moments in this game that ground to a standstill. They didn’t add to the tension; they broke the intensity. I think that this game would be better with fewer points of heavy friction and a shorter game clock.
➖ Doldrick’s Escape Room could cut down on unnecessary frustration by fixing a case sensitivity problem.
➕/➖ Super Bomb Squad had us dodging, searching, and shooting in a high energy segment that brought video gameplay to life. However, without clear feedback, we spent time resolving where we’d succeeded instead of refocusing our efforts on the action. This sequence was at the same time a high point of play, and the point of our greatest frustration with the cluing, feedback, and pacing.
➖ Super Bomb Squad lacked a final boss fight. It wouldn’t take much for Doldrick’s Escape Room to transform the conclusion of this game into a masterpiece. Most of the elements are already in place.
Tips For Visiting
- There is a parking lot.
Book your hour with Doldrick’s Escape Room’s Super Bomb Squad, and tell them that the Room Escape Artist sent you.
Disclosure: Doldrick’s Escape Room comped our tickets for this game.