Learning our lessons

Location: Spring, TX

Date Played: July 8, 2025

Team Size: 2-6; we recommend 2-3

Duration: 60 minutes

Price:  $31.99 per player

Ticketing: Private

Accessibility Consideration: None

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Armadillo Escape Room Adventures delivers a certain kind of experience very well: locks, locks, and more locks thrown into a convincing enough environment, but the locks are the stars. As such, this room was nothing more nor less than expected: a lock-heavy onslaught of well-constructed, original puzzles, this time in an itty-bitty schoolroom. It didn’t dazzle on the innovation front, but it was still a well-designed, well-maintained room that was perfectly satisfactory with the appropriate expectations.

A set of seven test tubes with differently colored substances stands against a blurred background of a classroom
Image via Armadillo Escape Room Adventures

Of all the company’s games, this one might be most well-suited for a speed run. It was an order of magnitude easier than the three other rooms we played across both locations. This was due to a lower number of puzzles; on a puzzle-by-puzzle basis, the activities were still engaging and often multi-layered. Despite the lower difficulty level and childish theme, this wasn’t the kind of room I would take my kids to. It might feel a bit too much like school to engage them.

If you care about flashy sets, automated interactions, or any kind of effects, look elsewhere. However, for anyone who enjoys a classic puzzling experience, Armadillo Escape Room Adventures consistently delivers. I recommend Time Travel Trouble and Project Dark Cyber: Permanent Backdoor Shutdown for serious puzzlers, but this game offered similar quality, just at a much smaller scale.

Who is this for?

  • Puzzle lovers
  • Newbies

Why play?

  • For a speed run through some satisfying puzzles
  • To share a classic puzzling experience with newbie players

Story

We were stuck in detention. Fortunately, the teacher had left us alone, giving us 60 minutes to set up a prank and escape to the beach.

A spherical ceramic container is labelled with "Ashes of Problem Students." To the left of the container is a blurred miniature chalkboard.
Image via Armadillo Escape Room Adventures

Setting

Detention happened in a tiny, two-desked classroom plastered with educational materials in all subjects. I’d wager it was an elementary classroom, so I hope we had someone to drive our get-away car.

Gameplay

Armadillo Escape Room Adventure’s Detention: One Last Day of Summer was a standard escape room with a customizable level of difficulty. “Intermediate” was the most challenging level offered for this room, and we found it to be easy with a team of four experienced players.

Gameplay revolved around making observations and connections and completing basic school tasks.

Analysis

➕ The puzzles were well-constructed, original, and often contained multiple layers.

➕ The game offered many parallel puzzling opportunities, but these could also be enjoyed sequentially.

➕ The lock mapping was on point. We could easily tell how to match solutions with locks or where to look for solutions.

➖  We encountered several unused elements. It was unclear whether these were decoration, ghost clues, or puzzle pieces for larger groups (a function of the company’s approach to calibrating the difficulty of its rooms). Regardless, they were distracting.

Tips For Visiting

  • Armadillo Escape Room Adventures has two locations. This room is in Spring.
  • The Katy location has a different school-themed room, School After Hours: The Final Rush. Make sure you know which one you’re signing up for. The two rooms are totally different from each other, so only the theme is redundant.
  • The company is in a big red barn located in Old Town Spring, which is full of cute shops and confusing parking. There is a parking lot behind the barn that may have space. Otherwise, you must park on the street somewhere and walk.
  • Armadillo Escape Room Adventures requests that you remain in your car or outside of the business until they call you to allow entry about 5 minutes before your start time. Have a plan for where you’ll hang out if the weather is bad.

Book your hour with Armadillo Escape Room Adventures’ Detention: One Last Day of Summer, and tell them that the Room Escape Artist sent you.

Disclosure: Armadillo Escape Room Adventures provided media discounted tickets for this game.

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