Why don’t mad scientists maintain clean labs?
Location: Austin, TX
Date played: January 9, 2017
Team size: 4-8; we recommend 3-5
Duration: 60 minutes
Price: $25 per ticket
Story & setting
We had been kidnapped by an evil surgeon doing evil things in his research lab / murder basement. After being injected with something evil, we had to find the cure and the way out in order to survive.
The grimy set looked relatively compelling, and at the very least, unwelcoming. It was less convincing as a lab where we might make the antidote we needed. Still, it looked pretty much in character as a place for murder.
The puzzles relied primarily on basic decipherment and determining what was relevant when.
Many of the puzzles were buried under a fair bit of text.
Phase III looked thematically appropriate; the ambiance worked.
In a few instances, Austin Panic Room incorporated interesting ciphers.
We appreciated the warnings on the website that Phase III has low ceilings and includes a short segment of flashing lights. We wish more companies included similar cautions.
At times there was a lot of accessible information that wasn’t actually in play. In fact, because of this, halfway through we worried that we may have somehow bypassed some of the puzzling. It turned out that we hadn’t.
One larger prop was breaking in such a way that it required the use of excessive force. We weren’t sure how to interact with this item and, under our gamemaster’s direction, I’m pretty sure we made the damage worse even as we tried not to.
The tech in Phase III didn’t elevate the experience. This included a beeping noise that persisted throughout the entire game, long after we’d interacted with it. Also, in one instance, poor interface design misdirected us for quite some time.
Finally, there was an exposed fan blade in this room escape. This was an unnecessary safety hazard.
Should I play Austin Panic Room’s Phase III: Human Trials?
Phase III wasn’t a bad game, but it wasn’t particularly fun or satisfying either. It had too many elements meant to confound or annoy. The difficulty came more from these factors than from the puzzles.
If you’ve played a room or two and are excited by the evil murder dungeon concept, I recommend visiting at night when you won’t have any light coming in from outside and you can enjoy the unpleasant setting of the experience.
In terms of puzzle design and logical flow Cabin Fever, while not challenging, was the more enjoyable escape room of the two we played at Austin Panic Room.
Book your hour with Austin Panic Room’s Phase III: Human Trials, and tell them that the Room Escape Artist sent you.
Full disclosure: Austin Panic Room provided media discounted tickets for this game.