Let’s revisit counting puzzles. It’s been a few years and we have better thoughts on the subject.
There’s nothing wrong with a counting puzzle from time to time. There are, however, a couple of ways to do them very poorly.

Before we explore these terrible approaches to puzzle design, let’s define the concept.
What is a Counting Puzzle?
A counting puzzle is one where you have to count different objects in a room or in an image. The numbers you count translate into a code.
For example, you have:
- a 3-digit lock
- a clue that reads, “🎸💡🚪”
- and the following image

You can surmise that the solution is, 4 – 1 – 1.
So, what are some ways to take this kind of puzzle and really screw it up? Let’s explore.
1. Large Numbers
Making people count large numbers of items is boring.
The larger the count becomes, the more error-prone a team will become.
Also, this is lame. Don’t be lame.
2. SUBSTANTIAL AMBIGUITY
A personal pet peeve is when I am unsure of how to count the items in your counting puzzle. I love details and I’m pretty analytical. If a counting puzzle becomes fuzzy, I become agitated.
For example, you have:
- a 3-digit lock
- a clue that reads, “🚲💡window” (I’m 💔 that there isn’t a “window” emoji, but 🐻 with me)
- and the following image

With this image, things are no longer clean cut.
- There is 1 bicycle. Easy. Cool.
- Lights are a little more fuzzy.
- “There are clearly 2 on either side of the door… but it looks like there might be a third centered above the door.”
- “Does the clue mean that the light must be on or am I supposed to count everything that is a light?”
- The windows… of the windows… ugh…
- “Well, there are 3 glass windows, but there are 6 panes of glass inside of them.”
- “Then there’s the reflection in those windows that looks like more windows. Am I supposed to count them? Probably not… but I can’t be sure.”
- “And then there are those blacked out windows down below. Do they count? Is a window only a window when you can see through it?”
So now we have a solution that is, 1 – 2/3? – I’m going to spin the final disk because this puzzle sucks.
This may seem like an extreme example, but I’ve absolutely seen counting puzzles exactly like this. This is obnoxious.
3. Zeros
Including a zero, or the count of an item that isn’t present at all, is mean and unnecessary.
You can’t prove the absence of a thing. Creating a puzzle that encourages a team to run around looking for things that aren’t actually in the room is the antithesis of fun.

This is even more obnoxious if you’re using a lock like this that doesn’t actually have a “0” on any of the disks. For some reason the designers in China saw fit to simply place a dot where the zero ought to be.
Closing Thoughts
While a counting puzzle isn’t an innovative or incredible thing, every now and then it can serve as a competent way to provide gating.
It ain’t amazing, but it’s the kind of task that can involve multiple people and pull a puzzle together into something that can easily translate into a lock combination.
If you design it well, and don’t overuse the concept, it’s just fine.

![👑 🔒 OuterGround – Midnite [Review]](https://roomescapeartist.com/wp-content/uploads/2025/10/outerground-midnite-1.jpg)



Leave a Reply