Themescape – The Gate [Review]

STARGΛTE-ish

Location:  Broomfield, CO

Date Played: September 6, 2019

Team size: up to 8; we recommend 4-5

Duration: 70 minutes

Price: $30 per player

Ticketing: Public

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

The Gate blended sci-fi and ancient Egypt into an escape room environment unlike any we had seen; it was really smart.

In-game: Wide angle view of the tomb's doorway surrounded by contianment tech.

Themescape did a lot of cool stuff with this game, but the experience was hampered by one laughably weak user interface (that we had to return to repeatedly) and some generally clunky tech. If Themescape fixed these elements, this game could be a lot stronger.

In the state that we saw it, The Gate had a lot of personality and charm that made up for some of its more frustrating elements. Additionally, the sci-fi elements fixed some of the inherent struggles with ancient Egyptian escape game design. If you’re in the area, check it out.

Who is this for?

  • Scenery snobs
  • Stargate fans
  • Players with at least some experience
  • Players who don’t need to be a part of every puzzle

Why play?

  • The sci-fi/ ancient Egypt mashup led to fun set design

Story

A team of researchers exploring an ancient Egyptian tomb had found a gateway to another realm. In response, a team of government scientists had built a containment unit around the passageway.

With every passing moment, the containment tech grew weaker. We had to study the tomb and determine how to remedy the situation as it failed.

In-game: A sealed stone doorway to an ancient Egyptian tomb flanked by king cobra statues and asurrounded by strange technology.

Setting

Themescape’s The Gate evoked a Stargate aesthetic, blending technology with an ancient Egyptian tomb. This felt fresh and justified a lot of the tech that we typically find in Egyptian tomb-themed escape rooms, without feeling out of place.

Overall, this was a good-looking set with a flavor all its own.

In-game: Closeup of a king cobra statue surrounded by technology.

Gameplay

Themescape’s The Gate was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching, observing, making connections, and puzzling.

In-game: closeup of containment technology, there are buttons and knobs.

Analysis

➕ The Gate looked different from most of the Egyptian games we’ve played. It combined futuristic sci-Ffi with ancient Egypt to create a novel gamespace.

➕ The unusual set looked compelling. We were intrigued by the gamespace and its puzzles.

➖ The “central nervous system” of the game made no sense in the experience. It was also only half an interface, with no visual cue or visual prompt.

➖ We tripped up on a red-stickered lock that was actually in play. While this was certainly on us as players – Themescape didn’t tell us to avoid stickered items – it seemed an unnecessary design decision, especially since it conflicted with the norms of escape room design.

➕ The puzzle concepts were solid. Once we found everything we needed, the puzzles were quick as long as the tech worked.

➖ We encountered one extremely clunky puzzle. The clue only sort of made sense. It highlighted something unrelated to the puzzle components, it was extremely hard to read, and the tech was finicky to use. (It had clearly been repaired multiple times, but didn’t really work as intended.) These things, combined with aggressive timeouts, made us think we were solving this thing wrong, when in fact, we were doing it exactly right.

➖ The tolerances on the tech were too tight. We repeatedly solved puzzles correctly, but our timing was just a hair off. We learned not to disregard a solution we thought was correct before fiddling with every prop just a bit, in case we were right and the tech just hadn’t responded to us.

➕ The Gate included one stellar reveal that worked well with the set concept.

➕/➖ The transition was exciting. The visual indicators amped up intensity. That said, triggering the transition went on for far too long.

The Gate ended with a favorite Egyptian tomb trope, but delivered in a different context, and for effect rather than as a puzzle. We liked this atypical take on the concept.

The Gate felt like it was set up to be a narrative-driven escape room, but it played like a traditional puzzle-driven game. 

Tips For Visiting

  • There is a parking lot.

Book your hour with Themescape’s The Gate, and tell them that the Room Escape Artist sent you.

Disclosure: Themescape comped our tickets for this game.

Disclosure: Our trip to Denver was sponsored by the Denver escape room community. Contributions were anonymous.

Rabbit Hole Recreation Services – Mystic Temple [Review]

A god’s treasure.

Location:  Louisville, CO

Date Played: September 8, 2019

Team size: 2-6; we recommend 4-6

Duration: 60 minutes

Price: 2 players – $40 per person; 3 players – $35 per person; 4 players & up – $30 per person

Ticketing: Private

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Rabbit Hole Recreation Services’ Mystic Temple was a beautiful, thrilling, and player-friendly escape game. It’s the kind of game that would get a new player hooked… and spoil them at the exact same time.

This is what a premium escape game looks like in 2019.

In-game: a large stone alter in the middle of a temple. A blue light glows from the center of the alter.

As experienced players, we whipped through Mystic Temple although it contained some meaty, layered solves. We enjoyed the puzzles immensely nonetheless. If I could do it again, I might slow down.

Mystic Temple was one of the Denver area’s must-play escape games. While you’re visiting Rabbit Hole Recreation Services, play Paradox (review coming soon) and when Frost Base Z opens, play that one too. We peeked in while it was under construction and we’re sold already.

Who is this for?

  • Adventure seekers
  • Puzzle lovers
  • Scenery snobs
  • Indiana Jones fans
  • Players with at least some experience

Why play?

  • A freaking gorgeous set
  • Memorable interactions
  • A few clever layered puzzles
  • A fantastic ending

Story

Our archeological team had discovered an artifact that we believed could lead us to an ancient Mayan treasure. We had to use it and our wits to explore the ruins and navigate their mysteries and traps.

In-game: A stone doorway with a matrix of symbols mounted to the wall beside it.

Setting

Sculpted from concrete and magnificently painted, Mystic Temple was gorgeous from beginning to end.

The technology was carefully embedded to feel magical. Rabbit Hole Recreation Services maintained the level of detail from the opening moments to the finale.

In-game: An earthy wall of stone and plant life.

Gameplay

Rabbit Hole Recreation Services’ Mystic Temple was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching, observing, making connections, and puzzling.

In-game: a stone alter before a large maze.

Analysis

➕ Rabbit Hole Recreation Services designed every inch of the set of Mystic Temple. It was detailed and beautiful. They enhanced the staging with light and sound, which really sold the world.

➕ The puzzles flowed well. They varied from quick solves to deeper layered puzzles. Each teammate had a different favorite solve, which says a lot about the puzzle quality.

In-game: A set of stone symbols arranged in a 3 by 4 grid, one symbol glows red.

➖ Although a journal fit into this Indian Jones-eque world, we spent just a bit too much time focused on its pages instead of the set and props. This wasn’t exactly a runbook, but it still felt like a crutch for cluing that could be more fully incorporated into the set and props.

➕ We liked how Rabbit Hole Recreation Services built upon one early concept with a later puzzle. This lit up our experience.

➕ When we had to make a sacrifice, the mechanism was set up brilliantly to avoid injury (to body or possessions) but still deliver a thrill.

In-game: Closeup of a doorway with a large symbol carved into the stone.

➖ In one instance, we encountered some finicky tech. With the correct solution, we were moving items too quickly (or too slowly?) and we were unable to trigger a response from the set. (We swapped out teammates and eventually got the puzzle to accept our solution.)

➕ Mystic Temple delivered a finale. It was spectacular, surprising, and joyous.

Tips For Visiting

  • There is a parking lot.

Book your hour with Rabbit Hole Recreation Services’ Mystic Temple, and tell them that the Room Escape Artist sent you.

Disclosure: Rabbit Hole Recreation Services comped our tickets for this game.

Disclosure: Our trip to Denver was sponsored by the Denver escape room community. Contributions were anonymous.

Epic Escape Game – Wizard’s Academy [Review]

Lumos!

Location:  Denver, CO

Date Played: September 7, 2019

Team size: up to 8; we recommend 3-4

Duration: 60 minutes

Price: $28 per player

Ticketing: Public

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Epic Escape Game’s Wizard’s Academy was an entertaining take on the Harry Potter-esque escape game. It was heavily puzzle-driven with some clever use of set design and props to build a world.

In-game: A castle wall with faux stain glass.

Wizard’s Academy was a satisfying experience and well worth visiting if you’re in the area.

Who is this for?

  • Adventure seekers
  • Puzzle lovers
  • Harry Potter fans
  • Any experience level
  • Players who don’t need to be a part of every puzzle

Why play?

  • Wands!
  • Strong puzzle play
  • House selection was a nice twist

Story

We’d each received invitations to test into the Altum Magicae Academia, the greatest school of magic and wizardry. Today was testing day. Could we earn our place in the school? And if we did, which of the 3 houses would accept us?

In-game: A large rock and tree before an expansive mountain/ forest mural.

Setting

Epic Escape Game’s Wizard’s Academy opened outside of the school’s walls. Surrounded by forest murals, we puzzled our way inside.

As the adventure progressed, we explored a few different spaces within, and all of them looked solid. Some details were stronger than others, but overall, this was a designed and reasonably expansive experience.

Gameplay

Epic Escape Game’s Wizard’s Academy was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching, observing, making connections, and puzzling.

Analysis

➕ The puzzles flowed well from start to finish. They were pretty classic escape room puzzle styles, well clued, and satisfying to solve.

➖ Wizard’s Academy had some choke points. It was largely linear, with a narrow space that was crucial to gameplay. At times it was frustrating to maneuver through.

➕ We enjoyed using our magic wands to perform spells. We also appreciate that Epic Escape Game will sell customers a wand. Smart.

➕/ ➖ We loved the designs of some magical lighting moments. That said, the tech was a touch finicky.

➖ There was opportunity to incorporate a more magical hint system into Wizard’s Academy. Even with the on-screen hinting, a different tech set up would create a smoother transition into the game world.

➕ In the end, we got to make a choice, which determined our story. This was an unusual addition to the classic escape room conclusion.

Tips For Visiting

  • There is a small parking lot behind the building.
  • Enter through the front of the building even if you park in the back. It’s worth it.

Book your hour with Epic Escape Game’s Wizard’s Academy, and tell them that the Room Escape Artist sent you.

Disclosure: Epic Escape Game comped our tickets for this game.

Disclosure: Our trip to Denver was sponsored by the Denver escape room community. Contributions were anonymous.

Dirty vs Dirty-Looking Escape Rooms

We’ve played some games over the past quarter that were really %^&*ing dirty.

I’m talking about the kind of game that demonstrates to my teammates that “yes, I do, in fact, have allergies.”

A dirty, dusty, dark room with a pair of old and open liquor bottles casting long shadows.

“But it looks good”

I’m not talking about games that look deliberately dirty. Companies like THE BASEMENT go miles out of their way to simulate filth. Fake gross is cool.

Real dust isn’t a prop and it doesn’t constitute set design.

There are plenty of techniques for making a place look dusty, dirty, and disgusting without real dust. Hire a haunter… they’ll be happy to create that aesthetic for you (once their season is over).

Flu Season

Finally, we’re coming up on flu season, and I know that a lot of you have “outbreak” rooms. That doesn’t mean that you should be creating patient zero.

Disinfect once in a while. It’s the professional thing to do.

The Puzzle Effect – Grim Stacks [Review]

Aberto!

Location:  Northglenn, CO

Date Played: September 8, 2019

Team size: up to 6; we recommend 4-5

Duration: 60 minutes

Price: $29 per player

Ticketing: Private

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Grim Stacks was the kind of Harry Potter-inspired game that we wanted to explore. It stood on its own, but its allusions made fans feel at home.

The bookstore setting was really smart because the Puzzle Effect was able to completely sell it as a real environment.

In-game:

From a gameplay standpoint, this was a solid, well-themed game. We enjoyed it quite a bit.

We would have loved to see a little more drama from the finale. It was a super crafty conclusion that was a sub-woofer away from greatness.

If you’re in Denver and a fan of J.K. Rowling-esque magical fantasy, go visit Grim Stacks.

Who is this for?

  • Harry Potter fans
  • Puzzle lovers
  • Any experience level (but it will be hard for true newbies)

Why play?

  • An adorable setting
  • Challenging puzzles
  • A clever ending

Story

The nefarious owner of a magic book shop had captured a powerful creature and locked it away. The magical beast needed rescuing before it was forced to do evil deeds.

In-game:

Setting

Grim Stacks was a charming twist on the Harry Potter-esque escape game. Instead of placing us within a wizarding school, we found ourselves in a magical book shop. That was smart because it was easy to sell us on this world.

The first act of this experience looked great. The second act was a bit of a step down. It absolutely worked, but it didn’t quite feel as thoroughly designed.

In-game:

Gameplay

The Puzzle Effect’s Grim Stacks was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around observing, making connections, and puzzling.

In-game:

Analysis

➕ Grim Stacks looked great. It was magical, in an adorable, nerdy way. It was a bookshop, after all. It was an approachable and inviting space to puzzle in.

➕ The game flowed well.

➖ Some of the cluing was presented on laminated papers. There was an opportunity to better integrate these components into the game world.

➕ The puzzles had depth. They were layered solves. We appreciated puzzles that we could really sink our teeth into.

➕/ ➖ The ending was clever. It provided a conclusion that made sense in the game world, while leaving the heavy lifting to the players’ imaginations. That said, there was opportunity to go bigger, adding bolder visual cues and auditory effects, without changing the concept or blowing out the budget.

Tips For Visiting

  • There is a parking lot.
  • The Puzzle Effect offers this game in other cities as well including Bakersfield, San Luis Obispo, Phoenix, and Boise. The opening scene is slightly different in these locations, but the gameplay is the same.

Book your hour with The Puzzle Effect’s Grim Stacks, and tell them that the Room Escape Artist sent you.

Disclosure: The Puzzle Effect comped our tickets for this game.

Disclosure: Our trip to Denver was sponsored by the Denver escape room community. Contributions were anonymous.

The Last Defender [Review]

M.A.D.ness!

Location:  Denver, CO

Date Played: September 7, 2019

Team size: 8-16; we recommend 16

Duration: 90 minutes

Price: $35 and up per player

Ticketing: Public

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

The Last Defender was a 16-player escape game/ puzzle hunt hybrid set against the backdrop of Cold War nuclear annihilation. It had a delightfully odd and ever-present sense of humor. The puzzles ranged in intensity and intrigue. The world of The Last Defender was whimsically serious. The elegance of the on-boarding and gameflow was on a level that we rarely encounter.

The Last Defender was a hell of a production.

Promotional art for The Last Defender.
Image via The Last Defender

As amazing as its on-boarding was, our biggest gripe with the game was that it served up puzzle hunt-style puzzles, but never really taught the players how extractions worked. We stepped in and helped with that, but a lot of our teammates weren’t getting there by themselves.

Additionally, The Last Defender leaves a few key things to chance. The mix of teammates will make or break the experience. There were far more puzzles to solve than any one player will be able to experience. If you find yourself solving a string of puzzles that don’t speak to you, it probably means that you’re missing out on the ones that would have.

Sadly The Last Defender closed in Denver the night after we played it; its original run in Chicago ended long ago. While at the moment it isn’t playable, should The Last Defender return – and, oh boy, do we hope it returns – this is a must-play for both escape room fans and puzzle hunters.

If given the chance, we would replay The Last Defender without hesitation if only to explore the puzzles that we didn’t get to solve.

Who is this for?

  • Story seekers
  • Puzzle lovers
  • Scenery snobs
  • Sci-fi fans
  • Team players who are comfortable with randoms
  • Any experience level, but experience really helps
  • Players who don’t need to be a part of every puzzle

Why play?

  • It was hilarious
  • The puzzles were challenging and engaged a large group
  • Really cool 8-bit cabinets
  • The black rabbits
  • Great player costuming
  • An incredible overall experience

Story

It was 1983 and the United States and the Soviet Union were engaged in the Cold War. The strategic approach of both sides was nuclear deterrence through a policy of mutually assured destruction (MAD).

As members of The Defenders, our job was to work alongside an artificial intelligence put in charge of America’s nuclear arsenal. We had to ensure that if the Soviets nuked the United States, it would end the world even if no one was around to order the strike.

What could go wrong?

In-game: 3 orange flightsuited players working on a puzzle.
Image via The Last Defender

Setting

The Last Defender began in a comfortable lobby where we signed in and gathered awaiting the beginning of the game. (Oddly, the lobby had seating for 14, maybe 15 people, but the game played 16.)

At game time, the hosts entered, introduced the rules, and then put on their black rabbit costumes. From that point forward they only communicated in gestures. They ushered us into a locker room.

In the locker room we each received a bright orange flight suit that fit our measurements (which we provided during ticket purchasing). Once we suited up, we entered the game world.

In-game: a character in a black rabbit costume standing before a multi-colored world map.
Image via The Last Defender

The Last Defender’s game world was a hybrid of 1980s arcade and colorful parody of a Cold War nuclear command center. It had a playful vibe which beautifully juxtaposed against the apocalyptic nature of the story.

As great as the set looked, the 80s video game-inspired sound effects were the detail that truly sold the world to me.

Gameplay

The Last Defender was an immersive puzzle hunt. It was difficult compared with most escape rooms and easy when judged as a puzzle hunt.

Core gameplay revolved around teamwork, communicating, puzzling, and some searching.

In-game: 5 players in orange flightsuits working on a puzzle.
Image via The Last Defender

Analysis

➕ The Last Defender was both serious and entertaining. The writers struck a nice balance in tone with the instruction, presentation, and tasks/ puzzles. It was hilarious yet poignant, with mission-focused gameplay.

➕ As players, we were assigned characters and outfitted in jumpsuits with the appropriate insignia. These were cleverly designed with Velcro patches so that costumes could be easily reconfigured for each group. We each had a personalized uniform that fit us well enough. By costuming up, we were stepping into our roles and naturally taking the experience more seriously. Simultaneously, these were ridiculous outfits, which made the experience that much more entertaining.

➕ Our black rabbit gamemasters directed the gameplay brilliantly. They didn’t speak, but their body language was emotive. They gave direction to individuals and to the group, but they never gave us solutions.

➕ The puzzles were seriously challenging. They were largely tangible and relied on different types of thinking and communication. They could also engage multiple people at once. The Last Defender showcased a breadth in puzzle design.

➖ Not all the tasks and puzzles were of equal value. Some were more fun to solve than others.

➖ It would be easy to get stuck grinding on puzzles we didn’t like or weren’t good at. In an escape room this isn’t a big deal. In The Last Defender you could potentially bad luck yourself into a series of bland challenges and miss the great stuff.

➕ There was plenty to do at all times. Every one of the 16 players in our group was engaged almost the entire time. The Last Defender would certainly be replayable, as there were so many things going on at all times.

➖ When our group played well, the end bottlenecked. When there were only a few puzzles left to solve to save the world, not all 16 people could be actively involved in them.

➕ The set, tech, and sound effects were fantastic. There was a whimsy to The Last Defender that cut its seriousness. Also, the arcade cabinets were too cool.

In-game: 3 players in orange flightsuits working at the Operations cabinet.
Image via The Last Defender

The Last Defender had smooth on-boarding that set up the group for success. Our early tasks introduced us to the space and to the necessity of communication. Things that seemed utterly useless at the time proved critical later on.

➕ The pathing worked well. As a group, we progressed from structured to unstructured activity without missing a beat. The gameplay built us into a team remarkably quickly.

➖ While The Last Defender taught much of the gameplay through play, it didn’t teach the puzzle hunt concept of “extraction.” It was crucial that players solve a puzzle all the way through to the extraction, which was a novel and challenging concept for newer puzzlers.

❓ Individual experiences at The Last Defender will vary. Not all puzzles were equally as interesting. Not all teammates were equally as fun or as competent as others. Some of your experience is the luck of the draw – what role you and others are assigned to. Some of your experience is what you make of it, or where you find yourself needed.

Tips For Visiting

  • The Last Defender is no longer running in Denver.

If The Last Defender comes to your city, book your hour and tell them that the Room Escape Artist sent you.

Disclosure: The Last Defender comped our tickets for this game.

Disclosure: Our trip to Denver was sponsored by the Denver escape room community. Contributions were anonymous.

Loaner Reading Glasses in Escape Rooms

Here’s a quick read for you.

Last month we traveled to Colorado and played 31 games in 4 days. All of the reviews are written and will publish throughout the rest of 2019.

While we were there, we saw something that I thought was just lovely.

Loaner Reading Glasses

While visiting Locked In Escapes in Colorado Springs, we noticed a small bowl on their front desk filled with reading glasses.

The Locked In Escapes logo above a bucket of loaner reading glasses.

People who use over-the-counter reading glasses are notorious for forgetting to bring them when they go out. Some people can get by fine when the lighting is good. Many really struggle to read or see digits on a lock in dim lighting.

With a bucket of loaner readers, should a player forget to bring their own, they could borrow a pair for use in the game.

What Should You Buy?

Our team on our crazy Colorado escape room marathon included optometrist and fantastic escape room teammate Dr. Chris White.

I asked Chris what should be included in a loaner reading glasses box. He said that they should at least cover the correction range of +1.25 through +2.50.

An easy way of covering that range (and then some) is to buy an assortment pack. The pack that Chris suggested includes 25 pairs ranging from +1.25 through +3.25.

This is a simple, sweet thing to offer your players.

I wouldn’t be shocked to learn that other companies are already doing something similar, but Locked In Escapes was the first place we saw this, so I’ll give credit where it’s due.

Support Room Escape Artist’s Mission

There are lots of ways to support Room Escape Artist like buying from Amazon after clicking into the links included in this post or backing us on Patreon.

The money that we make from these helps us to grow the site and continue to add more value to the community that we love so much.

Cain’s Jawbone: A Novel Problem [Reaction]

This is a true story

“In 1934, The Observer’s crossword writer, Edward Powys Mathers, wrote a unique novel Cain’s Jawbone. The title, referring to the first recorded murder weapon, was written under his pen name Torquemada. The story was not only a murder mystery but one of the hardest and most beguiling word puzzles ever published.”

Cain’s Jawbone was a 100 page novel/ puzzle presented in loose-leaf. The book had no binding, the pages were simply stacked. The goal was to deduce the proper order of the pages… and there were 32,000,000 possible permutations of the pages.

The box art for Cain's Jawbone depicts a library with a deadman on the floor and a person in the shadows outside of the window.

Back when it was originally released, only 2 people were confirmed to have solved the puzzle. The solution, however, was never made public.

Crowdfunding A Recreation

In 2017, a crowdfunding project was launched to reproduce Cain’s Jawbone.

Along with 826 other people, I backed it. It took a few years, but it exists now.

Cain's Jawbone's box open, it contains a stack of individual book pages.

Solving Cain’s Jawbone

I’ve spent a bit of time rummaging through Cain’s Jawbone without any serious solving intent. It’s a whole lot of puzzle. It would require a level of time commitment and intensity that I simply do not have. I knew this when I backed it… My contribution was because I liked the idea of this puzzle existing.

Maybe one day in retirement I’ll find the time to solve something this deep; I mean that without a hint of hyperbole.

Cain's Jawbone open and the loose pages removed.

Reaction

Since I cannot review this product, I am going to share a few observations to help you decide if you want to buy this puzzle.

It’s from the early 1930s and that comes with a two big implications:

  • There are a lot of antiquated references that I suspect you’ll have to research if you want to solve the puzzle.
  • It uses phrases that are generally deemed offensive today.

On that note – yes – Edward Powys Mathers’ use of the moniker “Torquemada,” presumably in reference to the first Grand Inquisitor of the Spanish Inquisition, seems a strange choice almost a century later. One might call it unexpected.

Solving Cain’s Jawbone is going to require a hefty mix of obsession, time, and organization. I love that it exists, it’s fun to peruse, and I like having it on my shelf staring at me and me thinking, “maybe one day…” but that I’ll likely never solve it.

Loose pages of Cain's Jawbone.

If this sounds like the kind of challenge or conversation piece that you’d like to own, buy a copy of Cain’s Jawbone while you can.

A Dynamic Guide To Adhesives

So… this is the coolest utility website that I didn’t know existed:

This To That, a source for all things glue.

Glue dripping down the top.

Solving Adhesive Woes

Sticking things to other things is a struggle… especially if you need them to last… especially especially if you need the bond to withstand the weapons-grade destructive force of an escape room team.

Solving the puzzle of “which glue do I use for this problem” is a function of chemistry and This To That solves it with two dropdown menus.

Screenshot: This To That reads, "Because people have a need to glue things to other things." There are two dropdowns to choose what to merge.

Do you need to attach ceramic to leather or metal to rubber? Apparently E6000 is your non-flammable solution.

How about adhering glass to fabric? Weldbond is your solution.

So many of the possible combinations on This To That never occurred to me… but the answer is there waiting for that special day when I have a desperate need to stick leather to glass.

Silicone II… for what it’s worth.

Check out This To That to solve your sticky situations.

Support Room Escape Artist’s Mission

There are lots of ways to support Room Escape Artist like buying from Amazon after clicking into the links included in this post or backing us on Patreon.

The money that we make from these helps us to grow the site and continue to add more value to the community that we love so much.

Adhesive Residue – The Silliest Immersion Breaker in Escape Rooms

The silliest immersion breaking-detail that is often overlooked is super easy to fix.

Yet it’s the kind of tiny detail that even good escape room creators sometimes overlook:

Labels & Label Residue

We’re frequently searching a room when we lift something like a steampunk statue and underneath it we find the residue of a label.

The residue of a tron sticker.

Now, this is not the kind of nitpick that typically finds itself in a review, unless the game is operating on such a high level that we feel justified in picking the nits.

Is it a catastrophe? Hell no.

Is it a cheap and easy detail to mind? Hell yeah.

Easy Adhesive Removal

If you’re looking to get rid of this stuff easily, here are two fantastic tools to get the job done:

  • Goo Gone – A liquid adhesive and sticker remover.
  • FOSHIO Plastic Razor Scrapers – A plastic razor blade that when used with Goo Gone makes quick work of stickers and the adhesive residue.

This $15 solution and a little elbow grease will help you maintain immersion and look more professional.

Support Room Escape Artist’s Mission

There are lots of ways to support Room Escape Artist like buying from Amazon after clicking into the links included in this post or backing us on Patreon.

The money that we make from these helps us to grow the site and continue to add more value to the community that we love so much.