The Top Escape Rooms Project Enthusiasts’ Choice Award – TERPECA – nomination process has begun. This a community-driven endeavor to help surface the finest games that our industry has produced.
Key Details for This Year
This year comes with a few twists… because everything is weird in 2020. The two things that everyone should know are:
Even if you haven’t played many real-life escape games this year… if you are eligible to nominate or vote, you still should.
Online escape rooms have their own category for nominating and voting.
I’m not going to rehash the background on TERPECA; we’ve done that before. I will remind you that Lisa and I share a vote on the TERPECA board. It is not our project, but we do our best to help guide it along with a few other well-intentioned folks.
Anyway, our nominations are in.
We’ll remind you when voting opens up in a few weeks.
official statement from TERPECA about 2020 Nominations:
The 2020 nomination window is now open! Nominations for this year’s awards are due October 31, 2020 at midnight Pacific time.
If you’re already approved as a nominator, visit https://voters.terpeca.com/ to get started. We hope that everyone that’s eligible to contribute will do so this year, to help make sure we can properly honor the great work of those that have had a difficult year. If you nominated rooms last year, the process should be much faster this year.
If you’re not an approved nominator, but you’ve played 200+ rooms and would like to join the project this year (or upgrade from voter status from last year), visit https://voters.terpeca.com/. You will be required to provide references and evidence of your room count, but we will do our best to process applications quickly.
Finally, please spread the word to anyone else you know that’s played at least 200 rooms to apply for nominator status as well. We are always trying to grow our pool of contributors to improve our coverage and quality of results.
We will announce the results of the nomination phase and launch the voting phase in early November. For questions, visit https://voters.terpeca.com/faq.
S.O.U.P. was a light-hearted and approachable puzzle game with a fantastic sense of humor.
While largely paper-based, this game was deeply personalized and made with an abundance of care.
The writing in S.O.U.P. was superb, and drastically different in tone and style than that of Root of All Evil. It’s impressive to see creators shift tone and approach so elegantly.
S.O.U.P. is an easy game to recommend. Because of the level of personalization, I suspect that it would make a great surprise gift.
Who is this for?
Any experience level
Amusing and succinct storytelling
Strong, well presented puzzles
In S.O.U.P. we had recently been recruited into the Society for the Observation of Unknown Phenomena. As junior investigators we were told to expect packages to examine strange happenings around the globe.
The 2020 IndieCade Festival is happening on the Internet… because that’s where everything is happening this year.
We’ve been talking to the folks from IndieCade for years about doing a session with them, and this was the first time that the stars aligned… so here are the details (and a few other sessions that we think you’ll want to watch):
The Evolving Business of Escape Rooms
When: Thursday, October 22 from 9:00 – 9:45AM Pacific / 12:00 – 12:45PM Eastern
Who: We’ll be joining Juliana & Ariel from The Wild Optimists, and Elan Lee from Exploding Kittens (yes, the Exploding Kittens)
What: Escape Rooms, one of the fastest-growing sectors in games, has always been the site of bold innovation. The pandemic created upheaval. This was inevitable for a medium formed around the idea of physical, group interactivity. While early adaptation allowed escape room businesses to survive, creators continued to evolve the online medium to explore new areas: creating new styles of interaction and broadening accessibility. This panel of accomplished escape room designers, players, and researchers will discuss what has been lost, but also how these creators are pushing their industry to thrive in a future that is both online and in real life.
While much of IndieCade is free, our session is only available to folks with a Plus ($45) or Premium ($155) pass. So grab your tickets before we’re on stage.
IndieCade is 10 days long and packed with games to play, people to meet, and things to learn. We’re excited to be a part of it.