Get to the choppa!
Location: Naarden, Netherlands
Date Played: October 18, 2025
Team Size: 2-6; we recommend 3-4
Duration: 80 minutes
Price: β¬179.00 per team
Ticketing: Private
Accessibility Consideration: There are stairs in the game.
Emergency Exit Rating: [A] Push To Exit
Physical Restraints: [A+] No Physical Restraints

“With its expansive, detailed set, and incredible effects, Expedition Bermuda wowed us with each new scene. Along with its excellent puzzles, that would have been enough, but personality further elevated this game through humorous quirks that brought this nautical world to life.”
REA Reaction
The expansive nautical set of Expedition Bermuda was extravagant. It just kept on going. Each scene was distinct, memorable, and thoughtfully designed down to the smallest details. Even the denouement β after we’d exited the game β was a fully realized, designed experience. In chatting with One Hour Lockup, we learned that they poured many years of effort into creating this experience, and it showed. The world that they built was impressive.
It’s rare to find a game with so many memorable scenes. The puzzles were engaging and entangled with the world. The props were hefty. The interfaces had button-y buttons and switch-y switches. The effects were dramatic. We were thoroughly sucked in from beginning to end.

Furthermore, Expedition Bermuda was humorous. From the posters on the walls to lines in the video scenes, it didn’t take itself too seriously. We were aboard a ship in a dangerous ocean… laughing at the little details of our adventure.
One Hour Lockup is about 20-30 minutes outside of Amsterdam by car. (I believe it’s also accessible by public transit, although it would take quite a bit longer.) There are many notable games to play in and around Amsterdam, and if you’re renting a car and exploring the surrounding area, Expedition Bermuda should be on your must-play list.
Who is this for?
- Adventure seekers
- Story seekers
- Puzzle lovers
- Scenery snobs
- Fans of nautical nonsense
- Best for players with at least some experience
Why play?
- A playful and engaging storyline
- Strong set-driven puzzle play
- Tech driven scenes that make the incredible and expansive set feel alive
Story
The National Sea Authority charged us with boarding an abandoned ship by helicopter in the Bermuda Triangle to determine what had happened to the crew and ensure that nothing strange would happen to the vessel.

Setting
In one word, Expedition Bermuda’s set was decadent. We began our adventure by boarding a helicopter that landed us onto an abandoned ship… and with rare exceptions, that ship felt fully realized. It was ruggedly beautiful, and filled with little design flourishes that brought the space to life.

Gameplay
One Hour Lockup’s Expedition Bermuda was a standard escape room with a moderate level of difficulty.
Core gameplay revolved around searching, puzzling, observing, making connections, and communication.
Analysis
β The sprawling set of Expedition Bermuda just kept on going. The breadth was remarkable. One Hour Lockup realized so many different worlds that it felt like we were on a real ship. Each one had a different aesthetic, but they all belonged. One Hour Lockup committed to each set too, designing a central prop or unusual effect into each and every one. Furthermore, the depth of each build with evident in the exquisite details in every space.
β Expedition Bermuda had a sense of humor. It was evident in little set details, and in the script of the game. It walked the line between serious and silly in a way that made the game unique.
β /β One Hour Lockup relied on this humor to give us a role in their world, making fun of us as “land people” aboard a ship. This helped clarify our presence there, but it didn’t solve the issue that we lacked prerequisite knowledge for our mission. As ourselves, we were out of our depth.
β Expedition Bermuda had character, created by strong video production, and later parroted in a different form.
β Late in the game, One Hour Lockup made a splash with special effects that drowned out the many previous effects that had wowed us earlier.
β Throughout our play of Expedition Bermuda, we built mastery. It was a puzzley game, and we appreciated when we returned to sets or props we’d previously visited, and reused them, building upon the knowledge we’d already gained of an input device, mechanism, or puzzle type.
β In two separate scenes, lengthy puzzles dragged. In one instance, repetition became tedious rather than more interesting.
β Expedition Bermuda lacked a final boss battle. Once we’d mastered the controls of our vessel, we wanted an opportunity to put it all to use.
β At the end of Expedition Bermuda we made a choice. Throughout our experience in the game, we gained the requisite knowledge to choose meaningfully, and our choice led to one of two endings. Neither choice is better or worse, and each was realized down to the last detail in an off-boarding scene.
Tips For Visiting
- There is a parking lot.
- This game is playable in Dutch or English
Book your hour with One Hour Lockup’s Expedition Bermuda, and tell them that the Room Escape Artist sent you.
Disclosure: One Hour Lockup provided media discounted tickets for this game.

![π π One Hour Lockup – Expedition Bermuda [Review]](https://roomescapeartist.com/wp-content/uploads/2025/10/one-hour-lockup-expedition-bermuda-2.jpg)


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