Lockout Austin – Enchanted [Review]

You shall likely pass!

Location:  Austin, Texas

Date Played:  August 9, 2019

Team size: 2-8; we recommend 3-4

Duration: 60 minutes

Price: $175 per team

Ticketing: Private

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Enchanted was a family-friendly escape game that offered up enough challenge and intrigue to keep our excessively experienced team engaged.

Lockout Austin has a style and approach to escape game design that resonates with us. We keep going back to see what they’ve cooked up because their particular blend of in-character gamemastering, puzzles, set design, story, and adventure works. It’s unique to them and that’s no small feat in this industry.

This is one of those companies where I’m inclined to recommend playing though their entire catalog. Enchanted would make a great first game at Lockout Austin, or a wonderful first game for your family. If you’re near Austin, you should check them out.

In-game: Closeup of an elaborate hourglass, a large book, and a plush, fancy chair.

Who is this for?

  • Puzzle lovers
  • Aspiring wizards
  • Any experience level
  • Players who don’t need to be a part of every puzzle

Why play?

  • Strong puzzle play
  • Some adorable design
  • The in-character/ in-room gamemaster & hint system

Story

We had been called upon by the Council of Ancient Wizards to endure their tests. If we could pass their trials, they would grant us admission to their order.

In-game: The wizard's chambers with the desk of the wizard.

Setting

Enchanted was a physically small escape game, with an elegant, deliberately designed set (with the exception of a stark white door or two).

In-game: The Wizard's test chamber.

The space looked solid from floor to ceiling.

In-game: The ornate black and red ceiling,

Gameplay

Lockout Austin’s Enchanted was a standard escape room geared towards families, with a moderate level of difficulty.

Core gameplay revolved around searching, observing, making connections, and puzzling.

In-game: A glowing table with building models resting atop it.

Analysis

➕ The theme of Enchanted was fun; we especially enjoyed when Lockout Austin upended a basic design assumption.

➕ Lockout Austin set the gamemaster in the room with the aspiring wizards. He looked and acted the part well. This wizard remained behind his desk, out of the way of the players, but available to us if we needed his wisdom. He was a feature of the experience rather than a necessity, and adaptable to each team.

➖ In an artfully designed, magical gamespace, the doors appeared overlooked, which broke the world just a bit. Even painting them flat black would have been an improvement.

In-game: A locked chest that reads, "How many did we eat?"illuminated by a lantern.

➕ The puzzles were surprisingly deep for a family-friendly game. A number of layered puzzles worked well as group solves, and we liked how these engaged much of the team. They were balanced well with shorter solves.

➖ One segment needed better lighting or better contrast. We struggled for the wrong reasons.

In-game: a metal rod mounted to the wall with many rings hangning from it.

➕ We never got to see the hint system in action, but it was creative and funny.

➕ While Enchanted relied heavily on locks, Lockout Austin incorporated technology to deliver magical interludes that added character to the game. We especially enjoyed these puzzles.

➖ Enchanted needed a climax. There was an opportunity for the final puzzle or the in-character gamemaster to deliver a more dramatic conclusion when we earned our admission into the order. 

➕ There was a moment for the young child on your team to feel triumphant in a room of bigger people solving puzzles.

Tips For Visiting

  • Lockout Austin had many food options nearby.
  • There is a parking lot.

Book your hour with Lockout Austin’s Enchanted, and tell them that the Room Escape Artist sent you.

Disclosure: Lockout Austin comped our tickets for this game.

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