Escape Hunt – An Enola Holmes Adventure [Hivemind Review]

An Enola Holmes Adventure is a free print-and-play collection of puzzles with a light narrative created by Escape Hunt in the UK. This game was released in partnership with Netflix to promote their new movie, Enola Holmes. The film was noticeably escape room-ish.

An Enola Holmes Adventure depicting the main character behind a magnifying glass.

Format

Style of Play: print-and-play collection of puzzles with a light narrative

Required Equipment: computer with internet connection, printer, pen and paper, scissors

This game is meant to be printed.

Recommended Team Size: 1-3

Play Time: 30-60 minutes

Price: free

Booking: download and play at any time

Description

This is a full-color PDF of puzzles with setup instructions, a few minimal/ quick folding and/ or cutting puzzles, and an accompanying hints website with some hints also included at the end of the pdf in mirror writing.

A flower on a portion of a cipher wheel.

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Edaqa’s Room – Prototype [Hivemind Review]

Prototype is a point-and-click adventure game created by Edaqa’s Room.

A cartoonish looking digital escape room set in a living room with toys and books strewn about.

Format

Style of Play: point-and-click adventure game

Required Equipment: computer with internet connection

Recommended Team Size: 2-4

Play Time: There is no timer. The website says groups usually take about 90 minutes. Our reviewer group played in about 45 minutes.

Price: introductory price of $12.50 per team

Booking: Upon purchase you gain immediate access to the game in the browser.

Description

Prototype is a point-and-click adventure game with collaborative elements. The whole team plays together, but everybody can move around the screens separately.

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Novel Escape – 20,000 Leagues Under the Sea [Hivemind Review]

20,000 Leagues Under the Sea is a real-life escape room livestreamed and played through an avatar, created by Novel Escape in Austin, TX.

Room Escape Artist reviewed the real-life version of this game in August of 2019. This is a review of the online adaptation.

In-game: A locked hatch within the submarine.

Format

Style of Play: real-life escape room livestreamed and played through an avatar

Required Equipment: computer with internet connection

Recommended Team Size: 2-5

Play Time: 75 minutes

Price: $60 for first two connections; $15 for each additional connection

Booking: book online for a specific time slot

Description

This is a standard, avatar-guided adaptation of a real-life escape room. In addition to the live first-person video stream of the room, you also have an auto-populating inventory that allows you to inspect items up close. This game uses Zoom video chat with Telescape inventory.

In-game: A control panel with a variety of switches and buttons.

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Omescape – Pursuit of Assassin Artist [Hivemind Review]

Pursuit of Assassin Artist is a time loop escape game, created for livestreamed play through an avatar, created by Omescape in San Jose, CA.

The artist walking around in his home.

Format

Style of Play: time loop-style escape room, livestreamed and played through an avatar, and designed for livestream play

Required Equipment: computer with internet connection, phone that can call a US number

Recommended Team Size: 2-4

Play Time: 90 minutes

Price: $179 per team, for up to 8 connections

Booking: book online for a specific time slot.

Description

This was a typical avatar-driven game with a pair of twists.

  1. There was a live actor as antagonist.
  2. Your avatar was a character trapped in a time loop. If you – through the avatar – make a critical failure, the avatar dies, and your avatar immediately returns to the start of the game with no memory of what has happened. Everything in the game world resets.

Expect the unexpected. This game plays with time resets, character improvisation, outside knowledge, and accumulated knowledge. Be ready for anything.

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Oblivity – The Profoctor Predicament [Hivemind Review]

The Profoctor Predicament is a light puzzle hunt created by Oblivity, and set in the world of their podcast.

A person with a rougish look and an eye patch standing beside a uniformed person with a blading head and 1 finger raised.

Format

Style of Play: light puzzle hunt with many audio and video clips for the story

Required Equipment: computer with internet connection

Of note, the printer is optional, but some reviewers found having printed materials to be extremely helpful.

Recommended Team Size: 1-4

Play Time: The website says there is no time pressure and the game is about the experience, so it should be enjoyed over a couple of hours, with snacks. It’s probably about 60-90 minutes, more if you engage with all the audio and video material.

Price: £5

Booking: To get The Profoctor Predicament, go to their Ko-fi page, linked from their website, and give at least £5. You’ll receive an automated Ko-fi email receipt containing your 8-digit pass-code. Use your pass-code to start the game from the link on their website.

Description

The game takes place within The Profoctor Predicament online game space, and players are advanced from one section to the next by entering numerical answers to puzzles. There is a “base journal” that contains all of the puzzles, and it may be printed or downloaded. Hints are received as audio, video, and written clues, all delivered in character by cartoon figures that represent the cast of the Oblivity podcast. There is no video chat interface for the team of players. We set up our own Google Meet, and then divided up the puzzles.

A maniacal looking person sitting in a futuristic chair in front of a smiliarly complex computer and screen setup.

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