Action Game – Robin Hood [Review]

It Sherwood help

Location: Kfar Saba, Israel

Date Played: May 15, 2022

Team Size: 3-6+; we recommend 3-4

Duration: 60 minutes

Price: 140 NIS per player for 3 players to 110 NIS per player for 6+ players

Ticketing: Private

Accessibility Consideration: Crouching through small doorways

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Robin Hood was simply delightful. Demonstrating an impeccable attention to detail in every dimension, this experience made us as merry as the Merry Men.

At its core, Robin Hood was a standard escape room executed really well. The Robin Hood narrative provided a unique framing to what might have otherwise been a more run-of-the-mill medieval castle. The set was one of most attractive and skillfully built that we encountered in Israel, with a range of textures, a consistent aesthetic and build quality, and cleverly disguised moments of discovery. And the gameplay was just so darn fun. While not necessarily the most innovative, nothing felt like filler. We experienced moment after moment of joy as we discovered the secrets subtly contained in our surroundings.

Two knights holding crossed poleaxes, guarding a castle door.

Robin Hood was clearly designed, built, and maintained by folks who truly love their craft, and it showed. For newer players and escape room enthusiasts alike, Robin Hood is one of the top games in Israel and is a must-play if you are in the Tel Aviv area.

Who is this for?

  • Adventure seekers
  • Puzzle lovers
  • Scenery snobs
  • Any experience level

Why play?

  • The forest
  • The creative puzzles
  • That effect in the finale

Story

Robin Hood had been captured! Emerging from the safety of Sherwood Forest, we broke into the castle to rescue our dashing leader.

A portcullis in a castle wall beside a tree.

Setting

Robin Hood began in an enchanting, lantern-lit forest surrounding a castle. It is not easy to make an indoor space feel like an outdoor forest, and the designers at Action Game nailed it. This forest balanced realism, restraint, and ambience to set just the right tone for the game’s opening scene. A well in the corner, not even part of a puzzle, furthered the perception of mystery around any corner.

From there, we furtively entered into a medieval castle that looked like something out of a lightly cartoonish film. From the set dressing to puzzle components, the build quality was impressively robust throughout.

A well in a forest.

Gameplay

Action Game’s Robin Hood was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around solving puzzles and making connections.

Analysis

βž• Every element of Robin Hood was delightful and whimsical. From the magical, dimly lit forest to the intricate detailing throughout the castle, everything was intentional. Professional audio and lighting enhanced the movement and pacing through the experience.

βž• The puzzles cleverly emerged from objects that belonged in the space. Satisfying, layered puzzle solves were well signposted.

βž• Brief encounters with characters subtly delivered clues and added depth to Robin Hood‘s world.

βž• Robin Hood was filled with thematic physical interactions that were fun, approachable, and didn’t overstay their welcome. Most puzzles were tactile in some form, and there was always something to move or manipulate.

βž•/βž– Free from non-diegetic combination locks, Robin Hood contained many creative inputs. In the English version of the game, one particular input could have used extra signposting to indicate how it moved β€” it required just a tad more force to move than we were expecting.

βž• Robin Hood had some spectacular doors. One didn’t look like a door and opened in an uncommon direction. Another dramatically opened passage with a scene of theatric humor.

βž• The process around repairing a weapon felt magical and real. The interaction design clearly served the narrative.

βž• The game ended with a bang. Through a clever mix of practical effects and perspective, our escape was thoroughly exhilarating.

βž– The narrative setup for the game was distinctly Robin Hood-esque, but, lacking more intermediate narrative beats, much of the game ended up feeling like a more generic knights-in-a-castle theme. It was a fantastic take on a castle theme; there was just an opportunity to weave even more Robin Hood lore throughout the core gameplay.

Tips For Visiting

  • English playability: The game was smoothly translated into English. In fact, most of the gameplay didn’t require any language.

Book your hour with Action Game’s Robin Hood, and tell them that the Room Escape Artist sent you.

Disclosure: Action Game provided media discounted tickets for this game.

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