Unsatisfying Design [Design Tips]

A collection of multi-colored teddy bears with a mechanical arm failing to grab one.

The Unsatisfying Challenge created an animated short “about unsatisfying situations: the frustrating, annoying, disappointing little things of everyday life, that are so painful to live or even to watch.”

Keep these unsatisfying situations in mind when designing interactions.

Some of the examples in the video depict moments involving difficult things that are fair, but fail.

Many of the examples depict things that fail far more often than they succeed. This is what it’s like playing an escape room with broken interactions. It’s unsatisfying.

Consistent execution is key.

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