As a community, we often recognize the television shows like Legends of the Hidden Temple and The Crystal Maze as well as the early 1990s video games such as Myst, The 7th Guest, or the catalogue of material put out by companies like LucasArts and Sierra Entertainment, that paved the way for escape rooms. However, there was a massive chapter in between all of those and what we came to recognize as real-life escape games.
A Little History
In the pre-iPhone days, Adobe Flash was the go-to toolkit for amateur game designers. It was easy to learn, well supported, and you could make everything from animations to actual games.
In the late 1990s and early 2000s, Flash was the beating heart of the indie game scene (not that I can recall anyone calling it that). Flash became this weird behemoth of a platform that was serving enterprise needs and independent creators. It was resource intensive, but it was what we had.
One game genre that was relatively easy to get started in was the point-and-click adventure genre. Images and animations were generally static, and the interactions were straightforward. Creators told all sorts of stories, but over time one sub-genre that emerged was known as “escape the room,” a term that originated with Mystery Of Time And Space (MOTAS).
Before escape rooms were escape rooms, they were Flash video games.
A Fond Farewell
Flash had a ton of problems ranging from its dependence on Adobe, to performance issues, accessibility, and most importantly, security… but it was easy. While I had been guiding my design clients away from it since the pre-iPhone days, I still don’t believe that anything has emerged to fully take its place.
Flash has been on life support for a long time. Steve Jobs effectively killed it when he disallowed it on the iPhone, but by that point it was on borrowed time. Honestly, it borrowed a lot more time than I ever expected it would.
Flash had a good run. I wish that Adobe would have open-sourced it back in 2011. Maybe it would have had a fighting chance if a community that understood it could have improved upon it.
Tragically, with Flash dying out, we lose a lot of escape the room games. Most of them might not have been special, but some truly were, and they are all part of the history escape rooms. A history that will be largely forgotten.
If you have a favorite, please share it in the comments, or better yet, a video of a playthrough if you can find it.