Braid and The Witness creator Jonathan Blow is among the finest adventure puzzle video game designers out there.
In this short talk he covers a lot of critical questions about adventure puzzle design. These issues transcend medium.
The last subject he covers is going to be one of the bigger issues in escape room design in the coming years:
Games that make you feel smart vs games that make you be smart.
The video and sound quality isn’t great, but this is a must-watch. Enjoy.
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