Location: Sylmar, CA
Date played: December 1, 2017
Team size: 2-6; we recommend 3
Duration: 45 minutes
Price: $34 per ticket weekdays, $38 per ticket weekends
Story & setting
The Elevator Shaft was a new Chapter 2 in THE BASEMENT trilogy. This new game completely replaced The Boiler Room.
Following the events of Chapter 1, The Elevator Shaft, like The Boiler Room operated under the pretense that your team failed the first game. You were gassed and your unconscious body was delivered to Edward Tandy’s one of a kind body disposing, Death Star trash compactor elevator shaft.
Tandy did not know, however, that the engineer that he had enslaved to build the elevator had also hidden an override sequence. Could we uncover it and save ourselves?
In keeping with what we’ve come to expect from THE BASEMENT, The Elevator Shaft had a dark, detailed, and badass set. Moreover, The Elevator Shaft environment felt alive. The set was always doing something different… whether you wanted it to or not.
The Elevator Shaft was a horror adventure where the interactions were born of the environment and necessity. It also had the most refined puzzle game of THE BASEMENT trilogy.
The Elevator Shaft had an incredible set. It was detailed and believable, but it wasn’t busy. It worked.
THE BASEMENT created phenomenal and ever-changing practical effects for The Elevator Shaft. These kept us on edge for the entire experience.
The combination of set and effects delivered a true adventure game. It was exhilarating. There were incredible badass moments… both solo and team.
THE BASEMENT installed a couple of serious puzzles within this adventure. These layered, team-effort solves were fair and satisfying.
THE BASEMENT sells 6 tickets to The Elevator Shaft, but it’s a 3-player escape room, 4 tops… unless you have teammates who primarily want to watch. Even with 3 players (which I think is ideal), at certain times The Elevator Shaft bottlenecked when only a single player could truly advance the game. THE BASEMENT should make this a flat-rate, privately booked experience.
While most of the set and props were high quality, one prop looked so fake and party-store-esque that I was shocked to see it in a game from THE BASEMENT. The good news… this could be effortlessly replaced with something more appropriate.
THE BASEMENT fully commits to using electricity as an interaction in their games. I’ve written about this in past reviews and I’m not going to rehash my feelings on electricity once again. The Elevator Shaft had something that made a lot more sense than previous electric interactions. It was perfectly safe in this escape room, but had it been “real life,” under the circumstances we were in, this would have likely killed everyone in the room. Given that THE BASEMENT’s product is effectively horror realism, this turned me off.
It sounded like The Elevator Shaft had a dramatic conclusion around a fail state. The win-state conclusion that we saw, however, was anticlimactic, especially considering the thrill of the whole experience up until that point.
Should I play THE BASEMENT’s The Elevator Shaft?
I was sad when I heard that THE BASEMENT was closing The Boiler Room, as it was hands down my favorite game that the notorious horror escape room company had to offer. I am thrilled to report that The Elevator Shaft isn’t just a worthy successor; it’s a vastly superior one.
The Elevator Shaft was intense and smart. It contained a ton of cool moments. If you win, you’ll feel like a hero. I suspect that if you lose, you’ll really feel like a victim.
If you played and enjoyed The Boiler Room, you should revisit The Elevator Shaft. While you will instantly recognize a few key features, the gameplay, set, and overall experience is improved in all but one way: capacity.
The Boiler Room capped out at 4 players. While The Elevator Shaft has a much larger physical footprint, that physical capacity does not come with enough interactions to keep half a dozen engaged players active for most of the time. With only 3 players, we still had people standing around waiting for substantial periods of time.
If you like horror and are seeking set-born interactions, then you’re in for a treat with The Elevator Shaft. Bring the smallest team you can. Buy out the game if that’s a financially viable option or book at odd hours / last minute in the hopes that no one else will crash your game.
Note that you should wear clothes and shoes that you don’t care that much about to The Elevator Shaft. This goes for all THE BASEMENT’S escape rooms, but especially this one. Your stuff likely won’t be ruined if you don’t heed this warning, but there is some risk.
If you want nothing to do with horror, this clearly won’t be your escape room.
If you’ve never played an escape room, The Elevator Shaft will likely deliver a spanking to you and your team; this was a hard game. It’s winnable, but challenging. You should probably level up your skill before attempting it, or go in looking for a messed up adventure that you won’t “survive.”
Book your hour with THE BASEMENT’s The Elevator Shaft, and tell them that the Room Escape Artist sent you.
Full disclosure: THE BASEMENT provided media discounted tickets for this game.