Polish title: Wstęp wzbroniony
Location: Wroclaw, Poland
Date played: October 26, 2017
Team size: 2-5; we recommend 3
Duration: 60 minutes
Price: 120 złoty per group (approximately $34)
Story & setting
While hiking through the woods we wandered onto the property of some angry hunters. They locked us in their cabin for trespassing. We had to escape before they decided what to do with us.
No Trespassing was staged in a menacing hunting cabin. The wood-and-earth-tone aesthetic was instantly recognizable and identical to what a North American would expect of a hunting cabin.
No Trespassing was a puzzle game from start to finish. A couple of the puzzles were surprisingly challenging.
The aesthetics of the first room captured the evil hunting cabin look.
No Trespassing was a solid puzzle game. There was one especially challenging puzzle that resolved with a good aha moment. We really had to earn it.
The English translations worked well. The story didn’t read perfectly, but it conveyed the information and puzzles well. Everything was translated into English except for the final message, which did not matter as we knew we’d won.
In one instance, Time of Mysteries relied on color as a critical indicator, but it was far too difficult to differentiate. It became a guessing game.
Aesthetically No Trespassing’s quality dropped later in the escape room.
The story, much like the set, didn’t go anywhere.
There was no finale or memorable late-game moment.
Should I play Time of Mysteries’s No Trespassing?
No Trespassing was an entertaining puzzle game, albeit uneven. I enjoyed myself even while feeling like some aspects of this escape room could be refined into something considerably more special.
No Trespassing is playable by players of all skill levels. There were a few puzzles scattered throughout the escape room that anyone might struggle with, regardless of experience. If you put in the effort and can’t make progress there’s no shame in taking a hint.
If you are up to the challenge, go trespassing.
Book your hour with Time of Mysteries’s No Trespassing, and tell them that the Room Escape Artist sent you.