Location: Austin, Texas
Date Played: February 2, 2019
Team size: up to 8; we recommend 3-4
Duration: 60 minutes
Price: $30 per player
Emergency Exit Rating: [A+] No Lock
Physical Restraints: [A+] No Physical Restraints
As a New Yorker, Project Panic’s End of the Line is kind of what I think non-New Yorkers think New York is: a subway with criminal gangs ruling everything.
End of the Line captured the subway aesthetic. It was a fun set to explore. While we enjoyed many of the puzzles, we wished Project Panic had instilled them with more narrative and purpose.
End of the Line was a puzzle-forward escape room within an exciting set. If this sounds like your kind of ride, check it out next time you’re in Austin.
Who is this for?
- Puzzle lovers
- Scenery snobs
- Players with at least some experience
- Players who don’t need to be a part of every puzzle
- Fun set
- Interesting puzzles
As investigators for the subway agency, we had been dispatched to look into rumors that a notorious gang was using the old station and lines as a hideout.
End of the Line was Project Panic’s take on a subway escape game. We entered through a turnstile, puzzled on the subway platform, and worked our way through a train car.
The environments were all reasonably convincing and hit enough of the right notes to feel pretty great.
Project Panic’s End of the Line was a standard escape room with a moderate level of difficulty.
Core gameplay revolved around observing, making connections, and puzzling.
➕ End of the Line flowed well. The puzzles progressed, taking us from one gamespace to the next.
➖ At times, the puzzles bottlenecked, with nothing for other players to do but wait for their teammates to complete something… at least there were seats on the subway.
➕ The gamespaces were interesting and generally well designed. We were excited to step into each new gamespace and we enjoyed the various subway props.
➖ A big generator switch that didn’t trigger anything was a missed opportunity.
➕ / ➖ We enjoyed most of the puzzles. They were thematic and made use of the decor and the props. They weren’t connected to each other, however, and didn’t help us feel a narrative.
➖ The mission switched in the middle of the experience… but we didn’t notice. We would have moved along solving puzzles if our gamemaster hadn’t interrupted to deliver the story notes. While we appreciate this choice in game design, the mission switch needed to be more readily apparent.
➖/➕ The final puzzle didn’t make sense in the context of the experience. Although it was a good puzzle and made use of a fun prop, it also didn’t feel like a finale.
Tips For Visiting
- There is a tiny parking lot next to Project Panic, but that is for the adjacent business. Project Panic’s parking lot is around the back. It’s probably best to check with Project Panic to make sure you’ve found the correct place to park.
- Project Panic and Austin Panic Room are two locations for the same company.
Book your hour with Project Panic’s End of the Line, and tell them that the Room Escape Artist sent you.
Disclosure: Project Panic comped our tickets for this game.