Big, ancient puzzle box.
Location: Saint-Jean-sur-Richelieu, Quebec, Canada
Date Played: February 3, 2020
Team size: 3-8; we recommend 2-5
Duration: 60 minutes
Price: 30 CAD per player
Emergency Exit Rating: [A+] No Lock
Physical Restraints: [A+] No Physical Restraints
Vortex Past was a unique escape room that felt like solving a giant puzzle box. There were no words because we had traveled to a pre-writing time. Each puzzle required us to play with it, interpret the feedback that we received, and determine what to do from there. This was progressive discovery in its purest form.
I love solving puzzling boxes. I mean, I proposed to Lisa with a one-of-a-kind puzzle box that I helped design… so I’m stating my stylistic bias up front.
Additionally, the beautiful set of Vortex Past rivaled its gameplay in uniqueness. At times, I completely stopped playing just so that I could take in the beauty of my surroundings.
I can also easily imagine some disliking Vortex Past. The small set didn’t have tons of puzzles. If everything clicks, you could find yourself winning quite quickly. If the puzzling style isn’t one that works for you and your team, then you might be in for a bumpy ride.
The magic of Sauve Qui Peut is that none of their games feel even slightly similar in style, design, or gameplay. From a gameplay standpoint, Sauve Qui Peut easily ranks among the most innovative escape room companies that we’ve ever encountered. Part of what comes with that incredible diversity is that not everyone will feel the same way about the individual, wonderful games at this company. My recommendation is to play a few games at Sauve Qui Peut and try to embrace each for what it’s striving to achieve.
Who is this for?
- Puzzle lovers
- Scenery snobs
- Players with at least some experience
- We’ve never played a game like it
- Compact, yet stunning set
- Vortex Past was one massive progressive discovery puzzle. It felt like a giant puzzle box.
An unknown element unlike anything found elsewhere on Earth had been identified inside of an equatorial cave. The planet had endured a series of natural disasters that seemed to stem from this mysterious element.
We were sent back in time to attempt to neutralize the element when it first arrived to prevent future calamities.
Vortex Past was a gorgeous cavern filled with stalactites, iridescent stone, and running water. This was the definition of a small, yet mighty set.
Additionally, the puzzles were completely baked into the environment, so we weren’t just looking at the set, we were engaging with it throughout the experience.
Sauve Qui Peut’s Vortex Past was an unusual escape room because the gameplay was more reminiscent of a puzzle box than a classic escape room. It had a moderate level of difficulty.
Core gameplay revolved around observing and making connections.
➕ The gorgeous set had the water glistening against the rocks. We felt transported back to an ancient cave.
➕ The gameplay was progressive discovery. As we explored our surroundings, triggering responses from the set, we felt as though we were solving our way out of a life-sized puzzle box. Vortex Past required us to reframe our thinking, the result of which was immensely satisfying discoveries.
➕ Vortex Past gave feedback when we interacted with its puzzles. Interpreting the feedback was a natural part of solving the puzzle.
➖ Although Vortex Past gave immediate feedback to our actions, it didn’t provide enough by way of light and sound cues for its own responses, which were at times delayed, and not always exactly where our attention had been focused.
➕ In the ancient land of Vortex Past, we encountered symbols, but no written words. The puzzle style felt natural within the gamespace and the story world. The puzzles were also well themed.
➖ The handwritten symbols were sometimes faded, and in one instance, a bit messy.
➕ We especially enjoyed divining a solution.
➖ One sequencing issue stalled our momentum as we completed the final interaction in the game.
➕ The finale was wholly unexpected and unexpectedly joyous.
➕ I want to call out the chlorinated water feature in Vortex Past. Almost no escape rooms chlorinate, but they absolutely should. Water features can become breeding grounds for bacteria and I am pleased to see that Sauve Qui Peut recognized this and handled it appropriately.
Tips For Visiting
- There is metered street parking.
- This game is entirely bilingual (French and English).
- Players must be able to duck through a very low doorway for the full experience.
Book your hour with Sauve Qui Peut’s Vortex Past, and tell them that the Room Escape Artist sent you.
Disclosure: Sauve Qui Peut comped our tickets for this game.