The Puzzle Rock
Location: at home
Date Played: October 13, 2020
Team size: 1-6; we recommend 2-3
Duration: 2 hours
Price: about $20
Break In Alcatraz was the first game in the series that we played, and the level of novelty felt through the roof.
It was incredible how the box opened up, revealing layers of new sets to explore.
From design, to game structure, to story, this felt like a special entry into the tabletop escape game world.
As a first in a new series and new style of play, I expected more from this game when it came to onboarding. It was more challenging to figure out how to get rolling than I would have liked. Once we figured things out, they flowed fairly well… with one exception…
There was a late-game puzzle that we couldn’t understand; even after studying the hints. This either revealed a flaw in the puzzle, the limitations of a restrictive hint system, or both. It didn’t break the game, but it was a notable low point for us.
Of the first two installments in this series, Break In Alcatraz was a fun, novel game, but it felt a little weaker than Break In Area 51. I strongly recommend starting with Area 51, and if you enjoy it, pick up a copy of Alcatraz.
I’m looking forward to more from this series.
This review only covers details specific to this individual game from Break In.
For a detailed explanation of the concept and mechanics, and a general analysis of the entire product line, check out our Break In Overview.
Our dear friend had been wrongfully convicted of a crime and sent to the most notorious prison in the world, Alcatraz. It was time to hatch an elaborate plan to break in and liberate our companion from the island fortress.
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