SOS: Sasquatch on Site is a real-life escape room livestreamed and played through an avatar, created by ParadigmQ in Vancouver, WA.
Style of Play: real-life escape room livestreamed and played through an avatar
Required Equipment: computer with internet connection
Recommended Team Size: 2-5
Play Time: 60 minutes
Price: $125 per team
Booking: book online for a specific time slot
In this research cabin, it’s up to you to gather all the evidence to finally prove the existence of Sasquatch.
This is an avatar-led escape game in Zoom with a Telescape inventory system.
Hivemind Review Scale
The Lone Puzzler’s Reaction
Really fun and smooth game – a great interaction between avatar and inventory system. When the game began, I was worried that there were almost too many choices to look at – fearful that a player might get lost in the volume of items in the room. However, the combination of great puzzles and avatar guidance allowed everything to stay in focus. This was a really fun story about finding the Sasquatch which was both an exciting and lightly scary theme. The game did a good job reminding you why you needed to hurry.
The game featured an avatar and a cameraman, which improved the production quality of the game. As an added bonus, the cameraman added timely comments that were both helpful and humorous. Large number and variety of puzzles which kept the game interesting all the way through – fast paced and tricky, but not overwhelming puzzles. Definitely worth playing especially with a group of friends to enjoy the story with.
Joel Smileypeacefun Reaction
As an experienced team of researchers, we were about to prove the existence of Sasquatch, once and for all.
At its best, the game was filled with puzzles of all sorts. I want to applaud the sheer amount of puzzles and their variety. It’s a major plus how well the physical puzzles were adapted to the online format, so that we could interact with the hands-on puzzles through the inventory website.
At its worst, there was an overwhelming amount of objects in the beginning. I can see how not-so-seasoned players could struggle to get started. Too many locks with the same digit/ letter structure were available at once. While they occasionally tried to hint at which lock belonged to which clue, a bit more lock-diversity could make this good game even better.
Overall, I’d recommend giving this cozy winter cabin setting with a pretty family-friendly story a try.
Matthew Stein’s Reaction
SOS: Sasquatch on Site is a thoughtful remote take on a fun story. This game shone through its campy humor and acting, which for enthusiasts especially likely will elevate the gameplay beyond what I imagine the in-person experience to be. The set design was a bit rustic, though in a form that was both appropriate for the theme and sufficiently immersive online. The room was also very padlock heavy, but thankfully there was little ambiguity when choosing where to input combinations. Overall this is a solidly implemented game that will be accessible and enjoyable for families and enthusiasts alike.
Theresa W’s Reaction
One of my favorite things about escape rooms is when they break through the norms of themes; I’m so sick of the Egyptian- and lab-themed rooms, and really seek out the abnormal. SOS: Sasquatch on Site was exactly the game I was looking for – a cabin game that’s not horror and has goofy undertones, with thematic puzzles and a cute narrative. ParadigmQ really hit the nail on the head, building a universe that excited me. While the puzzles were pretty average, they all fit the theme and were fun interactions. Having a cameraman and an avatar is always a pleasant surprise, and is a plus in my book. This allowed for more activities and less motion sickness. I really loved what they did with this game, and truly hope I get to play ParadigmQ’s other games in person one day!
Disclosure: ParadigmQ provided the Hivemind reviewers with a complimentary play.