Step 1: Kill old lady
Step 2: ???
Step 3: Profit
Location: Québec City, Québec, Canada
Date Played: October 23, 2022
Team size: 2-6; we recommend 3-5
Duration: 60 minutes
Price: $31.31 CAD per player
Accessibility Consideration: At least one player needs to crawl.
Emergency Exit Rating: [A+] No Lock
Physical Restraints: [A+] No Physical Restraints
I’ve never been shy about my affinity for comedy in escape rooms.
We were on a quest for magic hats in a charming, gnome-fueled romp through an old lady’s backyard.
Mission Gnome-Possible was full of surprises. It didn’t all make sense, but it didn’t really have to. We were delighted by the small reveals throughout the set.
The puzzles solved cleanly. And with a bit more feedback, the largely non-linear gameplay would flow more smoothly.
We recommend Mission Gnome-Possible for players of all ages and experience levels. While it wasn’t an easy escape game, the puzzles were fair, and the cluing worked well. Plus, who doesn’t want to go on a quest for magical gnome hats?
Who is this for?
- Puzzle lovers
- Scenery snobs
- Any experience level
- Players who don’t need to be a part of every puzzle
- Ridiculous, silly theme
- Fun puzzles
- Oversized, unusual interactions
We’d infiltrated a backyard garden to recover the magic hats. We had to. If we didn’t recover them, garden gnomes might take over the world!
The garden set was adorable, with fun props throughout the space. The space was brightly lit. As we made our way into the adjacent shed, there was a lot less color, but the wooden aesthetic felt legit.
SOS Adventures’ Mission Gnome-Possible was a standard escape room with a moderate level of difficulty.
Core gameplay revolved around observing, making connections, and solving puzzles.
➕ The set was adorable. Who doesn’t love a set covered in AstroTurf and smelling of apple pie?
➕ The story was ridiculous. The mission was just silly fun.
➕ Although the gameplay was almost entirely non-linear, we could generally link puzzle components together with keen observation. Plus it had a clear starting place.
➖ The solves lacked feedback. We couldn’t always tell what we’d unlocked or revealed. Sometimes the difficulty was in figuring out what we’d gained.
➖ Mission Gnome-Possible had its share of random escape room logic. It didn’t always make a ton of sense to be taking certain actions in this world.
➕ Mission Gnome-Possible was cluttered with delightfully bizarre interactions. We played a large-scale familiar board game; then we peered into a tiny set for the clue to another input.
➖ One unusual input was too sensitive for the implied interaction.
➕ The set expanded later in the game, and maybe not in the way many players will expect.
Tips For Visiting
- There was a parking lot.
- We visited SOS Adventures’ Québec City location. This game is also available at their Saint-Jérôme location.
- One puzzle required players to pronounce written French correctly in order to make a connection. Another puzzle required players to know the French word for a certain prop. Otherwise, the game was entirely playable in English. The gamemaster will help English-speaking teams with these two puzzles.
Book your hour with SOS Adventures’ Mission Gnome-Possible, and tell them that the Room Escape Artist sent you.
Disclosure: SOS Adventures comped our tickets for this game.