À Double Tour – In Wonderland [Review]

Down the rabbit holes

Location:  Québec City, Québec, Canada

Date Played: October 22, 2022

Team size: 4-6; we recommend 4

Duration: 60 minutes

Price: $30.44 CAD per player

Ticketing: Private

Accessibility Consideration:  All players need to walk on an uneven surface, crouch or sit on the floor for an extended period, crawl, and climb over and under.

Emergency Exit Rating: The emergency exit procedure for the final set was not immediately apparent.

Physical Restraints: [A+] No Physical Restraints

REA Reaction

We’ve played a lot of Alice in Wonderland-themed escape rooms, but none that captured the bizarre, whimsical world as well as À Double Tour’s In Wonderland.

Each set was remarkable… and for different reasons. À Double Tour transformed their spaces to make us feel as disoriented as Alice. I can’t say this was comfortable, but the transformations were impressive. In Wonderland required a fair amount of agility, but solving our way through these sets was extremely satisfying.

Although we were the first players to solve Alice in Wonderland in English, the game was a few years old, and heavily worn in places. But at the same time, this escape game was clearly ahead of its time in some significant ways.

A long rabbit hole surrounded by roots, clocks, and books. At the end of the tunnel is a green and black spiraling pattern.
Image via Á Double Tour

À Double Tour’s style physically challenges players. When you visit, expect to climb, crawl, and otherwise skirt obstacles. In Wonderland integrated this play style into the puzzle and environmental solving, making the reward well worth the physical effort. In addition to the physical challenge, In Wonderland was generally difficult.

If you’re up to this type of challenge, and especially if you’re a fan of Lewis Carroll, we recommend visiting In Wonderland.

Who is this for?

  • Adventure seekers
  • Puzzle lovers
  • Physically agile players
  • Alice in Wonderland fans
  • Best for players with at least some experience
  • Players who don’t need to be a part of every puzzle
  • Teams who communicate well

Why play?

  • For the thrill of exploring the final act
  • Some strong puzzle segments

Story

We had fallen down a rabbit hole, into Wonderland. However, the queen did not appreciate us visiting. Now we had to find our way out of this strange place before we were beheaded.

Setting

Wonderland was a strange universe, with each scene completely different, and each a bit disorienting.

We began in a narrow forest. A canopy of vines was adorned with trinkets. It was detailed, beautiful, and inviting.

The later scenes played with scale and orientation. Their appeal was less visual, and more in the physical oddities we encountered.

A regal room with a checkered floor, a ceiling painted like a sky, and a chandelier.
Image via Á Double Tour

Gameplay

À Double Tour’s In Wonderland was a standard escape room with an atypical and physically demanding set. Due to its physicality, it had a high level of difficulty.

Core gameplay revolved around searching, observing, making connections, solving puzzles, and maneuvering through the set.

A long rabbit hole surrounded by roots, clocks, and books.
Image via Á Double Tour

Analysis

➕ In Wonderland combined multiple sets that were each compelling, completely distinctive, and represented Alice in Wonderland brilliantly.

➖ While In Wonderland had been recently translated into English, it was not a new game and the sets were heavily worn.

➖ We didn’t enjoy an early search puzzle with no margin for error… not in the searching or its input implementation.

➖ We struggled to hear hints in the initial set as they competed with the thematic soundscape.

➕ The puzzles in the middle segment were especially fun. À Double Tour clued them well and connected them to the set.

➕ The third act was entirely unexpected and thoroughly insane… as it should be. We were In Wonderland, after all. It was disorienting, physical, and manipulatable. Its secrets were impressively concealed and searching was bizarrely fun and rewarding. The cluing all became apparent in due time.

➖ The final set was rough on the knees. Additional padding would go a long way.

Tips For Visiting

  • We enjoyed dinner nearby at Le Clocher Penché.
  • We were the first team to play this game in English. There were a few hiccups, but it worked well, and we expect future teams will have a smoother ride.
  • It helped to have knowledge of Alice in Wonderland, but it was not necessary.
  • You may want to bring knee pads.

Book your hour with À Double Tour’s In Wonderland, and tell them that the Room Escape Artist sent you.

Disclosure: À Double Tour comped our tickets for this game.

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