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All creatures great and small.
Location: Paris, France
Date Played: March 31, 2025
Team Size: 2-5; we recommend 2-4
Duration: 90 minutes
Price: €32 – €65 per person, depending on team size
Ticketing: Private
Accessibility Consideration: Players need to crawl and use stairs
Emergency Exit Rating: [A+] No Lock
Physical Restraints: [A+] No Physical Restraints

“The team at Pandore & Associés has built an immersive world around the assumption that fairy tales and mythical creatures are real and a part of our everyday lives. The Fantastic Warehouse complemented creative storytelling with fun and unusual actor interactions. The set design was inventive, pushing the boundaries of what defines the game space. This experience was indeed fantastic.”
REA Reaction
With The Fantastic Warehouse, Pandore & Associés continued to build upon the storybook world created with the award-winning Fairytale Regulations, and playing this game was, in a word, fantastic. From engaging actor interactions to unexpected game spaces to the use of multimedia modalities, parts of this game simply delighted us. Though we encountered a few rough patches along the way, they were very much overshadowed by the strength of creative storytelling and immersive puzzling.
Our game got off to a slow start, beginning in an ordinary employee break room while we waited for a tour of the warehouse. The tour guide was an odd character, and we weren’t quite sure if their actions were real or part of the game. But once we encountered additional story elements, not to mention fantastical creatures – and other employees – on our adventure, their behaviors made more sense. As with prior experiences that include actors, leaning into these playful dialogues brought the experience to another level.

The set was inventive, pushing the boundaries of what typically makes up a game space. Smaller spaces within the larger stage created the illusion that there was always something bigger waiting around the corner. While some areas were plainly decorated, others wowed us by taking us outside the bounds of a normal game space. One sequence that can only be defined as a multimedia puzzling experience made us feel like we had broken through another dimension, creating a kind of choose-your-own adventure feel. It was unusual and entertaining; we’re still talking about it.
Some puzzling tasks were super-creative and blended smoothly with the storyline, while others were more standard escape room fare. At least one would have benefitted from a bit more cluing. But overall, the puzzles fit the whimsical theme and kept us on our toes.
The team at Pandore & Associés built an immersive world around the assumption that fairy tales and their mythical creatures are real and a part of our everyday lives. We were happy to exist in that world for both of their games. The next time you are in Paris, be sure to put Fairytale Regulations and The Fantastic Warehouse at the top of your itinerary.
Who is this for?
- Adventure seekers
- Story seekers
- Warehouse workers
- Players with at least some experience
Why play?
- Creative storyline
- Inventive character sequences
Story
Our team had been offered a guided tour of the warehouse at Pandore & Associés, said to be filled with magical creatures and unusual objects. But as soon as we met our guide, we knew something was amiss. We had to step in and save the warehouse from imminent disaster.

Setting
The game started in a basic but colorful employee break room where we waited for the start of our tour. It seemed fairly typical – comfy couch and chairs, a TV with video game setup, a few games on a table, and a nondescript vending machine in the corner – everything you’d need to pass the time in between shifts. But oddly enough, some items were actually tiny, including a miniature ladder and a small entryway along one wall. Who could that be for?

Gameplay
The Fantastic Warehouse was a standard escape room with a moderate level of difficulty.
Core gameplay revolved around searching, observing, making connections, puzzling, and driving the story through interactions with in-world characters.
Analysis
➕ The robust narrative played out through multiple in-game characters portrayed by several actors who brought this world to life. Or… honestly, it could have been just the one gamemaster. It was done so seamlessly, we couldn’t actually tell!
➕ An early puzzle involving one of the warehouse workers had us doing something unexpected and totally silly. We hesitated at first, unsure how to proceed. But then the solution just clicked, making total sense, and set the lighthearted tone for the rest of the experience. It was also a fun introduction to this world and our roles in it.
➕ The set was unusual in that it often combined familiar with fantastical. Some spaces contained oversized (and undersized!) props. All of it worked to create a game space that confirmed we were not in our everyday environment.
➖ That said, we found one space that was almost too conventional and lacked the imaginative touches in the other areas; it just felt out of place. We also encountered a prominent but underutilized prop that appeared to be a ghost puzzle.
➕ A delightful mid-game sequence immersed us in the center of this imaginary world in a most unexpected space. In those moments, we were no longer players, we were characters with a mission. This was my favorite segment of the game.
➖ We struggled with a puzzle due to a finicky input device. In addition, necessary clues were located in an area that was hard to see clearly, making it more complicated than it needed to be.
➕ An elaborate puzzle towards the end of the game combined audio, visual, and tactile components in a high-energy sequence. The effect was surprisingly realistic, making it feel like we were affecting gameplay on a much larger scale.
Tips For Visiting
- This location is accessible via the extensive Paris Metro; use the Saint Ambroise or Richard Lenoir stations.
- Playable in French or English. Make sure to select language during online purchase. They request a minimum 48-hour purchase prior to game time if selecting English.
Book your hour with Pandore & Associes’ The Fantastic Warehouse, and tell them that the Room Escape Artist sent you.


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