How’s the reception?

Location: Charrat, Switzerland

Date Played: August 14, 2025

Team Size: 2-6; we recommend 2-4

Duration: 90 minutes

Price:  240 CHF per team

Ticketing: Private

Accessibility Consideration: All players must crawl and climb

Emergency Exit Rating: [A] Push To Exit (but unsure about some transitions)

Physical Restraints: [A+] No Physical Restraints

2025 Golden Lock Award by Room Escape Artist. Image depicts a golden lock with a blue crown. The REA logo is set in the center.
2025 Golden Lock Award Winner

REA Reaction

If nothing else, Antenna Palace is a top-notch title for an escape room. It’s evocative, intriguing, and memorable. It could go in so many directions, and indeed Trapgame took it in so many incredible directions, yet it remained grounded in a single core theme: the radio. This was appropriate as Antenna Palace was actually a collaboration between Trapgame and a Swiss radio station, Rhône FM, in celebration of the station’s 40th anniversary.

But Antenna Palace didn’t leave us lounging and listening to nostalgic broadcasts. Rather, it took us on a most fantastical romp through a number of parallel universes. It was Trapgame’s most ambitious and most experimental offering yet, a giant leap forward in storytelling, set design, and theatrics.

I never thought I’d make such a statement, but Antenna Palace felt like a cross between Mama Bazooka’s The Dome and Palace Games’ The Attraction. I won’t share any further details, but if you’ve played those games, I think you may also see the comparison.

A sign mounted to a wooden wall with 5 stars reads, "Antenna Palace"
Image via Trapgame

For those visiting Switzerland, Trapgame is quite far from any major cities. While traveling between Geneva and Zurich, my team opted to rent a car for the day, and let me tell you, while all of Switzerland is gorgeous, the drive to and from Trapgame was particularly exquisite (and also had me questioning if any of this actually real?!)

Trapgame’s progression as a company is remarkable: starting at their Martigny location with Abandoned Manor and Blacktrap Pirates, we were impressed by detailed, polished sets and exciting tech. Moving over to their Charrat location, we adored Jurassic Jones, West City (review coming soon), and Antenna Palace. If you’re doing their 5-game enthusiast package, I recommend this order. These games started off really strong, and throughout the day, each somehow kept getting better than the last. So many of these games would individually be worth traveling for, and together, they truly put Trapgame on the map as a top destination for escape room lovers.

Who is this for?

  • Adventure seekers
  • Story seekers
  • Puzzle lovers
  • Scenery snobs
  • Best for players with at least some experience

Why play?

  • An epic multiverse adventure
  • Transportive environments
  • Unique and varied interactions
6 crystal glasses on a cart beside a bottle of liquor in an upscale setting.
Image via Trapgame

Story

We arrived for a stay at the Antenna Palace, during which we — some of the leading researchers on parallel universes — would be giving an interview on the radio.

Setting

Antenna Palace was set in a luxurious hotel of the same name. We began in the hotel’s elegant wood-paneled lobby, but we didn’t stay there for long.

Hands reaching out to manipulate a strange contraption surrounded by plant-life.
Image via Trapgame

Gameplay

Trapgame’s Antenna Palace was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around solving puzzles and making connections.

Analysis

Antenna Palace brought to life a world that was delightfully varied and endlessly unexpected. We consistently felt a strong sense of place, even (or, perhaps, especially) when those places were unlike any we’d encountered before in our waking reality. Through all this, the radio served as our trusty tether back to our home dimension.

➕ The gameplay in Antenna Palace was absurd in such creative and wondrous ways. It was enjoyable to discover a new style and logic to each new setting we encountered. Our interactions led us to explore, investigate, and play in precisely the styles that each scene demanded.

➕/➖ A minimalist environment unfolded and engaged us in a particularly elegant way. However, it was slightly more cramped than it needed to be, especially given how a large part of the space was underutilized. One tiny input was easy to miss and would have benefited from better lighting.

➕ Trapgame used darkness as a puzzle, so to speak, in a clever and visually satisfying way.

➕ Our visit to Antenna Palace was massively elevated by a plethora of top-notch performances. I was blown away by our actor’s range, technical skill sets, improvisational ability, and perfect English. After our game, I learned that we’d actually had the same actor 4 years prior in our Hivemind playthrough of Trapgame’s online Agency 51 — so it was especially nice to finally experience her masterful hosting abilities in person!

➕ An uncanny liminal space was astonishingly effective in disorientating us.

➕/➖ The finale nicely tied together the varied adventures we’d encountered, yet there was an opportunity to further develop this interaction to require a bit more physical movement. As is, a refined spatial mapping was little more than a bonus, and we largely remained stationary.

➖ More broadly, Antenna Palace fell into some of the common traps of multiverse narratives: allowing chaos to eclipse cohesion. This could be remedied with more callbacks, more fixed points across dimensions, and a clearer sense of time distortion communicated through the gameplay directly, not just cutscenes.

Tips For Visiting

  • Trapgame offers special discounts when booking multiple games, specifically tailored to traveling escape room enthusiasts.
  • There was a parking lot (with an absurdly beautiful view!)

Book your session with Trapgame’s Antenna Palace, and tell them that the Room Escape Artist sent you.

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