Escape Room Nederland – The Dome [Review]

I no longer know what’s real.

Location:  Bunschoten-Spakenburg, The Netherlands

Date Played: May 9, 2019

Team size: 4-6; we recommend 4

Duration: 60 minutes

Price: € 144 per team Mon-Thur, € 165 per team Fri-Sun

Ticketing: Private

Emergency Exit Rating:  [A] Push To Exit

Physical Restraints: [A+] No Physical Restraints

REA Reaction

The Dome was something special. It was an escape room designed to feel like a hallucination… and through the magic of design and technology, it achieved it.

In-game: A beautiful woman in a tight body suit approaching white and blue sci-fi entry way for The Dome.
Promo image via Escape Room Nederland

We loved the gameplay, the puzzles, and all of the magical things that happened along the way.

The Dome wasn’t perfect. The story was really interesting, but I’d be lying if I said that we completely grasped what was going on while we were playing. Also, one of the coolest bits of tech didn’t push the right buttons for us.

Flaws are fine. They’re humanizing.

The Dome was the kind of escape room that’s worth traveling for. If you’re near Amsterdam it’s certainly worth the trek out of the city. This game was in rare company.

In-game: 4 transparent tubes running along the steel wall of The Dome.
Image via Escape Room Nederland

Who is this for?

  • Adventure seekers
  • Story seekers
  • Puzzle lovers
  • Scenery snobs
  • Technophiles
  • Sci-fi fans
  • Players with at least some experience

Why play?

  • It feels like a hallucination; it’s unreal
  • Engaging puzzles and challenges
  • Magnificent set design
  • Some of the most impressive escape room tech we’ve ever seen

Story

We’d entered a futuristic facility that had been conducting a study using hallucinogens. We were unsure of what to expect, but we’d been told that a previous test subject named Hector Franssen had escaped the facility… and that we would likely lose our grip on reality while in the experiment.

A beautiful woman in a tight body suit, arms crossed, looking into the camera.
Image via Escape Room Nederland

Setting

We entered into a blue, glowing sci-fi set. It was a sleek series of corridors and challenge chambers. It was gorgeous. We quickly got lost in the experience.

In-game: 4 clear tubes and a strange table that seems to have a door within it.
Image via Escape Room Nederland

I’m at a loss for a way to convey where the game took us without damaging the experience. The level of detail never wavered. We were fully and completely in the world of The Dome.

The first full minute of this trailer was shot in-game:

Gameplay

Escape Room Nederland’s The Dome was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around observing, making connections, puzzling, and adventuring.

In-game: A fingerprint scanner mounted to the wall.

Analysis

The Dome was all about discovery. At any given point we had no idea what might come next. This created a magical sense of adventure.

➕ The gamespace opened up… and continued to do so. It was huge, detailed, and amazing.

In-game: The white and blue sci-fi entry way for The Dome.

➕ The gameplay had a smooth difficulty curve. It ramped up slowly, teaching us how to interact with the environment. It then became increasingly more challenging through a diverse array of puzzles. The difficulty dropped off in the end, however, pushing our momentum forward to the conclusion.

➕ As we played through The Dome, we completed a series of tests. As the game revved up and morphed, it stopped feeling like a series of tests and more like a string of hallucinations. We were completely lost in the game world.

In-game: A screen mounted into the steel wall of The Dome.
Image via Escape Room Nederland

➖ Playing The Dome, we couldn’t quite follow the story. Escape Room Nederland explained it clearly after the fact, and looking back it made sense, as much sense as hallucinations do, but as we escaped The Dome we wished for just a bit more clarity on what had just taken place, narratively.

➕ Many of the interactions in The Dome were enormous. Everything in this game had layers.

➕ The puzzles in The Dome varied enormously, requiring largely different skill sets to complete. Our favorite puzzle shed light on the kind of design that made this experience beautiful.

In-game: The entry way for The Dome opened, a sign reads, "Butterfly Safe Zone.".
Image via Escape Room Nederland

➖ One amazingly cool segment overstayed its welcome. This was admittedly one of the coolest innovations in The Dome and my inner 5-year-old loved that it existed. From a gameplay standpoint, however, we found it more frustrating than energizing.

The Dome creatively played with the concept of success and failure.

The Dome excelled at transitions. These were some of the most dramatic and captivating moments of the experience.

➕ There was a ton of technology within The Dome, but it never felt like tech… it felt like magic.

In-game: The Dome's logo glowing on a steel wall.
Image via Escape Room Nederland

Tips For Visiting

  • They have games in the lobby.
  • Leave time after your game to watch the highlight reel.
  • Minimum age is 18.
  • There is a parking lot.
  • You need to be able to walk up stairs and climb a little bit to play this game.

Book your hour with Escape Room Nederland’s The Dome, and tell them that the Room Escape Artist sent you.

Disclosure: Escape Room Nederland comped our tickets for this game.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.