Sealed for your protection
Location: Prague, Czech Republic
Date Played: April 8, 2026
Team Size: 2-6; we recommend 2-4
Duration: 60 minutes
Price: 682 CZK – 1445 CZK per person (or about $33 – $79 per person), depending on team size
Ticketing: Private
Accessibility Consideration: Players need to crawl; one player must enter a small space
Emergency Exit Rating: [A] Push To Exit
Physical Restraints: [A+] No Physical Restraints
REA Reaction
I’m not gonna lie, Project Poltergeist had me on edge from the moment I approached the rusty door that folks at The Chamber had discovered walled-up in their basement. The build up of anticipation as we stood in front of that door and at various moments throughout the game turned out to be just as charged as the reality.

As we entered the old, abandoned research facility listening for any signs of life, we saw stained walls and exposed pipes, with low lighting that created creepy shadows around us. Set design also incorporated interesting angles that partially obscured sightlines and made our perspective feel just a little off-kilter.
It didn’t take long before we discovered we were not alone. Exploring the various spaces while avoiding a crazed menace led to some pretty intense moments. More than once, I reached out tentatively to prod something, just to see if it would move. Sometimes it was all in my mind… sometimes it wasn’t.
Like in many horror games, the puzzles were not complicated, allowing us to complete solves while keeping one eye on the nearest entrance. Several puzzles allowed for solo moments or unique vantage points, setting us up perfectly for a jump scare or choreographed actor interaction. I enjoyed one puzzle that had my name written all over it, but the moment turned predictable, and was not as exciting as it could have been. The game was tied together with a repeated game mechanic that kept the tension high as we scrambled to safety, unable to look away.
Project Poltergeist, formerly called Haunted House 2: Poltergeist, has been TERPECA ranked for 7 years running, and received a Top Room Award 2019-2022. When it first opened, the horror techniques and gameplay were very much ahead of their time. While the styles of play are more familiar today, The Chamber still provides a wonderful, tension-filled experience. If you are in Prague, go explore what’s behind that door. Surely, they’ve cleared out the facility by now.
Who is this for?
- Scenery snobs
- Horror fans
- Government researchers
- Any experience level
- Players who don’t need to be a part of every puzzle
Why play?
- Interesting game mechanic
- Unexpected set reveal
- The adrenaline rush!
Story
There were rumors that in the early 1980s, scientists had performed experiments on human subjects, giving them the ability to connect with the paranormal world. Sometimes the test subjects would go insane. Of course, the government had always denied any military intent or involvement in Project Poltergeist, but the urban legend of an underground research facility had persisted. When The Chamber found an iron door walled up in their basement, they turned to us to investigate.

Setting
We walked through a heavy doorway and into a large abandoned lab facility. The walls were made to look like rusted metal, held together by large rivets. Loose electrical wires snaked along the ceiling, and rusty-looking pipes stuck out from some of the walls. Red emergency lighting glowed as if still trying to alert someone to dangers lurking beyond the doors at the end of the room.

Gameplay
The Chamber’s Project Poltergeist was a standard horror-themed escape room with a moderate level of difficulty.
Core gameplay revolved around searching, observing, making connections, and puzzling.
Analysis
➕ There was an effective use of space that allowed for exciting visual moments throughout the game.
➕ Actor interactions were well-timed so they did not greatly impact momentum, letting players have their puzzling successes. There was a good assortment of interactions, jump scares, and unnerving tasks to keep us on edge.
➖ One large space felt underutilized. At one point, it looked like it was being set up for a puzzle, though one never materialized. There was an opportunity to include a communication puzzle in this space that would take advantage of its features and layout.

➕We were impressed by an unexpected special effect that changed our perspective of the gamespace.
➖ The audio was hard to hear in one area of the game; it would benefit from louder volume or better placement of speakers.
➕ A repeated game mechanic offered an in-world method of gating gameplay, while creating exciting, tension-filled moments. Though used multiple times, it did not overstay its welcome.
👻 We also recommend playing The Chamber’s Haunted House, which had some fun special effects and is well suited for beginners. At the time we played Project Poltergeist, it was called Haunted House 2: Poltergeist. The name was changed because they are actually unrelated experiences, and this one didn’t take place in a haunted house. There was no change in gameplay with the name update.
Tips for Visiting
- The game is playable in English or Czech.
- The Chamber has two locations in Prague. Project Poltergeist is at Petrské náměstí 1.
- There are parking lots available nearby, but driving isn’t necessary. Prague has an excellent public transit system with numerous trams and Metro lines B and C stopping near this location.
- We enjoyed the traditional Czech menus at U Glaubiců and Lokál U Bílé kuželky, both located in Lesser Town across the Charles Bridge from the Old Town part of Prague.
Book your hour with The Chamber’s Project Poltergeist, and tell them that the Room Escape Artist sent you.

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