Location: Oceanside, CA
Date Played: March 7, 2022
Team Size: 2-6; we recommend 2-4
Duration: 60 minutes
Price: $45 per player for 2 players, $35 per player for 3 or more players
Game Breakage: a few key props were broken at the time of playing
Accessibility Consideration: stairs (all players), crawling (at least 1 player)
Emergency Exit Rating: [A] Push To Exit
Physical Restraints: [A] Push To Release
Neutrino 42 had the potential to be a sci-fi epic. The room’s multi-level scrap-metal set felt reminiscent of a Burning Man art installation, and a unique outer facade made our entrance into the space feel ruggedly immersive.
The game started fairly strong. Players were placed in individual cryochambers that dominated the first space of the set and were well utilized for a sequence of intro puzzles. However, we encountered some rough edges from the start, and I was mildly concerned find some minor safety concerns, including the sharp tip of a nail protruding into my pod.
As we descended into later areas of the room, Neutrino 42 increasingly lost momentum. Due to some choppy sections of gameplay and inconsistent room maintenance, the game fizzled to a frustrating finish. Interspersed with a handful of satisfyingly tactile and diegetic interactions, much of the gameplay felt like a low-energy version of Space Team, leading us to press buttons and turn dials without any real sense of urgency. With a sharper increase in intensity and pace, a crescendo in audiovisual effects, and a clearer progress indicator, these same interactions could have been chaotically exhilarating.
I loved many of the individual interactions in Neutrino 42, and the set provided a fun space to spend an hour. With more meticulous upkeep and greater attention to detail paid to puzzle flow, these individual highlights could have come together into something great.Continue reading “Boss-Play Escape Rooms – Neutrino 42 [Review]”