Claustrophobia – Dream Factory [Hivemind Review]

Dream Factory is an online party game created by Claustrophobia in Moscow, Russia.

Dream Factory Communication Game title card, a star scape with a projector.

Format

Style of Play:

  • Online native experience (can NOT be played IRL)
  • Party game

Required Equipment: computer with internet connection

Recommended Team Size: 30 or so, pretty flexible

Play Time: 2 hours

Price: $675 per session for about 30-50 people

Booking: contact Claustrophobia to book a specific time slot

Description

This is an online party game played in Zoom. It feels like Cards Against Humanity and What do you Meme with a points structure.

Players are split into different teams, each representing a different production studio in Hollywood. Each round they use their accumulated resources to create the next blockbuster film. Teams meet in Zoom breakout rooms, determine what film to make, and the regroup to each pitch their new movie. A winning team is determined after each round, and after about 5 rounds of play, an overall winner is crowned.

Genre popularity chart with an assortment of genres and their corresponding popularity levels.

Hivemind Review Scale

Claustrophobia – Global Dominance [Hivemind Review]

Global Dominance is an online social deduction game for remote play, created by Claustrophobia in Moscow, Russia.

Kim Jung Un cuddling a nuclear bomb and holding up a piece sign.

Format

Style of Play: social deduction game

Required Equipment: computer with internet connection

Recommended Team Size: 30 players (6 teams of 5 players each)

Play Time: 2 hours

Price: sliding scale between $5-$10 for 4-50 players

Booking: book online for a specific time slot

Description

Our large group of 30 players was split up into 6 teams (USA, Germany, Russia, China, Iran, and North Korea). The game took place over 6 rounds, each round representing a year in gameplay. During a round we were sent by the host into our own national group chats, where we analyzed the situation and assigned resources to develop our cities, improve the environment, develop nuclear weapons, build nuclear shields, spy on other countries, sanction other countries, or launch our missiles at a city.

We were also permitted to have the host send one of our people as an ambassador to a different country’s private Zoom breakout room where we could discuss and negotiate.

To conclude a round, each team filled out a Google Form that committed our resources and decisions. At the end of each round we were brought back into the main room all together to see how things played out.

The game round order. News, debate, separate negotiations, and decision-making.

Hivemind Review Scale