Oldervik Online: Chapter 2 Operative Onboard is a print-and-play escape game that relied heavily on QR codes, created by co-decode in Swindon, England.
Style of Play: print-and-play escape game
Required Equipment: computer with internet connection, printer, pen and paper, scissors, glue stick or clear tape, and at least 2 mobile devices
The game recommends at least two mobile devices, which was definitely useful.
Recommended Team Size: 1-3
Play Time: 1.5 hours – 3.5 hours
Booking: You will receive an email shortly after completing your order containing an encrypted link to activate the game (digital version) or download the print-and-play files (print-at-home version).
Like its predecessor, this game consists of printed illustrations with embedded QR codes. To “search” the scenario, you scan each QR code to launch a website that provides more information, interactive illustrations, and/ or a field for entering a puzzle solution. As you discover objects of interest, you receive keywords that you can enter as solutions to puzzles. As you solve puzzles, you change the state of the rooms by taping replacement QR codes over the originals.
New for this chapter is a web app that you must use on a computer for part of the game. The app lets you scroll around a train car looking for clues and more QR codes, offering yet another way to “search.”