co-decode – Oldervik Online: Chapter 2 Operative Onboard [Hivemind Review]

Oldervik Online: Chapter 2 Operative Onboard is a print-and-play escape game that relied heavily on QR codes, created by co-decode in Swindon, England.

A phone scanning a QR code fom a collection of printed puzzle pages.

Format

Style of Play: print-and-play escape game

Required Equipment: computer with internet connection, printer, pen and paper, scissors, glue stick or clear tape, and at least 2 mobile devices

The game recommends at least two mobile devices, which was definitely useful.

Recommended Team Size: 1-3

Play Time: 1.5 hours – 3.5 hours

Price: £12.99

Booking: You will receive an email shortly after completing your order containing an encrypted link to activate the game (digital version) or download the print-and-play files (print-at-home version).

Description

Like its predecessor, this game consists of printed illustrations with embedded QR codes. To “search” the scenario, you scan each QR code to launch a website that provides more information, interactive illustrations, and/ or a field for entering a puzzle solution. As you discover objects of interest, you receive keywords that you can enter as solutions to puzzles. As you solve puzzles, you change the state of the rooms by taping replacement QR codes over the originals.

New for this chapter is a web app that you must use on a computer for part of the game. The app lets you scroll around a train car looking for clues and more QR codes, offering yet another way to “search.”

Hivemind Review Scale

co-decode – Oldervik Online: Chapter 1 A Jewel in Jeopardy [Hivemind Review]

Oldervik Online: Chapter 1 A Jewel in Jeopardy is a print-and-play escape game that relied heavily on QR codes, created by co-decode in Swindon, United Kingdom.

A black & white printed page depicting a decktop labeled with QR codes.

Format

Style of Play: print-and-play escape game

Required Equipment: computer with internet connection, printer, pen and paper, scissors, glue stick or clear tape, and at least 2 mobile devices

The game recommends at least two mobile devices, which was definitely useful. We also recommend playing on a large tablet with a camera.

Recommended Team Size: 1-2

Play Time: play at your own pace, listed par time of 2 hours

Price: £8.99

Booking: When you purchase the game, it is emailed to you sometime after the purchase is completed. Since the email is not automatically triggered when you purchase, you should buy the game a day in advance of your intended playtime.

Description

After printing the 4-page game, we sat down at a table with a pen, paper, scissors, and a glue stick. We read the instructions, cut out a few components, and began to explore the game via QR codes on the printed room layouts. The QR codes brought us to puzzle pages, frequently with password fields. Upon solving a puzzle, we were instructed to cut out a different QR code and paste it over the original. This new QR code changed the state of the room, and when scanned, took us to a new puzzle page. Repeat until victory.

A 3D rendering of a small key.

Hivemind Review Scale