BibRave – Run to Escape: Mission Mt. Olympus [Hivemind Review]

Update July 7, 2021: Note that since this review published BibRave released a less expensive mini version of this experience. See the comments.

Run to Escape: Mission Mt. Olympus is a digital experience that mixes running with puzzles.

Homepage for Run to Escape: Mt. Olympus by Runkeeper. An assortment of illustrated god-characters are scattered about.

Format

Style of Play:

  • Play on demand
  • Audio game

Required Equipment: mobile device with the RunKeeper app, running shoes

Headphones are technically optional, but highly recommended.

Recommended Team Size: 1

Play Time: No timer on each race – run or walk at your own pace. Total of 27 miles across all the races.

Price: $75 per player

Booking: purchase and play at your leisure

Description

You’re tasked with helping Atalanta prove to the Olympian gods and goddesses that she deserves to be on Mt. Olympus. To do so, you accept the challenge of 6 gods/ goddesses and complete a series of races.

This is a single-player audio game intended to take place over the course of several different runs and post-workout follow ups.

After signing up for each race in Runkeeper, you lace up your sneakers and prepare for your cardio workout. During each run, a god will talk to you through your headphones, providing some story, entertainment, and clues for the puzzle you’ll be able to solve once you finish the race and make it back to your computer. These puzzles are of easy-to-medium difficulty. The solution to the puzzle is the access code to the next race. When all races are over, solve the metapuzzle to get into the afterparty where you have access to discounts and giveaways.

Page reads, "Get to know the gods." 8 illustrations of modern interpretations of the Gods of Olympus are illustrated.

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Claustrophobia – Dream Factory [Hivemind Review]

Dream Factory is an online party game created by Claustrophobia in Moscow, Russia.

Dream Factory Communication Game title card, a star scape with a projector.

Format

Style of Play:

  • Online native experience (can NOT be played IRL)
  • Party game

Required Equipment: computer with internet connection

Recommended Team Size: 30 or so, pretty flexible

Play Time: 2 hours

Price: $675 per session for about 30-50 people

Booking: contact Claustrophobia to book a specific time slot

Description

This is an online party game played in Zoom. It feels like Cards Against Humanity and What do you Meme with a points structure.

Players are split into different teams, each representing a different production studio in Hollywood. Each round they use their accumulated resources to create the next blockbuster film. Teams meet in Zoom breakout rooms, determine what film to make, and the regroup to each pitch their new movie. A winning team is determined after each round, and after about 5 rounds of play, an overall winner is crowned.

Genre popularity chart with an assortment of genres and their corresponding popularity levels.

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Hourglass Escapes – Rise of the Mad Pharaoh [Hivemind Review]

Rise of the Mad Pharaoh is a real-life escape room livestreamed and played through an avatar, created by Hourglass Escapes in Seattle, WA.

The team all dressed in fairly elaborate costumes for their game.

Format

Style of Play: real-life escape room livestreamed and played through an avatar

Required Equipment: computer with internet connection

Recommended Team Size: 3-6

Play Time: 60 minutes

Price: $30 per person

Booking: book online for a specific time slot

Description

This is an online adaptation of an in-person escape room. There is a light story that is cohesive throughout, but the focus is on the moderately difficult puzzles. Teamwork and communication are key.

Players interact with puzzle materials in Telescape, while the avatar on Zoom manipulates the physical elements that unlock things.

Promo art for Rise of the Mad Pharaoh shows a mummy hand reaching out of the sand towards a laptop.

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Escape New Haven – Wreck Havoc: Global Catastrophe [Hivemind Review]

Wreck Havoc: Global Catastrophe is a digital megagame created by Escape New Haven in New Haven, CT.

Japan's HQ in Gather.

Format

Style of Play: digital megagame

Required Equipment: computer with internet connection

Recommended Team Size: The game supports team sizes from 24 to 240. We played with 32 (8 groups of 4) and this worked well.

Play Time: about 2 hours

Price: $38 per person

Booking: Fill out the contact form on Escape New Haven’s website to set up a booking for a large private group.

Description

A global catastrophe has occurred and nations must sort out how to address the problem. Each player was assigned a team named for a country. Individual countries had to solve puzzles in order to earn currency. The currency could be spent on tools to help solve the crisis. Your country will need to ally with other countries.

Virtual world in Gather. A central meeting place with the Room Escape Artist logo and many character avatars.

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Claustrophobia – Global Dominance [Hivemind Review]

Global Dominance is an online social deduction game for remote play, created by Claustrophobia in Moscow, Russia.

Kim Jung Un cuddling a nuclear bomb and holding up a piece sign.

Format

Style of Play: social deduction game

Required Equipment: computer with internet connection

Recommended Team Size: 30 players (6 teams of 5 players each)

Play Time: 2 hours

Price: sliding scale between $5-$10 for 4-50 players

Booking: book online for a specific time slot

Description

Our large group of 30 players was split up into 6 teams (USA, Germany, Russia, China, Iran, and North Korea). The game took place over 6 rounds, each round representing a year in gameplay. During a round we were sent by the host into our own national group chats, where we analyzed the situation and assigned resources to develop our cities, improve the environment, develop nuclear weapons, build nuclear shields, spy on other countries, sanction other countries, or launch our missiles at a city.

We were also permitted to have the host send one of our people as an ambassador to a different country’s private Zoom breakout room where we could discuss and negotiate.

To conclude a round, each team filled out a Google Form that committed our resources and decisions. At the end of each round we were brought back into the main room all together to see how things played out.

The game round order. News, debate, separate negotiations, and decision-making.

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