Trap’t – Museum Mayhem [Review]

Guided tours are available at the end of the hour.

Location: Stamford, CT

Date played: December 3, 2016

Team size: 2-8; we recommend 4-6

Duration: 60 minutes

Price: $30 per ticket

Story & setting

Vandals broke into the museum and trashed the gallery the night before a gala. We had to swiftly put everything back in its place.

Museum Mayhem looked more like an unfinished exhibit than a vandalized one. While some items were scattered, others were neatly arranged, if out of place. We pretty much disregarded the circumstances and just puzzled out of the disarray.

In-game: A suite of armor a grail, and a medieval painting.


Museum Mayhem offered a strong and challenging series of puzzles. They ranged from straightforward to well-layered.

We easily picked up the thread of gameplay; the puzzles made sense and flowed logically from one to the next.

Trap’t constructed the puzzles primarily through the museum objects. They were tactile and satisfying.


Museum Mayhem was first and foremost a puzzling experience. Trap’t packed a lot of puzzling into this escape room.

The space was filled with objects to interact with. We may have been “cleaning the place up,” but it was fun.

In particular, we enjoyed some technologically-driven interactions; great subterfuge covered up much of the tech.


While some tech was masked, Museum Mayhem telegraphed some of these finer interactions due to visible technology. Experienced players may see these moments coming a mile away.

The cluing was sometimes tenuous. Not every connection came through as strongly as it could have.

At times, Museum Mayhem felt a little too aesthetically unrefined.

Should I play Trap’t’s Museum Mayhem?

Museum Mayhem was a puzzling experience. The theming was pretense to create experiential puzzling and it worked. Ultimately, neither the story nor the aesthetic mattered.

This was a puzzler’s game, and a fun one. There was a lot to do. For newer players, we recommend a larger group that can communicate well. Experienced players might anticipate a few of the tricks, but will still enjoy the room escape; we did.

Trap’t was well run with a comfortable, expansive lobby and clean, inoffensive games. This would be a great destination for anyone seeking family or corporate outings.

Book your hour with Trap’t’s Museum Mayhem, and tell them that the Room Escape Artist sent you.

Full disclosure: Trap’t provided media discounted tickets for this game.

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