Project G.O.D Particle is a digital game created by trap’t in Stamford, CT.
Style of Play: light puzzle hunt
Required Equipment: a computer and a phone; recommended to have a pen and paper or a text document for notes
Note, the game could only be played on one computer (IP locked), so playing with other people required screen sharing.
Recommended Team Size: 1-4
Play Time: 1-2 hours
Price: $9.99 + tax (per household/ location)
Booking: Click a link to purchase. After purchase you will receive confirmation and instructions followed shortly by another email with a username/password and your first digital document.
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Sarah Mendez’s Reaction
Initially, Project G.O.D Particle feels like an overwhelming sprawl of information to process. However, as you explore, you discover a reassuring amount of guidance throughout the game to help make sense of the sprawl, just like in any well-designed escape room. Thus, the game emerges as a delightful treasure hunt for clues throughout several clever multimedia presentations, requiring you to connect discoveries from throughout its world. The connections themselves are mostly straightforward, so the game delivers satisfaction via the constant stream of discovery rather than through complex puzzling. A solid story ties it all together thematically. Overall, a fun, well-executed experience!
Cara Mandel’s Reaction
Project G.O.D. Particle was a lot of work, but a lot of fun! I opted to play this game with a group of fellow enthusiasts (thank you to Rachel, Amanda, Hannah, & Anna!) via Zoom screen sharing. I acted as the gamemaster of sorts as we solved each puzzle together and I navigated between screens. There were so many tasks and objectives that it was possible for everyone to contribute. This made for a great collaborative solving experience. Although it would certainly be possible to play this game solo, I’d actually recommend partnering up for this one. We also enjoyed the several “inside baseball” Easter eggs to be found within the game. This was definitely a game designed with enthusiasts in mind.
Theresa W’s Reaction
Project G.O.D. Particle encompassed some good puzzle solving in a fully online interface. Playing this game with people in other locations proved to be difficult due to the limitation of having only one log-on. Puzzles could not be solved simultaneously even though the game was designed to be non-linear, forcing players to focus on one puzzle at a time instead of dividing and conquering. The hint system was missing an entire section of hints, but otherwise was well done. There were some quite clever puzzles that excited the team throughout, and the connections between puzzles and their clues were very clear.
Tammy McLeod’s Reaction
This puzzle hunt was more challenging than I anticipated, but in a good way. I thought that this game stays fairly true to the spirit of an escape room, where most of the information you need can be determined by searching the provided environment properly. The puzzles work well with the format, fit properly with the theme, and use a wide variety of interesting mechanics. I appreciated the Easter eggs (red herrings?) that I found here and there. Overall, I found this engaging and fun.
David Spira’s Reaction
I’ve played quite a few puzzle hunts. I’ve played way more than a few escape rooms. And I’ve played escape rooms that feel like puzzle hunts… but I’ve never played a puzzle hunt that feels like an escape room, until today. Project G.O.D Particle truly felt like a puzzle hunt escape room, and I was into it. The puzzles were fun and the theming was solid.
The biggest opportunity for improvement was in the hint system where Trap’t could build a more granular, tiered hint system, along with solution descriptions that don’t just display the solution, but explain how to get there.
Also, the Easter eggs were delightful.
Project G.O.D Particle was a well-themed puzzle hunt. It opened with an email that included the first puzzle. Solving that puzzle led to the main game: a website with a collection of themed puzzles. Each individual puzzle had its own solution, but the information for solving the puzzles was scattered throughout the whole experience. In place of a meta puzzle, winning the game involved inputting all of the previous solutions into an answer page.
Disclosure: trap’t provided the Hivemind reviewers with a complimentary play.