Who ya gonna call?
Location: Red Bank, NJ
Date Played: January 27, 2018
Team size: up to 10; we recommend 4-6
Duration: 60 minutes
Price: $35 per ticket
Bogeyman was an exhilarating hide-and-seek-and-puzzle game. Trap Door transformed their space into a maze where a potential scare lurked at every turn. The challenge and intrigue came from the menacing world of the Bogeyman. This escape room is not for the faint of heart.
Who is this for?
- Adventure seekers
- Horror fans
- Any experience level
- Players who can solve puzzles while scared
- The thrill of the looming bogeyman
- The story
- The finale
After a number of children had been abducted under paranormal circumstances, we had been brought in to investigate the disappearances. Could we find the children before we became the Bogeyman’s next victims?
The majority of Bogeyman was set in the bedrooms of the missing children. Each child’s bedroom revealed his/ her age, interests, personality, and circumstances, making them distinctive characters.
The Bogeyman’s presence was not implied; there was a live actor haunting our game. While he wasn’t out for blood, he was out for frights.
Bogeyman was all about fear. While those of us who had played Zoe or had bravery kept our cool, some of our other teammates were paralyzed by fear.
There weren’t a ton of puzzles, but each one tied directly to a child and their life. The limited amount of puzzles worked just fine because the Bogeyman and our panicked friends were pretty effective at disrupting our flow.
Trap Door splits larger teams in two, starting them in different parts of the gamespace. I imagine that this split would make Bogeyman easier in some ways and more intense in others.
Bogeyman was scary. The lighting, actor, and gamespace kept us continually on edge, in a good way. The gamespace was never quite familiar or comfortable enough for us to let our guard down.
The actor was phenomenal. He kept track of our movements within the gamespace and delivered well-timed scares. He was menacing, but mysterious.
The dramatic ending delivered escalation and narrative closure.
The puzzle flow worked well with the structure of the space and the narrative. We enjoyed one interactive prop that fit the staging and added humor.
As much as we enjoyed this interactive prop, it was distracting. It was a bit too easy to take this down a rabbit hole… which we did.
When we checked for monsters, we’d frequently find wiring. Trap Door could hide their tech more cleanly.
Bogeyman included one tight transition space. While it worked well in the gamespace, it will make Bogeyman inaccessible for larger and less agile players.
There was not enough light in Bogeyman. During the pre-game briefing we were told that we “could bring our phones in for light.” That instruction really ought to be, that we “should bring our phones in for light.” We didn’t all carry them into the game and thus we didn’t have adequate lighting. This was frustrating.
Tips for Visiting
- There is an actor in this escape room. Read our 6 Rules For Playing Room Escapes with Live Actors.
- Some crawling is required to traverse Bogeyman.
- Bring your phone in as a flashlight. You’ll need it.
- There is a large public parking lot across the street from Trap Door.
- Red Bank has many excellent restaurants, bars, and cafes.
Book your hour with Trap Door Escape Room’s Bogeyman, and tell them that the Room Escape Artist sent you.
Disclosure: Trap Door Escape Room comped our tickets for this game.
Which level did you play for this? Full fear or mild fear?
Full. I don’t recall being given an option.