Mister and Mischief – Escape from Godot [Review]

A real-life actor’s nightmare.

Location: Los Angeles, CA

Date played: June 17, 2018

Team size: 8 tickets per time slot

Duration: 60 minutes

Price: $25 per ticket (limited run during the Hollywood Fringe Festival)

Ticketing: public

REA Reaction

At its best, Escape from Godot felt a little like that dream where you’re on stage and you can’t remember your lines… only exciting and fun. A refreshing blend of escape room and immersive theater, Escape from Godot used puzzles and gameplay to drive the stage production forward. The experience was appropriately absurdist… being based on Waiting for Godot (synopsis).

The actors blew us away with their commitment to delivering their lines while managing game flow.

In-game: Three actors performing a scene. One actor looks very surprised.
Photo credit: Anne Rene Brashier

Escape from Godot broke away from escape room conventions. What emerged was fun, engaging, and impressive. We left feeling entertained and energized. If Escape from Godot is revived in another form, it would definitely be worth checking out.

Blue REA logo against a golden ribbon reads, "2023 Golden Lock Award"
2023 Golden Lock Award Winner

Who is this for?

  • Theater fans
  • Players who enjoy interacting with actors
  • Any experience level

Why play?

  • Quirky puzzles integrated with a live theater production
  • Talented and enthusiastic actors
  • Unique, playful experience
  • Bowler hats

Story

Upon arriving at a theater to attend a friend’s play, we learned that everyone involved in the production was being threatened with a lawsuit if they continued the play without permission – including the audience. We had one hour to fill in for the stage manager and help the actors complete the play before the lawyers arrived to shut it down.

Setting

Escape from Godot was an escape room intertwined with a theater production. Rather than relying on scenery and effects, the immersiveness of Escape from Godot unfolded mostly temporally, via actors and props on the stage. The set, a relatively ordinary theater, was secondary to the puzzles and interactions.

Gameplay

Mister and Mischief’s Escape from Godot was an escape game and theater blend that revolved around theatrical cues, dialogue, and actor interactions. We participated both as audience members watching the actors and as crew members puzzling out how to guide the play (and the escape room) to its final curtain.

Escape from Godot included medium-difficulty escape room puzzles involving logic, observation, and wordplay.

Two actors standing on stage while another actor whispers to a player
Photo credit: Anne Rene Brashier

Analysis

+ Escape from Godot was fun for theater buffs and theater newbies alike. Those of us who were more familiar with Waiting for Godot got extra enjoyment from certain details and interactions, but we didn’t need to have seen the play.

+ The absurdist theme meant we weren’t always sure what we were supposed to do, but orienting ourselves was part of the challenge. It felt like being in an actor’s nightmare, with all the chaos and confusion of being thrust on stage without our lines – but in a good way.

+ The puzzles were whimsical and integrated with the theme.

+ Escape from Godot involved actor interaction, but some players were in the spotlight more than others. Shy players didn’t have to worry because interaction was limited and only as involved as each person wanted it to be. Accommodating different audience member personalities made the show approachable to extroverted players as well as people who were less comfortable with interaction.

+ The actors went all out. On top of their solid acting, they delivered hints subtly and seamlessly, right when we needed them. By calibrating our timing with thoughtful cluing, they had the ability to control the flow of the experience and make sure each group felt victorious at the end. This kind of improvisation must have been tricky to pull off. We were impressed with how effortless it felt and how much it added to our enjoyment.

– The venue wasn’t perfect. The space near the stage was a bit cramped, which made it hard for all eight of us to participate equally at times when we were in the audience area.

+ Playing Escape from Godot felt true to the experience of watching a play; it also felt like putting on a play. Even without elaborate sets, the action and the puzzles kept us engaged and immersed for the whole hour.

? Due to the linear gameplay, there were a couple of bottleneck moments. Fortunately, the show was designed so that the least busy of us could always entertain ourselves by watching the actors perform their scenes.

+ The beginning and ending of Escape from Godot were largely unguided, which gave us a feeling of mystery when we entered the theater and triumph when we led the show to our curtain call.

+ Escape from Godot showed that the theater is a natural setting for an escape room hybrid. Solving puzzles to influence the show is a unique and fun game mechanic. We’d love to see more people experimenting with integrating gameplay into stage productions.

Tips for Visiting

  • Escape from Godot had a limited run and is no longer playing. If Mister and Mischief decide to revive it, the venue and other details may change.
  • This experience had live actors. Review our tips for playing with actors. Interaction is minimal if you want it to be; having one or two outgoing teammates should be enough.
  • Since Escape from Godot was an escape room within a play, it was more about enjoying the experience than beating the clock. You might have to wait for the actors to finish their lines before you can progress anyway, so take your time and enjoy the performance.

Escape from Godot took place in June 2018 and is not currently running.

2 Comments

  1. Noooooo! I had this idea in my back pocket for a theatre fundraiser. Merde. I am, however, nerding out that someone else tried this and am sad that I will likely never see it.

    1. I have no idea if this helps you, but it is remounting for Indiecade 2018. Personally I hope that it sees a longer run at some point in the future so that I can play it.

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