
Something to consider when designing a game:
Each puzzle should be there for someone to enjoy.
If a puzzle is present for the sole purpose of slowing a team down or making the game hard… consider replacing it with something that’s actually fun.
Something to consider when designing a game:
Each puzzle should be there for someone to enjoy.
If a puzzle is present for the sole purpose of slowing a team down or making the game hard… consider replacing it with something that’s actually fun.
Yes, this. A thousand times this. Deliberate time sinks are obvious to any mildly experienced ER player. Worse, they’re not obvious to inexperienced players. Instead, they just see “not fun.” Not a great first impression.
Of course, good, enjoyable puzzles take time, creativity and usually money. Paragraph long substitution ciphers and “Jane likes strawberry jam. Bob drives a Cadillac.” logic puzzles are cheap and easy to make. So of course they bring the game makers joy!