Location: at home
Date Played: December 11, 2018
Team size: 1-4; we recommend 2-3
Duration: 1-2 hours
Publisher: Thames & Kosmos
The Sinister Mansion was an imaginative installment in the Exit: The Game series.
As a fan of the series, I liked this game and absolutely recommend it to other fans of the series.
At the same time, I feel that it is emblematic of two problems with Exit: The Game at large:
- The structure is too predictable.
- It isn’t refined and playtested enough.
Although the creators of Exit: The Game have done a lot within their structure in The Sinister Mansion, it still feels a little too much like past games. All too often, we found ourselves wishing that the game flowed a little better.
I like this series a lot and I enjoyed The Sinister Mansion. Nevertheless, I wish that they’d slow down a little, put out fewer games, and make sure that each one is refined and unique.
Who is this for?
- Fans of the Exit: The Game system
- Puzzle lovers
- Any experience level
- Some good interactions and puzzles
- This installment of Exit: The Game added some interesting twists within the format
- The price
We were invited as guests to a mansion, but upon our arrival, we realized that our host had locked us in and we had to puzzle our way out.
Exit: The Game is a cardstock and paper-based tabletop escape room series that is only playable once. The act of finishing the game destroys some of the components.
All current editions of Exit: The Game operate in the same structure that we explained in detail back in our first review of the series. Instead of rehashing it, you can click through if you’re unfamiliar with the series:
Exit: The Game’s The Sinister Mansion was a standard, destructible play-at-home escape game with a moderate level of difficulty.
Core gameplay revolved around searching, puzzling, and making connections.
➕ There were quite a few interesting, creative, and tangible interactions in The Sinister Mansion. In general, this was a good puzzle game.
➕/➖ The Sinister Mansion contained one of my favorite puzzles of the Exit: The Game series. Unfortunately, I also felt like this puzzle needed a bit more clue structure folded into it.
➖ In general, I found myself wanting a little more clue structure in The Sinister Mansion. There were a few times where our team was confused as to which components went together.
➕ The hint cards were well defined and productive.
➖ Aesthetically, The Sinister Mansion was disjointed. While most of the components and art seemed to strive for a regal, old-money aesthetic, some of the components looked like they came from a game set in a preschool.
➖ The Sinister Mansion looked and felt like too many of the series’ previous games. Shortly after playing it, I was mixing it up with other installments in the series.
➕ At $12 for an hour’s entertainment for 2 or 3 people, there’s good value here.
➕ The creators of Exit: The Game continue to find ways to put new twists on their game, without substantially changing the structure or components. While I think that the series is due for a little bit of a shakeup, I truly respect how much they squeeze out of the components that they have.
Tips For Player
- Space Requirements: a small table
- Required Gear: pencil, paper, scissors
Buy your copy of EXIT: The Game’s The Sinister Mansion, and tell them that the Room Escape Artist sent you.
Disclosure: Thames & Kosmos provided a sample for review.
(If you purchase via our Amazon links, you will help support Room Escape Artist as we will receive a very small percentage of the sale. We appreciate the support.)