9 out of 10 gods recommend Trident.
Location: Saint-Jean-sur-Richelieu, Canada
Date Played: April 8, 2019
Team size: 3-8; we recommend 3-4
Duration: 60 minutes
Price: $30 CAD per player
Emergency Exit Rating: [A+] No Lock
Physical Restraints: [A+] No Physical Restraints
Sauve Qui Peut had a style unto themselves. Their games were unusual and quirky. Wrath Of Poseidon was our favorite of the 3 games that we played with them. (They had 9 games at the location we visited.)
The second half of this game was vibrant. Wrath Of Poseidon was uneven in many ways. This unevenness paid off in the end, however, even adding to our experience.
If you’re in Montreal, Sauve Qui Peut is a bit outside the city. If you have a car, I highly recommend visiting them. Wrath Of Poseidon made us feel happy.
Who is this for?
- Adventure seekers
- Puzzle lovers
- Scenery snobs
- Players with at least some experience
- The second act
- The details
Poseidon, the vengeful god of the seas, was furious with humanity for polluting his kingdom. In retaliation, he intended to flood the lands. The only way to save humanity would be to steal his legendary trident spear.
Wrath of Poseidon was a game in 2 acts. It began in a submarine. Then we experienced a transition of mythic proportions.
The submarine setting was great. It had a bronze sort of steampunk aesthetic that made it feel different from your more traditional naval vessel escape game.
The second act… well, if I spoiled it for you, I’d be a jerk. Rest assured, it was awesome and I would love to talk about it.
Sauve Qui Peut’s Wrath Of Poseidon was a standard escape room with a moderate level of difficulty.
Core gameplay revolved around searching, observing, making connections, and puzzling.
➕ The premise of Wrath Of Poseidon was fantastical, but meaningful. The story was light but certainly present.
➕ We especially liked the puzzle that asked us to remember the why of this escape room and act according to that premise.
➖ While some later puzzles integrated seamlessly, many of the early puzzles lacked inspiration. They didn’t make a ton of sense in the world. We had to dive deep in this dark submarine to find the threads of gameplay.
➖ Although Sauve Qui Peut built a polished world for Wrath Of Poseidon, at times the clue structure felt slapped on. For example, handwritten numbers on objects felt unrefined given the level of detail in other parts of the experience.
➕ Sauve Qui Peut designed mechanisms brilliantly so that one solve enabled a later one to work properly. The gating worked well and the second solve blew us away.
➖ We tripped up on ghost puzzles. This added some unnecessary confusion… but I also think that it would be difficult to fully remove this.
➕ Wrath Of Poseidon was a beautiful escape room. Every set was carefully crafted and artistically detailed.
➕ Wrath Of Poseidon delivered a spectacular reveal. We stopped playing to take it in.
Tips For Visiting
- There is metered street parking.
- You can play this game in English or French. However, if you don’t read French, there is one important instruction that you may miss.
Book your hour with Sauve Qui Peut’s Wrath Of Poseidon, and tell them that the Room Escape Artist sent you.
Disclosure: Sauve Qui Peut comped our tickets for this game.