Hidden in Hamburg – Neptune’s Curse [Review]

God of the Sea

Location:  Hamburg, Germany

Date Played: May 11, 2019

Team size: up to 7; we recommend 4-6

Duration: 60 minutes

Price: 30€ per player (minimum ticket purchase of 5)

Ticketing: Public Private

Emergency Exit Rating: [A] Push To Exit

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Neptune’s Curse was the kind of escape room that really highlights what’s fantastic about this whole form of entertainment.

Hidden in Hamburg packed great, tangible puzzles into an incredible, authentic space. Built inside of a ship, this game had a setting that couldn’t be duplicated. It was really cool.

If you’re anywhere near Hamburg and value puzzle quality just as much as the adventure and setting, Neptune’s Curse is a must-play.

In-game: a narrow wooden stairwell the shadow of a trident
Image via Hidden in Hamburg.

Who is this for?

  • Adventure seekers
  • Puzzle lovers
  • Scenery snobs
  • Players with at least some experience
  • Players who don’t need to be a part of every puzzle

Why play?

  • Incredible use of space
  • An authentic set
  • Fantastic puzzle play


We boarded the Rickmer Rickmers, a retired ship-turned-museum. As we toured the vessel, we entered the captain’s quarters. There, the angry voice of Neptune, god of the sea, demanded that we return his trident, stolen by the long-dead captain of the ship… or suffer the wrath of a god.

In-game: A wooden ship's comaptment with unusual crates and storage containers built into the walls.
Image via Hidden in Hamburg.


Hidden in Hamburg was built within the Rickmer Rickmers, an actual ship docked in the Elbe River. Once aboard, we made our way to the actual crew’s quarters. That’s where our adventure began.

The set of Neptune’s Curse was as authentic as it could get. Initially, it seemed quite bland. We were within a fairly cramped ship’s quarters. As the game progressed, however, we began to see how Hidden in Hamburg used the idiosyncrasies of the old ship to present a one-of-a-kind experience.

The front of the docked tall ship, the RICK RICKMERS.


Hidden in Hamburg’s Neptune’s Curse was a standard escape room with a high level of difficulty.

Core gameplay revolved around observing, making connections, and puzzling.

The bow of the RICK RICKMERS.


Neptune’s Curse was set aboard the ship Rickmer Rickmers. The ship was a phenomenal escape room setting. The gameplay made use of the space. It was a fun place to move through, and move we did. This added to our sense of adventure in Neptune’s Curse.

➕ Hidden in Hamburg fit a lot of puzzle content into these ship compartments. The puzzles flowed well, making use of the space and often requiring teamwork.

➖/➕ We encountered one instance where Neptune’s Curse lacked necessary gating. We spent too long reaching for one puzzle before it became available. (We loved this puzzle once we were able to properly access it.)

The mast of the RICK RICKMERS.

Neptune’s Curse ramped up the difficulty slowly. The first scene was relatively tame, in both setting and puzzles, giving players a change to find their sea legs before diving into the deep end. The puzzles became substantially more challenging – and the gamespace more challenging to navigate – in subsequent scenes, before tapering off to allow a high-momentum, triumphant conclusion.

➖ With the setting aboard the Rickmer Rickmers, there was opportunity for additional world-building. With a few more details in staging, setup, and storytelling, we would have felt more a part of the world of Neptune’s Curse.

➖ The story lacked an emotional connection. We didn’t feel invested in the characters or their plight.

❓ While the puzzles in Neptune’s Curse were thematic, they didn’t impact the story. Rather than a narrative-driven experience, Hidden in Hamburg built puzzle-driven, adventure-forward gameplay into this vessel.

➕ Neptune’s Curse delivered many theatrical moments. Hidden in Hamburg directed our attention before triggering reveals. While the direction was heavy-handed at times, it enabled everyone to experience the these cinematic, memorable moments together.

A beautiful long wooden table in the middle of the crew's quarters.
Hidden in Hamburg’s lobby.

Tips For Visiting

  • Players must be able to maneuver through tight spaces, down stairs, and over uneven surfaces. This room might not be right for players with balance issues, vertigo, or claustrophobia.
  • Minimum age to play is 12, anyone under 15 must be accompanied by an adult.
  • This game is located on board a ship called Rickmer Rickmers. Note that their other games are located on board a different ship called Cap San Diego.

Book your hour with Hidden in Hamburg’s Neptune’s Curse, and tell them that the Room Escape Artist sent you.


  1. Hamburg is definitly on my Escape Room todo list for next year (this year it’s Berlin).

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